Category:Neighborhoods
Neighborhoods are themed residential areas across the realm where established adventurers can claim a home of their own. Each neighborhood has its own atmosphere, its own location, and its own small community of residents.
Eligibility
To move into any neighborhood, an adventurer must be a sufficiently established member of the realm; the system is intended for players who have shown ongoing commitment. Some neighborhoods carry additional restrictions:
- Levanter Landing and Setting Sun — both in the Androctonus desert — are open only to those of the Scorpien race.
Moving in
Each neighborhood has a sign-marked entry point. While standing there, use movein to begin the residency process. You will be asked to confirm your choice and to verify your password before the move is completed.
The cost of moving in can be paid in either coins from your bank account or in Tricrowns, depending on what you have available. After moving, a cooldown applies before you can move again — pick your neighborhood thoughtfully.
If you already own a custom-built house elsewhere, you can convert it to a neighborhood house during the move-in process, provided none of the rooms are incompatible with conversion. If incompatible rooms are detected, the system will tell you so and direct you to support.
Commands
The following commands are registered at every neighborhood's entry point (the sign at the front of the neighborhood):
- visit <name>
- Visit the home of another player who lives in this neighborhood.
- home
- Return to your own house if you live in this neighborhood.
- movein
- Begin the process of moving into this neighborhood.
Travelling home
If your neighborhood is in Sable City or Thrace City, you can return home from anywhere with a point of interest by typing travel home.
Pages in category "Neighborhoods"
The following 12 pages are in this category, out of 12 total.