GMCP

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Client

Core

Hello

  • Sends information about the MUD client and its version.
  • May only be sent before successful login.

Example:

Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }

Ping

  • Ensures server is listening and GMCP is enabled.
  • Message body is a number which indicates average ping time from previous requests, if available.
  • Causes server to reply with a Core.Ping message in response.

Example:

Core.Ping 120

Supports

Set
  • Notifies the server about packages supported by the client.
  • If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
  • Message body is an array of strings, each consisting of the module name and version, separated by space.
  • Module version is a positive non-zero integer.
  • Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.

Example:

Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
  • Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
  • If no list was sent yet, the behaviour is identical to Core.Supports.Set.
  • If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
  • Message body format is identical to that of Core.Supports.Set.

Example:

Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
  • Removes specified modules from the list of supported modules.
  • Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.

Example:

Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]

Server

Core

Goodbye

  • Sent by server immediately before terminating a connection.
  • Message body is a string to be shown to the user - it can explain the reason for the disconnect.

Example:

Core.Goodbye "Farewell, cruel world!"

Ping

  • Sent in reply to Core.Ping from the client.
  • No message body.

Example:

Core.Ping

Char

StatusVars

  • Sent by server after a successful login.
  • Contains a list of names of character status variables (level, race, etc) and their display captions.
  • Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.

Example:

Char.StatusVars {
      "age" : "Age",
      "expertise" : "Expertise",
      "fullname" : "Full name",
      "guild" : "Guild",
      "guild_level" : "Guild level",
      "level" : "Level",
      "name" : "Name",
      "race" : "Race",
      "session_login" : "Logged in",
      "tnl" : "To next level",
      "xp" : "Experience"
}

Status

  • Sent by server immediately after the initial Char.StatusVars message and whenever the value of a variable changes.
  • Contains the values of character status variables (level, race, etc).
  • The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
  • Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.

Example:

Char.Status {
    "age" : 500,
    "expertise" : 258493,
    "fullname" : "Karahd the Magocrat",
    "guild" : "mage",
    "guild_level" : 11,
    "level" : 11,
    "name" : "Karahd",
    "race" : "elf",
    "session_login" : 1625955749,
    "tnl" : 54,
    "xp" : 372225
}

Vitals

  • Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
  • Contains basic information about character's vitality (hp, sp, ep).
  • Message body is an object containing key-value pairs corresponding to character attributes.
  • Each variable is also included in a string in the format name:cur/max.

Example:

Char.Vitals {
    "hp" : 100,
    "sp" : 100,
    "ep" : 100,
    "maxhp" : 200,
    "maxsp" : 200,
    "maxep" : 200,
    "string" : "HP: 100/200 SP: 100/200 EP: 100/200"
}

_Tick

  • Sent by server every regenerative tick.
  • Message is the number of seconds until the next regenerative tick.

Example:

Char._Tick 20

Afflictions

Supported afflictions:

  • blind
  • deaf
  • immobile
  • mute
  • stun
Add
  • Sent by the server when a new affliction is added to the character.
  • Message is a string that is the affliction which has been added.

Example:

Char.Afflictions.Add "blind"
Remove
  • Sent by the server when a new affliction is removed from the character.
  • Message is a string that is the affliction which has been removed.

Example:

Char.Afflictions.Remove "blind"