Difference between revisions of "Rangers"
(Added Rangers Guild Hall map) |
(Edited text to improve minor capitalization and grammar inconsistencies, and make the text more clear and engaging. Added some polish and added a note regarding guild changes being permanent. Added a second guild map, because I got excited about the idea, but after creating it found out someone made one already, and I didn't want it to go to waste. (Rhevik's is much better looking though.)) |
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|location=[[Sable City]] | |location=[[Sable City]] | ||
}} | }} | ||
| − | + | '''{{PAGENAME}}''' are one of the [[Guilds]] in the game [[Threshold]]. They are known defenders of the wilderness. The Ranger's Guild is located outside [[Sable City]], and their identifying feature is a Tracker's Compass. | |
| − | '''{{PAGENAME}}''' are one of the [[Guilds]] in the game [[Threshold]]. They are | ||
Rangers are selected from the [[Warriors]] Guild. | Rangers are selected from the [[Warriors]] Guild. | ||
| − | All Rangers must create their characters as Warriors. The minimum level to become a | + | All Rangers must create their characters as [[Warriors]]. The minimum [[Guild level]] to become a Ranger is <u>10</u>, though warriors are usually of higher level when they are accepted. To become a Ranger, you must demonstrate a long-standing devotion to the natural world ''(though worshipping Silvanus is not required)'' and possess an [[Axis]] with Good [[morality]]—your [[harmonic]] alignment may be Order or Chaos. |
| − | If you meet the minimum requirements, | + | If you meet the minimum requirements, seek out other Rangers as well as the Rangers' Guildmaster and speak with them. They will assess whether you qualify for their guild. You'll be given duties and tasks to prove yourself. If you succeed, they will admit you. If you fail, there is no shame—not everyone who seeks rangerhood can be accepted. |
| − | ==Symbol== | + | ''Note: Except under exceptional circumstances, joining the Rangers' Guild is a '''<u>permanent</u>''' choice.'' |
| − | Rangers carry | + | |
| + | ==Guild Symbol== | ||
| + | Rangers carry a Tracker's Compass to assist them on their long journeys into the wilds. | ||
| + | ==Guild Maps== | ||
| + | [[File:Threshold RPG - Rangers Guild Map.jpg|thumb|Guild Hall|alt=|left|952x952px]] | ||
| + | [[File:Ranger Guildhall.gif|thumb|769x769px]] | ||
[[Category:Guilds]] | [[Category:Guilds]] | ||
[[Category:Subguilds]] | [[Category:Subguilds]] | ||
Revision as of 04:59, 17 May 2026
| Rangers | |
| |
| Guildmaster: | Runatsu |
| Location: | Sable City |
| Required Stats: | Strength 14, Constitution 12 |
| Unallowed: | Asuli, Fae |
Rangers are one of the Guilds in the game Threshold. They are known defenders of the wilderness. The Ranger's Guild is located outside Sable City, and their identifying feature is a Tracker's Compass.
Rangers are selected from the Warriors Guild.
All Rangers must create their characters as Warriors. The minimum Guild level to become a Ranger is 10, though warriors are usually of higher level when they are accepted. To become a Ranger, you must demonstrate a long-standing devotion to the natural world (though worshipping Silvanus is not required) and possess an Axis with Good morality—your harmonic alignment may be Order or Chaos.
If you meet the minimum requirements, seek out other Rangers as well as the Rangers' Guildmaster and speak with them. They will assess whether you qualify for their guild. You'll be given duties and tasks to prove yourself. If you succeed, they will admit you. If you fail, there is no shame—not everyone who seeks rangerhood can be accepted.
Note: Except under exceptional circumstances, joining the Rangers' Guild is a permanent choice.
Guild Symbol
Rangers carry a Tracker's Compass to assist them on their long journeys into the wilds.
