Difference between revisions of "Gem bonuses"

From ThresholdRPG Wiki
(→‎Catalytic: Added a link to elemental resist.)
(adding wondrous gems)
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|natural armor
 
|natural armor
 
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|max health
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|elemental resist
 
|elemental resist
 
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|wondrous
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|threat generation
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|elemental resist
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|intelligence
 
|intelligence
 
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|4
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|wondrous
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|spell point regen
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|intelligence
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|wisdom
 
|wisdom
 
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|wondrous
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|health regen
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|5
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|wisdom
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|armor penetration
 
|armor penetration
 
|5
 
|5
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|wondrous
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|max spell points
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|50
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|armor penetration
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|6
 
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|luck
 
|luck
 
|4
 
|4
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|wondrous
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|stomach capacity
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|20
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|luck
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|5
 
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|physical resist
 
|physical resist
 
|5
 
|5
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|wondrous
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|max endurance
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|30
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|physical resist
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|6
 
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|rest regen
 
|rest regen
 
|8
 
|8
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|wondrous
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|bonus critical strike
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|6
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|rest regen
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|10
 
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|endurance regen
 
|endurance regen
 
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|9
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|style critical chance
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|5
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|-
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|wondrous
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|endurance regen
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|10
 
|style critical chance
 
|style critical chance
 
|5
 
|5
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|max endurance
 
|max endurance
 
|27
 
|27
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|threat reduction
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|-
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|wondrous
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|max endurance
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|30
 
|threat reduction
 
|threat reduction
 
|5
 
|5
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|endurance regen
 
|endurance regen
 
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|9
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|style critical chance
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|wondrous
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|endurance regen
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|10
 
|style critical chance
 
|style critical chance
 
|5
 
|5

Revision as of 20:30, 5 February 2022


When Bloodjewels are encrusted into an Adventurer belt, the following bonuses will apply.

It is also important to note that encrusting more than one of the same type of gem produces diminishing returns. While you get the full bonus from the first gem of a given type, all additional gems of the same type only grant half the bonus (Odd values are truncated to the nearest whole number after halving).

Guild Jewel Type Primary Secondary
Alchemist catalytic threat generation elemental resistance
Bard enthralling stomach capacity luck
Cleric devout health regeneration wisdom
Mage ensorcelled max sp armor penetration
Necromancer necromantic endurance regeneration style chance
Paladin fanatical max endurance physical resistance
Psion cerebral sp regeneration intelligence
Ranger savage endurance regeneration style chance
Rogue perfidious max endurance threat reduction
Templar fanatical max endurance physical resistance
Thief perfidious max endurance threat reduction
Tradesman mercantile critical strike rest regeneration
Warrior bellicose max health natural armor

Bellicose

Bellicose blood comes from warriors.

Gem Quality Primary Effect Value Secondary Effect Value
raw max health 5
rough max health 10 natural armor 1
uncut max health 15 natural armor 1
flawed max health 20 natural armor 2
imperfect max health 25 natural armor 2
polished max health 30 natural armor 3
flawless max health 35 natural armor 3
perfect max health 40 natural armor 4
luminous max health 45 natural armor 4
wondrous max health 50 natural armor 5

Catalytic

Catalytic blood comes from alchemists. (See Elemental resist).

Gem Quality Primary Effect Value Secondary Effect Value
raw threat generation 1 elemental resist 2
rough threat generation 2 elemental resist 3
uncut threat generation 2 elemental resist 3
flawed threat generation 3 elemental resist 4
imperfect threat generation 3 elemental resist 4
polished threat generation 4 elemental resist 5
flawless threat generation 4 elemental resist 5
perfect threat generation 5 elemental resist 6
luminous threat generation 5 elemental resist 6
wondrous threat generation 6 elemental resist 7

Cerebral

Cerebral blood comes from psions.

Gem Quality Primary Effect Value Secondary Effect Value
raw spell point regen 1
rough spell point regen 1 intelligence 1
uncut spell point regen 2 intelligence 1
flawed spell point regen 2 intelligence 2
imperfect spell point regen 3 intelligence 2
polished spell point regen 3 intelligence 3
flawless spell point regen 4 intelligence 3
perfect spell point regen 4 intelligence 4
luminous spell point regen 5 intelligence 4
wondrous spell point regen 5 intelligence 5

Devout

Devout blood comes from clerics.

Gem Quality Primary Effect Value Secondary Effect Value
raw health regen 1
rough health regen 1 wisdom 1
uncut health regen 2 wisdom 1
flawed health regen 2 wisdom 2
imperfect health regen 3 wisdom 2
polished health regen 3 wisdom 3
flawless health regen 4 wisdom 3
perfect health regen 4 wisdom 4
luminous health regen 5 wisdom 4
wondrous health regen 5 wisdom 5

Ensorcelled

Ensorcelled blood comes from mages.

Gem Quality Primary Effect Value Secondary Effect Value
raw max spell points 5 armor penetration 1
rough max spell points 10 armor penetration 2
uncut max spell points 15 armor penetration 2
flawed max spell points 20 armor penetration 3
imperfect max spell points 25 armor penetration 3
polished max spell points 30 armor penetration 4
flawless max spell points 35 armor penetration 4
perfect max spell points 40 armor penetration 5
luminous max spell points 45 armor penetration 5
wondrous max spell points 50 armor penetration 6

Enthralling

Enthralling blood comes from bards.

Gem Quality Primary Effect Value Secondary Effect Value
raw stomach capacity 2
rough stomach capacity 4 luck 1
uncut stomach capacity 6 luck 1
flawed stomach capacity 8 luck 2
imperfect stomach capacity 10 luck 2
polished stomach capacity 12 luck 3
flawless stomach capacity 14 luck 3
perfect stomach capacity 16 luck 4
luminous stomach capacity 18 luck 4
wondrous stomach capacity 20 luck 5

Fanatical

Fanatical blood comes from paladins and templars.

Gem Quality Primary Effect Value Secondary Effect Value
raw max endurance 3 physical resist 1
rough max endurance 6 physical resist 2
uncut max endurance 9 physical resist 2
flawed max endurance 12 physical resist 3
imperfect max endurance 15 physical resist 3
polished max endurance 18 physical resist 4
flawless max endurance 21 physical resist 4
perfect max endurance 24 physical resist 5
luminous max endurance 27 physical resist 5
wondrous max endurance 30 physical resist 6

Mercantile

Mercantile blood comes from tradesmen.

Gem Quality Primary Effect Value Secondary Effect Value
raw bonus critical strike 1
rough bonus critical strike 2 rest regen 2
uncut bonus critical strike 2 rest regen 2
flawed bonus critical strike 3 rest regen 4
imperfect bonus critical strike 3 rest regen 4
polished bonus critical strike 4 rest regen 6
flawless bonus critical strike 4 rest regen 6
perfect bonus critical strike 5 rest regen 8
luminous bonus critical strike 5 rest regen 8
wondrous bonus critical strike 6 rest regen 10

Necromantic

Necromantic blood comes from necromancers.

Gem Quality Primary Effect Value Secondary Effect Value
raw endurance regen 1
rough endurance regen 2 style critical chance 1
uncut endurance regen 3 style critical chance 2
flawed endurance regen 4 style critical chance 2
imperfect endurance regen 5 style critical chance 3
polished endurance regen 6 style critical chance 3
flawless endurance regen 7 style critical chance 4
perfect endurance regen 8 style critical chance 4
luminous endurance regen 9 style critical chance 5
wondrous endurance regen 10 style critical chance 5

Perfidious

Perfidious blood comes from rogues and thieves.

Gem Quality Primary Effect Value Secondary Effect Value
raw max endurance 3 threat reduction 1
rough max endurance 6 threat reduction 1
uncut max endurance 9 threat reduction 2
flawed max endurance 12 threat reduction 2
imperfect max endurance 15 threat reduction 3
polished max endurance 18 threat reduction 3
flawless max endurance 21 threat reduction 4
perfect max endurance 24 threat reduction 4
luminous max endurance 27 threat reduction 5
wondrous max endurance 30 threat reduction 5

Savage

Savage blood comes from rangers.

Gem Quality Primary Effect Value Secondary Effect Value
raw endurance regen 1
rough endurance regen 2 style critical chance 1
uncut endurance regen 3 style critical chance 2
flawed endurance regen 4 style critical chance 2
imperfect endurance regen 5 style critical chance 3
polished endurance regen 6 style critical chance 3
flawless endurance regen 7 style critical chance 4
perfect endurance regen 8 style critical chance 4
luminous endurance regen 9 style critical chance 5
wondrous endurance regen 10 style critical chance 5