Difference between revisions of "Stats"
Line 24: | Line 24: | ||
| Strength | | Strength | ||
| | | | ||
− | *Increased white damage | + | * Increased white damage. |
+ | * Success chance on feats of strength. | ||
| 10 | | 10 | ||
|- | |- | ||
| Intelligence | | Intelligence | ||
| | | | ||
− | * Resistance to air, fire, magic, water | + | * Resistance to air, fire, magic, water. |
− | * Chance for sp regen tick to crit for double regen | + | * Chance for sp regen tick to crit for double regen. |
− | * Increased MAX SP | + | * Increased MAX SP. |
− | * Critical strike (spells, schools, spheres, lessons, disciplines, mental abilities) | + | * Critical strike (spells, schools, spheres, lessons, disciplines, mental abilities). |
| 10 | | 10 | ||
|- | |- | ||
| Wisdom | | Wisdom | ||
| | | | ||
− | * Resistance to psionic, void | + | * Resistance to psionic, void. |
− | * Style critical chance | + | * Style critical chance. |
− | * Increased MAX SP | + | * Increased MAX SP. |
| 10 | | 10 | ||
|- | |- | ||
| Dexterity | | Dexterity | ||
| | | | ||
− | * Critical strike (combat, crafting, physical abilities) | + | * Critical strike (combat, crafting, physical abilities). |
− | * Armor | + | * Armor Class. |
| 10 | | 10 | ||
|- | |- | ||
| Constitution | | Constitution | ||
| | | | ||
− | * Resistance to earth, water | + | * Resistance to earth, water. |
− | * Chance for hp/ep regen tick to crit for double regen | + | * Chance for hp/ep regen tick to crit for double regen. |
− | * Increased MAX HP | + | * Increased MAX HP. |
| 10 | | 10 | ||
|- | |- | ||
| Charisma | | Charisma | ||
| | | | ||
− | * Increased selling rates at shops (caps at 30) | + | * Increased selling rates at shops (caps at 30). |
+ | * Success chance on persuasion, charm, or personality based checks. | ||
| 15 | | 15 | ||
|- | |- | ||
| Luck | | Luck | ||
| | | | ||
− | * Pervasive benefits throughout the game for discovering secret doors, searching, world drops, resource gathering, etc | + | * Pervasive benefits throughout the game for discovering secret doors, searching, world drops, resource gathering, etc. |
| variable | | variable | ||
|- | |- | ||
|} | |} |
Latest revision as of 21:40, 8 October 2023
The term stats typically refers to your core stats and is generally only really useful for determining which guild you may join. Stats are a nod to the D&D game system outside of the guild requirements, they offer modest value. It would be inaccurate to say that they don't impact anything at all, however, it is actually your training in your skills and spells, your level, and your skill as a player that contribute the most to your abilities. There are items in the game that boost your stats and while moderately useful and typically temporary, it is the above that really make your character more powerful. Hit points, spell points, and endurance points increase as you advance player level and guild level.
Every player character has the following stats.
- Strength
- Intelligence
- Wisdom
- Dexterity
- Constitution
- Charisma
- Luck
Changing Stats
While stats are typically permanent, if you have not yet joined a guild but have completed heritage, you are welcome to take advantage of the Stat Re-Allocation Room. You can enter this room from both Adventurers Guild in both Sable and Thrace. This room behaves similarly to how you allocated your stats during creation and may only be used once.
Stat Expansion
A stat expansion was implemented on Feb 12, 2018 which enabled players to train stats for their characters beginning at guild level 1 and at every 5 level interval in the training room of their guild.
Stat Bonuses
The following table describes the benefits of increased stats. Note that most stat bonus effects don't manifest until a certain value has been reached. This includes all bonuses, even temporary buffs.
Stat | Buffs | Minimum |
---|---|---|
Strength |
|
10 |
Intelligence |
|
10 |
Wisdom |
|
10 |
Dexterity |
|
10 |
Constitution |
|
10 |
Charisma |
|
15 |
Luck |
|
variable |