Difference between revisions of "Remorting"
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Revision as of 11:02, 18 July 2021
A remort is the process an adventuring character undergoes to take up the crafting lifestyle. If you are a tradesman and wish to switch trades, you may be looking to retrain rather than remort.
Character Effects
- Character's levels are set to 1/1.
- Character's skills and spells are reset.
- Character keeps clan.
- Character keeps religion.
- Character keeps house.
- Character keeps bloodoath.
- Character donates all but 5,000 coins to the crafting guild to remort.
- Character will lose bloodjewels and belt.
- If you were a chosen cleric, you will be promoted to Worshiper status in your religion. Exception: Matriarchs and Patriarchs retain their status.
- Character may not continue former-guild specific roleplay (such as guild specific research)
- If the character is a hegemon, he/she will lose that status.
- Character will lose all current abilities that are not related to guild, church, race, clan, or bloodoath.
- Hegemon characters remorting lose the benefits of being famous.
Autoload Weapon Effects
- You will receive your autoload again when you reach level 20.
- You may opt to have your autoload recoded as an autoload held item. This item should reflect your character's primary trade.
- You will have the option to donate your autoload to the game if you wish to do so.
- If you donate your autoload weapon to the game, you will be allowed to pay the autoload recode fee and receive a unique recipe for your crafter at level 20/20. The unique recipe MUST fit your character's primary trade.
Important Notes
- THE REMORT OPTION IS NOT AVAILABLE TO SWITCH TRADES. YOU WILL NEED TO RETRAIN.
- REMORTING IS A PERMANENT CHANGE.
- REMORTING REQUIRES PERMISSION. IF YOU WISH TO AVAIL YOURSELF OF THIS OPTION, MAIL ADMIN WITH YOUR REQUEST.