Skins

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Revision as of 13:37, 29 May 2021 by Gesslar (talk | contribs) (→‎Skins: updating values and adding new critters/hides)
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Skill

Skins are gathered by using the furrier gathering skill.

Tool

The basic gathering tool for skins is a skinning knife.

Command

skin <node>

* Maximum skill is the number at which all gathering of this resource is 100% guaranteed.
Critter Skin Raw Dominance Value * Maximum Skill
skunk small thin 1 5
raccoon small thin 1 5
possum large thin 2 10
hairy gopher large thin 2 10
sand lizard small thick 3 15
ringed boa constrictor small thick 3 15
slimy snake large thick 4 20
grass frog large thick 4 20
red-eyed vole large thick 4 20
naked mole rat small rough 5 25
young buck small rough 5 25
feral cat small rough 5 25
feral dog small rough 5 25
big slimy snake large rough 6 30
wild stallion large rough 6 30
jungle sloth large rough 6 30
giant mole rat small sturdy 7 35
baby sand horror small sturdy 7 35
playful dolphin small sturdy 7 35
giant beaver large sturdy 8 40
horned lizard large sturdy 8 40
slimy black eel large sturdy 8 40
feral mine rat small supple 9 45
black stag small supple 9 45
flat-footed basilisk large supple 10 50
oversized chartoad large supple 10 50
cinnolean serpent small robust 11 55
rummaging wisket large robust 12 60