Expertise points are the currency by which a player skills and spell skills are trained. These points are gained through the normal means which a player gains xp (kills, rewards, etc) depending on his current xp/expertise split. Using the xp command, a player decides the split of xp/expertise they receive. Players have full control over how much xp gets translated to expertise.
A sample usage of the XP command is:
This allocates 90% of the incoming xp to regular xp and the remaining 10% to expertise. You may specify any xp split from 0 to 100.
Expertise points benefit from two levels of protection:
- Only POSITIVE xp gains translate to expertise
- Expertise saves over death.