Difference between revisions of "Starting out"
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==Combat== | ==Combat== | ||
− | Combat for a newcomer is pretty | + | Combat for a newcomer is pretty straightforward. You attack your foe and use your newbie spell until either you or your foe is dead. Once you join a [[guilds|guild]] you will have access to other abilities. As mentioned above, you should be wary of what you are fighting. Use the xa command frequently to determine your foe's condition as you progress through the fight. If you find that you are not really doing a lot of damage, your foe may simply be too strong for you. You should probably either eat food to heal up and keep trying or just run away. A lot of newcomers die frequently by not making use of these three very key things: '''[[Xa command|xa]]''', '''[[newbie spell|newbie]]''' and '''[[help flee|running away]]'''. You shouldn't have to eat a lot of food when you're just starting out. If you find that you are, then you should probably wait until you level a bit before returning to that kind of foe again. |
===Related Topics=== | ===Related Topics=== |
Revision as of 12:12, 8 November 2021
Welcome new adventurer! The goal of this file is to provide some helpful insight into some of the aspects of adventuring in ThresholdRPG.
Areas
When you first start out you'll probably want to visit the farm south of Sable City and/or the gingerbread house north of Sable City. Both locations can be found in help newbieareas and it is worth noting that the directions contained therein use the Marble Fountain in the Center of Town as the starting point. Areas in Threshold are set for level ranges. This means that the foes found around the farm as well as the gingerbread house are not ALL easily defeatable by someone in heritage, and some are challenging up to level 5. Pick your fights wisely. If you're going to be defeated, simply leave in any direction you can to get away.
Related Topics
Combat
Combat for a newcomer is pretty straightforward. You attack your foe and use your newbie spell until either you or your foe is dead. Once you join a guild you will have access to other abilities. As mentioned above, you should be wary of what you are fighting. Use the xa command frequently to determine your foe's condition as you progress through the fight. If you find that you are not really doing a lot of damage, your foe may simply be too strong for you. You should probably either eat food to heal up and keep trying or just run away. A lot of newcomers die frequently by not making use of these three very key things: xa, newbie and running away. You shouldn't have to eat a lot of food when you're just starting out. If you find that you are, then you should probably wait until you level a bit before returning to that kind of foe again.
Related Topics
Food
Food is a MAJOR part of regular adventuring life. Most people buy their food at [[[taverns]]], but a newcomer has the distinct advantage of being readily able to find free food all over the place. The farm has vegetables that litter the the ground while the gingerbread farm has fruit trees where you can pick fruit.
Related Topics
Gear
Make sure you're geared up before starting the killing! Wield your weapon, equip your armor. If you don't have any, you can find some in the newbie academy to the west of the Map Machine by typing "suit up". Also, adventurers regularly throw things into the heritage rooms, so check there if you've recently died and it's too soon to "suit up".
Related Topics
STEA
As always, the STEA is there to help and guide you through any questions you may have. Please feel free to ask on the heritage channel for assistance or visit the STEA offices by going up from the Map machine in the Adventurers Guild and typing "help me".
Good luck!!