Difference between revisions of "Battle card abilities"
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Revision as of 10:30, 18 July 2021
These are the available, proc-able skills which the game understands. These can all be cast upon either self, any random target on team (same or enemy, depending on whether it is positive or negative), low_health (find target on team with lowest_health), low_level (find target on team with lowest level), last card to attack this one, high_health (find target on team with highest health), high_level (find target on team with highest level). Obviously, in the case of a 1v1, all of these will only impact 1 card, that being the attacking card or the target card.
Swing
The basic attack form is called a swing. This is the general, round-to-round combat action that is not a special ability. Think of it as when you are merely swinging your weapon in combat but not producing any special effects.
Negative Abilities
Negative abilities (DoT, Status, Debuff, etc) also deliver damage in addition to applying their effects. This damage relies on the Ferocity stat. If the team resists the effect, it also resists the damage.
Resisting
If a special attack misses, the cooldown is reduced by 1.
Criticals
Every time damage is applied, with the exception of periodic damage, has a chance to crit via the Volatility stat. If successfully criticaled, the damage is increased based on the Rage stat.
Abilities
Ability | Friendly | Description | Relies on | Blocked by |
---|---|---|---|---|
Attack | No | Special attack doing physical damage. | Ferocity | Stun |
Spell | No | Special attack doing magical damage. | Ferocity | Mute, Stun |
Heal | Yes | Percentage-based health recovery | Max health of caster | Mute, Stun, Sanction (on target) |
Buff | Yes | Provides a bonus to any stat. | Mute, Stun, Sanction (on target) | |
Debuff | No | Provides a negative bonus to a stat. | Infliction | Mute, Stun, Immune (on target) |
Boon | Yes | Provides a positive effect. | Mute, Stun, Sanction (on target) | |
Status | No | Provides a negative status effect. | Infliction | Mute, Stun, Immune (on target) |
HoT | Yes | Percentage-based heal over time. | Health of target | Mute, Stun, Sanction (on target, at cast) |
DoT | No | Percentage-based damage over time. | Infliction | Mute, Stun, Immune (on target, at cast) |
Cleanse | Yes | Removes all debuffs, status effects, dots and heals. | Max health of caster | Mute, Stun, Sanction (on target) |
Strip | No | Removes all enemy buffs, boons, HoTs. | Infliction | Mute, Stun, Immune (on target) |
Shield | Yes | Applies a temporary shield to delete damage. | Current health of target | Mute, Stun, Sanction (on target, at cast) |
Riposte | No | Executes a free attack against attacker for 50% damage. | Volatility | Stun |
Reflect | No | Returns 50% of the spell damage against the attacker, except DoTs. | Volatility | Mute |
Block | Yes | Deletes incoming physical damage. | Volatility | Stun |
Focus | No | Forces a target to direct their attacks at the caster. | Infliction | Mute |
Scar | No | Reduces the max health of the target card | Infliction | Stun, Immune |
Revive | Yes | Resurrects a card | Mute, Stun |