Armor
From ThresholdRPG Wiki
While in many games, armor is associated with a slot (legs, chest, head, etc), in Threshold, it is associated with types (suit, pants, gloves, etc).
Game balance
Armor is balanced around the idea that possession of it is fleeting. It is relatively easy to obtain and is often more powerful than it should be since Threshold operates on a cycle of reboots, whereby all gear is erased, notwithstanding the fact that, by and large, death is a very real possibility.
Typical armor slots
While occasionally there are other slots, these are the principals slots into which most gear fits.
Type | Equipped On | Common Gear Names |
---|---|---|
Helmet | Head | Cap, Coif, Cowl, Helm, Helmet, Hood, Crown, Head Wrap, Circlet, Coronet |
Cloak | Back | Cloak, Drape |
Bracers | Shoulders, Arms, Forearms | Bracers, Vambraces, Wraps |
Suit | Body | Armor, Robe, Platemail, Mantle, Bodysuit |
Gloves | Hands | Gloves, Grips, Gauntlets |
Pants | Legs | Chausses, Leggings, Pants |
Greaves | Lower Legs, Shins | Greaves |
Boots | Feet | Boots, Shoes, Slippers, Treads |
Miscellaneous slots
There also exist some other pieces, often ornamental or jewelry-based. The most common are below.
Type | Equipped On | Common Gear Names | |
---|---|---|---|
Left Ring | Left Finger | Left Ring | |
Right Ring | Right Finger | Right Ring | |
Amulet | Necklace | Amulet, Drop, Necklace, Pendant | |
Pin | Pin | Pin, Broach | |
Bracelets | Wrist | Bracelet |
Armor restrictions
Certain races and guilds cannot equip certain pieces of armor.
Who | Cannot equip |
---|---|
Bards | Cannot equip gloves, as they interfere with instrumentation. |
Clerics | Shouldn't (but can) use amulets rather than their periapts or holy symbols |
Thieves | Cannot wear cloaks outside of their guild item. |
Rogues | Cannot wear cloaks outside of their guild item. |