Category:Neighborhoods

From ThresholdRPG Wiki

Neighborhoods are themed residential areas across the realm where established adventurers can claim a home of their own. Each neighborhood has its own atmosphere, its own location, and its own small community of residents.

Eligibility

To move into any neighborhood, an adventurer must be a sufficiently established member of the realm; the system is intended for players who have shown ongoing commitment. Some neighborhoods carry additional restrictions:

Moving in

Each neighborhood has a sign-marked entry point. While standing there, use movein to begin the residency process. You will be asked to confirm your choice and to verify your password before the move is completed.

The cost of moving in can be paid in either coins from your bank account or in Tricrowns, depending on what you have available. After moving, a cooldown applies before you can move again — pick your neighborhood thoughtfully.

If you already own a custom-built house elsewhere, you can convert it to a neighborhood house during the move-in process, provided none of the rooms are incompatible with conversion. If incompatible rooms are detected, the system will tell you so and direct you to support.

Commands

The following commands are registered at every neighborhood's entry point (the sign at the front of the neighborhood):

visit <name>
Visit the home of another player who lives in this neighborhood.
home
Return to your own house if you live in this neighborhood.
movein
Begin the process of moving into this neighborhood.

Travelling home

If your neighborhood is in Sable City or Thrace City, you can return home from anywhere with a point of interest by typing travel home.