Favor

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Revision as of 22:51, 23 September 2025 by Aristotle (talk | contribs)

There are many, many ways to generate favor. Among them are:

  • Communicating with your fellow faithful. (Coming Soon!)
  • Phylacteries (sacrificing your daily Phylactery of Worship).
  • Blood Favor (slaying monsters).
  • Sacrificing valuable items (bloodjewels especially, but most other items of value also qualify).
  • Religious tasks (pilgramages, etc).
  • Recruiting new members to your church.
  • Many religious ceremonies.
  • Idols and Relics.
  • Many, many more systems and player behaviors.

We keep the exact mechanics secret, and the exact moment-to-moment results deliberately delayed and obfuscated, to prevent gaming the system.

Favor is part of a monthly competitive game system called the Favor Battle. That is an *OPTIONAL* competitive game system with individual and church based leaderboards. Every month a special event, Divine Audience, takes place where rewards and Divine reaction to the Favor Battle takes place. This is a combination roleplay event and reward ceremony for people who CHOOSE to participate in this competitive system. Read more here: help favor battle

Other Benefits of favor

The "Favored" Church is whoever is #1 in favor at the top and is generally considered the most active faith. The "Highly Favored" are the top 33% of all Churches in favor.

  • If your church is dominant, any time you kill a monster, 10% of its dropped coin is calculated and contributed to your temple as a tithe. This, however, is only a mechanic of partying. It is to encourage grouping with your faith-mates, but it will work regardless of the religious makeup of the party.
  • If your church is in the top 33% of the favor race, you will receive a bonus to the possible number of resources gathered. This is cumulative with clan dominance bonus.