GMCP
From ThresholdRPG Wiki
Client
Core
Hello
- Sends information about the MUD client and its version.
- May only be sent before successful login.
Example:
Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }
Ping
- Ensures server is listening and GMCP is enabled.
- Message body is a number which indicates average ping time from previous requests, if available.
- Causes server to reply with a Core.Ping message in response.
Example:
Core.Ping 120
Supports
Set
- Notifies the server about packages supported by the client.
- If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
- Message body is an array of strings, each consisting of the module name and version, separated by space.
- Module version is a positive non-zero integer.
- Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.
Example:
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
- Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
- If no list was sent yet, the behaviour is identical to Core.Supports.Set.
- If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
- Message body format is identical to that of Core.Supports.Set.
Example:
Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
- Removes specified modules from the list of supported modules.
- Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.
Example:
Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]
Server
Core
Goodbye
- Sent by server immediately before terminating a connection.
- Message body is a string to be shown to the user - it can explain the reason for the disconnect.
Example:
Core.Goodbye "Farewell, cruel world!"
Ping
- Sent in reply to Core.Ping from the client.
- No message body.
Example:
Core.Ping
Char
StatusVars
- Sent by server after a successful login.
- Contains a list of names of character status variables (level, race, etc) and their display captions.
- Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.
Example:
Char.StatusVars {
age = "Age",
capacity = "Capacity",
expertise = "Expertise",
foe_health = "Current foe's health",
foe_name = "Current foe",
fullname = "Full name",
guild = "Guild",
guild_level = "Guild level",
hb = "Heal Bank",
heritage = "Heritage",
hlevel = "Heritage level",
level = "Level",
max_capacity = "Max capacity",
mounted = "Mounted",
name = "Name",
race = "Race",
resting = "Resting",
sailing = "Sailing",
session_login = "Logged in",
tnl = "To next level",
tummy = "Fullness",
xp = "Experience"
}
Status
- Sent by server immediately after the initial Char.StatusVars message and whenever the value of a variable changes.
- Contains the values of character status variables (level, race, etc).
- The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
- Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.
Example:
Char.Status {
age = "505",
capacity = "3036",
expertise = "1586551",
foe_health = "0",
foe_name = "none",
fullname = "Karahd the Magocrat",
gender = "female",
guild = "mage",
guild_level = "15",
hb = "0",
heritage = "scholar",
hlevel = "0",
inactive = "0",
inactive_type = "none",
level = "15",
max_capacity = "5000",
mounted = "false",
name = "Karahd",
race = "elf",
sailing = "false",
session_login = "1637812345",
tnl = "60",
tummy = "0",
xp = "1747967"
}
Vitals
- Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
- Contains basic information about character's vitality (hp, sp, ep).
- Message body is an object containing key-value pairs corresponding to character attributes.
- Each variable is also included in a string in the format name:cur/max.
Example:
Char.Vitals {
"hp" : 100,
"sp" : 100,
"ep" : 100,
"maxhp" : 200,
"maxsp" : 200,
"maxep" : 200,
"string" : "HP: 100/200 SP: 100/200 EP: 100/200"
}
Afflictions
Supported afflictions:
- blind
- deaf
- immobile
- mute
- stun
Add
- Sent by the server when a new affliction is added to the character.
- Message is a string that is the affliction which has been added.
Example:
Char.Afflictions.Add "blind"
Remove
- Sent by the server when a new affliction is removed from the character.
- Message is a string that is the affliction which has been removed.
Example:
Char.Afflictions.Remove "blind"