Difference between revisions of "Battle card abilities"

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Revision as of 10:30, 18 July 2021

These are the available, proc-able skills which the game understands. These can all be cast upon either self, any random target on team (same or enemy, depending on whether it is positive or negative), low_health (find target on team with lowest_health), low_level (find target on team with lowest level), last card to attack this one, high_health (find target on team with highest health), high_level (find target on team with highest level). Obviously, in the case of a 1v1, all of these will only impact 1 card, that being the attacking card or the target card.

Swing

The basic attack form is called a swing. This is the general, round-to-round combat action that is not a special ability. Think of it as when you are merely swinging your weapon in combat but not producing any special effects.

Negative Abilities

Negative abilities (DoT, Status, Debuff, etc) also deliver damage in addition to applying their effects. This damage relies on the Ferocity stat. If the team resists the effect, it also resists the damage.

Resisting

If a special attack misses, the cooldown is reduced by 1.

Criticals

Every time damage is applied, with the exception of periodic damage, has a chance to crit via the Volatility stat. If successfully criticaled, the damage is increased based on the Rage stat.

Abilities

Ability Friendly Description Relies on Blocked by
Attack No Special attack doing physical damage. Ferocity Stun
Spell No Special attack doing magical damage. Ferocity Mute, Stun
Heal Yes Percentage-based health recovery Max health of caster Mute, Stun, Sanction (on target)
Buff Yes Provides a bonus to any stat. Mute, Stun, Sanction (on target)
Debuff No Provides a negative bonus to a stat. Infliction Mute, Stun, Immune (on target)
Boon Yes Provides a positive effect. Mute, Stun, Sanction (on target)
Status No Provides a negative status effect. Infliction Mute, Stun, Immune (on target)
HoT Yes Percentage-based heal over time. Health of target Mute, Stun, Sanction (on target, at cast)
DoT No Percentage-based damage over time. Infliction Mute, Stun, Immune (on target, at cast)
Cleanse Yes Removes all debuffs, status effects, dots and heals. Max health of caster Mute, Stun, Sanction (on target)
Strip No Removes all enemy buffs, boons, HoTs. Infliction Mute, Stun, Immune (on target)
Shield Yes Applies a temporary shield to delete damage. Current health of target Mute, Stun, Sanction (on target, at cast)
Riposte No Executes a free attack against attacker for 50% damage. Volatility Stun
Reflect No Returns 50% of the spell damage against the attacker, except DoTs. Volatility Mute
Block Yes Deletes incoming physical damage. Volatility Stun
Focus No Forces a target to direct their attacks at the caster. Infliction Mute
Scar No Reduces the max health of the target card Infliction Stun, Immune
Revive Yes Resurrects a card Mute, Stun