Difference between revisions of "Weapon types"

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* A main-hand weapon is a weapon that can only be wielded in the primary hand. This sub-type always permits a shield or a held item to be equipped, and often may include allowing a second weapon. Ordinarily, it is small main-handed weapons that permit a second weapon, however, as medium and large would be too unwieldy.
 
* A main-hand weapon is a weapon that can only be wielded in the primary hand. This sub-type always permits a shield or a held item to be equipped, and often may include allowing a second weapon. Ordinarily, it is small main-handed weapons that permit a second weapon, however, as medium and large would be too unwieldy.
  
The table below provides ''general'' weapon intentions by weapon sub-types. Some artifact weapons or special weapons may violate these, but is is uncommon.
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The table below provides ''general'' weapon intentions by weapon sub-types. Some artifact weapons or special weapons may violate these, but this is uncommon.
  
 
You can determine much about a weapon's capabilities and how it may be used by using the {{Mud|ooc}} command.
 
You can determine much about a weapon's capabilities and how it may be used by using the {{Mud|ooc}} command.

Latest revision as of 22:51, 7 April 2024

Types

A weapon type is a broad classification that is generally the damage type it inflicts when striking. Certain guilds are prevented from wielding any weapon of a type of weapon. For example, clerics cannot wield bladed weapons, which are of the types cutting and thrusting.

Weapon Types
Type
blunt
cutting
flexible
missile
thrusting

Sub-types

Weapon sub-types are a more specific classification.

Handedness

  • All one-handed weapons are able to be wielded in either hand and permit dual-wielding, or a held item if the weapon is wielded in the primary hand
  • All two-handed weapons prevent wielding a second weapon, equipping a shield, or a held item
  • A main-hand weapon is a weapon that can only be wielded in the primary hand. This sub-type always permits a shield or a held item to be equipped, and often may include allowing a second weapon. Ordinarily, it is small main-handed weapons that permit a second weapon, however, as medium and large would be too unwieldy.

The table below provides general weapon intentions by weapon sub-types. Some artifact weapons or special weapons may violate these, but this is uncommon.

You can determine much about a weapon's capabilities and how it may be used by using the ooc command.

Weapon Sub-types
Sub-type 1H MH 2H 2nd Weapon Notes
Axe Yes Yes
Axe - Hand Yes Yes
Axe - 2H Yes
Axe - MH Yes
Bostick Yes Yes Bostick special attacks do not proc when offwielded
Cudgel - 2H Yes
Cudgel - MH Yes
Dagger Yes Yes
Javelin Yes
Katar Yes Yes Only if the second weapon is also a katar
Knife Yes Yes
Mace - 2H Yes
Mace - MH Yes
Scythe Yes
Sickle Yes
Staff Yes Some staffs do not proc special attacks based on the guild of the wielder
Trident Yes
Wand Yes
Whip Yes Yes
Whip - 2H Yes
Whip - MH Yes