Kingdom siege

From ThresholdRPG Wiki

Kingdom Siege is a tower defense-like game. The goal is to hire units and move them along your lane until they get to the other side of the board where the enemy's tower is found. Move to the enemy's tower to win the game!

Siege board.png

Gameplay

  1. This game is a battle between Sable and Thrace. To begin, you declare yourself a champion of either city by simply typing: defend <city>.
  2. Once two players have taken up the mantle of defenders the game will count down, after which the game randomly decides who goes first.
  3. When playing, the siege command will show your board PLUS how much gold you have and what units you can afford to hire. If a unit's name is in parentheses "( )", then you cannot afford that unit.
  4. Each unit has certain limitations as to how far and in which direction it can move or attack (see table below).
  5. All units have 1 Hit Point and can be taken out by a successful attack. While all units have the same attack strength, it is the armor level which will determine the chance the target will be defeated.
  6. Only one unit may occupy a square at a time.
  7. You may only take one action per turn, be it hiring a new unit, moving an existing unit, or attacking an opposing unit.
  8. Both teams generate 1 gold piece per round. Additionally, you will receive 1 gold piece per unit destroyed.
  9. If a unit has retaliation and is attacked and not killed, it will fire a return attack upon the unit that attacked it, regardless of distance and direction. Note: If the assaulting unit also has retaliation, it will not trigger if retaliated upon.
  10. You cannot attack units in their home position (square 0);
Soldier Archer Wizard
Cost 1 gold piece 3 gold pieces 5 gold pieces
Armor High Medium Low
Retaliation No Yes No
Movement Soldier-movement.png Archer-movement.png Wizard-movement.png
Attack Soldier-attack.png Archer-attack.png Wizard-attack.png

Advanced Kingdom Siege

Units may be upgraded to a more powerful version of themselves, according to the following chart:

Unit Up-gradable to
Soldier Knight
Archer Marksman
Wizard Hierophant
Knight Marksman Hierophant
Upgrade Cost 10 gold pieces 13 gold pieces 15 gold pieces
Cost 2 gold pieces 4 gold pieces 8 gold pieces
Armor High Medium Low
Retaliation No Yes No
Special 2 attacks +1 attack range Immunity to retaliation/second attacks
Movement Knight-movement.png Marksman-movement.png Hierophant-movement.png
Attack Knight-attack.png Marksman-attack.png Hierophant-attack.png