Difference between revisions of "Rangers"

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|location=[[Sable City]]
 
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[[File:Threshold RPG - Rangers Guild Map.jpg|thumb|Guild Hall]]
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'''{{PAGENAME}}''' are one of the [[Guilds]] in the game [[Threshold]]. They are known defenders of the wilderness. The Ranger's Guild is located outside [[Sable City]], and their identifying feature is a Tracker's Compass.
'''{{PAGENAME}}''' are one of the [[Guilds]] in the game [[Threshold]]. They are noted defenders of the wilderness. The Rangers Guild is located outside [[Sable City]] and their identifying feature is a Tracker's Compass.
 
  
 
Rangers are selected from the [[Warriors]] Guild.
 
Rangers are selected from the [[Warriors]] Guild.
  
All Rangers must create their characters as Warriors. The minimum level to become a ranger is 10/10, but warriors are usually of higher level when they are accepted. To become a Ranger, you must demonstrate a long standing devotion to the natural world (though worshipping Silvanus is not in any way a requirement) and you must possess an [[Axis]] with a Good morality, but your harmonic may be Order or Chaos.
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All Rangers must create their characters as [[Warriors]]. The minimum [[Guild level]] to become a Ranger is <u>10</u>, though warriors are usually of higher level when they are accepted. To become a Ranger, you must demonstrate a long-standing devotion to the natural world ''(though worshipping Silvanus is not required)'' and possess an [[Axis]] with Good [[morality]]—your [[harmonic]] alignment may be Order or Chaos.
  
If you meet the minimum requirements, you must then seek out other Rangers as well as the Guildmaster of Rangers and speak with them. They will work to determine if you qualify for their guild. They will have duties and tasks you must perform to prove yourself. If you succeed, they will admit you. If you fail, there is no shame, as not everyone who seeks rangerhood can be accepted.
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If you meet the minimum requirements, seek out other Rangers as well as the Rangers' Guildmaster and speak with them. They will assess whether you qualify for their guild. You'll be given duties and tasks to prove yourself. If you succeed, they will admit you. If you fail, there is no shame—not everyone who seeks rangerhood can be accepted.
  
==Symbol==
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''Note: Except under exceptional circumstances, joining the Rangers' Guild is a '''<u>permanent</u>''' choice.''
Rangers carry around a Tracker's Compass to help them in their long forays into the wilds.
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==Guild Symbol==
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Rangers carry a Tracker's Compass to assist them on their long journeys into the wilds.
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==Guild Maps==
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[[File:Threshold RPG - Rangers Guild Map.jpg|thumb|Guild Hall|alt=|left|924x924px]]
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[[File:Ranger Guildhall.gif|thumb|764x764px]]
 
[[Category:Guilds]]
 
[[Category:Guilds]]
 
[[Category:Subguilds]]
 
[[Category:Subguilds]]

Latest revision as of 05:00, 17 May 2026


Rangers
Rangers.jpg
Guildmaster: Runatsu
Location: Sable City
Required Stats: Strength 14, Constitution 12
Unallowed: Asuli, Fae


Rangers are one of the Guilds in the game Threshold. They are known defenders of the wilderness. The Ranger's Guild is located outside Sable City, and their identifying feature is a Tracker's Compass.

Rangers are selected from the Warriors Guild.

All Rangers must create their characters as Warriors. The minimum Guild level to become a Ranger is 10, though warriors are usually of higher level when they are accepted. To become a Ranger, you must demonstrate a long-standing devotion to the natural world (though worshipping Silvanus is not required) and possess an Axis with Good morality—your harmonic alignment may be Order or Chaos.

If you meet the minimum requirements, seek out other Rangers as well as the Rangers' Guildmaster and speak with them. They will assess whether you qualify for their guild. You'll be given duties and tasks to prove yourself. If you succeed, they will admit you. If you fail, there is no shame—not everyone who seeks rangerhood can be accepted.

Note: Except under exceptional circumstances, joining the Rangers' Guild is a permanent choice.

Guild Symbol

Rangers carry a Tracker's Compass to assist them on their long journeys into the wilds.

Guild Maps

Guild Hall
Ranger Guildhall.gif