Armor

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Revision as of 10:30, 18 July 2021 by Gesslar (talk | contribs) (1 revision imported)

While in many games, armor is associated with a slot (legs, chest, head, etc), in Threshold, it is associated with types (suit, pants, gloves, etc).

Game balance

Armor is balanced around the idea that possession of it is fleeting. It is relatively easy to obtain and is often more powerful than it should be since Threshold operates on a cycle of reboots, whereby all gear is erased, notwithstanding the fact that, by and large, death is a very real possibility.

Typical armor slots

While occasionally there are other slots, these are the principals slots into which most gear fits.

Type Equipped On Common Gear Names
Helmet Head Cap, Coif, Cowl, Helm, Helmet, Hood, Crown, Head Wrap, Circlet, Coronet
Cloak Back Cloak, Drape
Bracers Shoulders, Arms, Forearms Bracers, Vambraces, Wraps
Suit Body Armor, Robe, Platemail, Mantle, Bodysuit
Gloves Hands Gloves, Grips, Gauntlets
Pants Legs Chausses, Leggings, Pants
Greaves Lower Legs, Shins Greaves
Boots Feet Boots, Shoes, Slippers, Treads

Miscellaneous slots

There also exist some other pieces, often ornamental or jewelry-based. The most common are below.

Type Equipped On Common Gear Names
Left Ring Left Finger Left Ring
Right Ring Right Finger Right Ring
Amulet Necklace Amulet, Drop, Necklace, Pendant
Pin Pin Pin, Broach
Bracelets Wrist Bracelet

Armor restrictions

Certain races and guilds cannot equip certain pieces of armor.

Who Cannot equip
Scorpiens Cannot equip suit armor over carapace.
Bards Cannot equip gloves, as they interfere with instrumentation.
Clerics Shouldn't (but can) use amulets rather than their periapts or holy symbols
Thieves Cannot wear cloaks outside of their guild item.
Rogues Cannot wear cloaks outside of their guild item.