Difference between revisions of "GMCP"
From ThresholdRPG Wiki
(→Buffs: updates to buffs and debuffs GMCP messages) |
(→StatusVars: fixing to be json instead of Lua) |
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<pre> | <pre> | ||
Char.StatusVars { | Char.StatusVars { | ||
− | age | + | "age": "Age", |
− | bank | + | "bank": "Bank balance", |
− | capacity | + | "capacity": "Capacity", |
− | dead | + | "dead": "Dead", |
− | expertise | + | "expertise": "Expertise", |
− | foe_foe_name | + | "foe_foe_name": "Foe's target", |
− | foe_health | + | "foe_health": "Foe health", |
− | foe_max_health | + | "foe_max_health": "Foe max health", |
− | foe_name | + | "foe_name": "Current foe", |
− | fullname | + | "fullname": "Full name", |
− | gender | + | "gender": "Gender", |
− | guild | + | "guild": "Guild", |
− | guild_level | + | "guild_level": "Guild level", |
− | harmonic | + | "harmonic": "Harmonic", |
− | hb | + | "hb": "Heal bank", |
− | heritage | + | "heritage": "Heritage", |
− | hlevel | + | "hlevel": "Heritage level", |
− | inactive | + | "inactive": "Inactive", |
− | inactive_type | + | "inactive_type": "Inactive type", |
− | invis | + | "invis": "Invisible", |
− | level | + | "level": "Level", |
− | lodge | + | "lodge": "Lodge", |
− | lodge_level | + | "lodge_level": "Lodge level", |
− | max_capacity | + | "max_capacity": "Max capacity", |
− | morality | + | "morality": "Morality", |
− | name | + | "name": "Name", |
− | primary_axis | + | "primary_axis": "Primary axis", |
− | race | + | "race": "Race", |
− | session_login | + | "session_login": "Logged in", |
− | tnl | + | "tnl": "To next level", |
− | tummy | + | "tummy": "Fullness", |
− | xp | + | "xp": "Experience" |
} | } | ||
</pre> | </pre> |
Revision as of 14:25, 21 February 2023
Client
Char
Buffs
List
- Requests a list of buffs currently applied to a character
- No accompanying message payload
Example:
Char.Buffs.List
Debuffs
List
- Requests a list of debuffs currently applied to a character
- No accompanying message payload
Example:
Char.Debuffs.List
Core
Hello
- Sends information about the MUD client and its version.
- May only be sent before successful login.
Example:
Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }
Ping
- Ensures server is listening and GMCP is enabled.
- Message body is a number which indicates average ping time from previous requests, if available.
- Causes server to reply with a Core.Ping message in response.
Example:
Core.Ping 120
Supports
Set
- Notifies the server about packages supported by the client.
- If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
- Message body is an array of strings, each consisting of the module name and version, separated by space.
- Module version is a positive non-zero integer.
- Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.
Example:
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
- Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
- If no list was sent yet, the behaviour is identical to Core.Supports.Set.
- If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
- Message body format is identical to that of Core.Supports.Set.
Example:
Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
- Removes specified modules from the list of supported modules.
- Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.
Example:
Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]
Server
Core
Goodbye
- Sent by server immediately before terminating a connection.
- Message body is a string to be shown to the user - it can explain the reason for the disconnect.
Example:
Core.Goodbye "Farewell, cruel world!"
Ping
- Sent in reply to Core.Ping from the client.
- No message body.
Example:
Core.Ping
Char
Afflictions
Supported afflictions:
- blind
- deaf
- immobile
- mute
- stun
Add
- Sent by the server when a new affliction is added to the character.
- Message is a string that is the affliction which has been added.
Example:
Char.Afflictions.Add "blind"
Remove
- Sent by the server when a new affliction is removed from the character.
- Message is a string that is the affliction which has been removed.
Example:
Char.Afflictions.Remove "blind"
Buffs
Add
- Sent by the server when a new temporary buff is applied to the character
- Message is an object that contains the unique buff id, the buff name, and the buff expiration timestamp
Example:
Char.Buffs.Add { "buff_id" : "buff_1672791803550808142", "expires" : "1672792523", "name" : "Mystic Blink" }
Remove
- Sent by the server when a temporary buff is removed from the character
- Message is a string corresponding with the unique buff id of the buff that is being removed
Example:
Char.Buffs.Remove "buff_1672791803550808142"
List
- Sent by the server in response to a client message of Char.Buffs.List
- Message is an object of objects containing the expiration time and the name for each unique buff id
Example:
Char.Buffs.List { "buff_1672791803550808142" : { "expires" : "1672792523", "name" : "Mystic Blink" }, "buff_1672791928616589234" : { "expires" : "1672792828", "name" : "Plucky Lucky" } }
Debuffs
Add
- Sent by the server when a new temporary debuff is applied to the character
- Message is an object that contains the unique debuff id, the buff name, and the debuff expiration timestamp
Example:
Char.Debuffs.Add { "debuff_id" : "debuff_1672791803550889442", "expires" : "1672792643", "name" : "Astral Sickness" }
Remove
- Sent by the server when a temporary debuff is removed from the character
- Message is a string corresponding with the unique debuff id of the debuff that is being removed
Example:
Char.Buffs.Remove "debuff_1672791803550889442"
List
- Sent by the server in response to a client message of Char.Debuffs.List
- Message is an object of objects containing the expiration time and the name for each unique debuff id
Example:
Char.Debuffs.List { "debuff_1672791803550889442" : { "expires" : "1672792643", "name" : "Astral Sickness" } }
StatusVars
- Sent by server after a successful login.
- Contains a list of names of character status variables (level, race, etc) and their display captions.
- Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.
Example:
Char.StatusVars { "age": "Age", "bank": "Bank balance", "capacity": "Capacity", "dead": "Dead", "expertise": "Expertise", "foe_foe_name": "Foe's target", "foe_health": "Foe health", "foe_max_health": "Foe max health", "foe_name": "Current foe", "fullname": "Full name", "gender": "Gender", "guild": "Guild", "guild_level": "Guild level", "harmonic": "Harmonic", "hb": "Heal bank", "heritage": "Heritage", "hlevel": "Heritage level", "inactive": "Inactive", "inactive_type": "Inactive type", "invis": "Invisible", "level": "Level", "lodge": "Lodge", "lodge_level": "Lodge level", "max_capacity": "Max capacity", "morality": "Morality", "name": "Name", "primary_axis": "Primary axis", "race": "Race", "session_login": "Logged in", "tnl": "To next level", "tummy": "Fullness", "xp": "Experience" }
Status
- Sent by server immediately after the initial Char.StatusVars message and once every heartbeat thereafter.
- Contains the values of character status variables (level, race, etc).
- The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
- Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.
Example:
Char.Status { age = "510", bank = "314660", capacity = "4792", dead = "0", expertise = "152287", foe_foe_name = "none", foe_health = "0", foe_max_health = "100", foe_name = "none", fullname = "Karahd the Magocrat", gender = "female", guild = "mage", guild_level = "12", harmonic = "chaos", hb = "0", heritage = "scholar", hlevel = "0", inactive = "0", inactive_type = "none", invis = "0", level = "12", lodge = "otter", lodge_level = "11", max_capacity = "5000", morality = "good", name = "Karahd", primary_axis = "harmonic", race = "elf", session_login = "1651011752", tnl = "100", tummy = "0", xp = "10056981" }
Vitals
- Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
- Contains basic information about character's vitality (hp, sp, ep).
- Message body is an object containing key-value pairs corresponding to character attributes.
- Each variable is also included in a string in the format name: cur/max.
Example:
Char.Vitals { "hp" : 100, "sp" : 100, "ep" : 100, "maxhp" : 200, "maxsp" : 200, "maxep" : 200, "string" : "HP: 100/200 SP: 100/200 EP: 100/200" }