Difference between revisions of "GMCP"
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(adding buffs/debuffs information) |
m (Protected "GMCP": This spec is official and not subject to player revision. ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
Revision as of 15:32, 10 October 2022
Client
Char
Buffs
List
- Requests a list of buffs currently applied to a character
- No accompanying message payload
Example:
Char.Buffs.List
Debuffs
List
- Requests a list of debuffs currently applied to a character
- No accompanying message payload
Example:
Char.Debuffs.List
Core
Hello
- Sends information about the MUD client and its version.
- May only be sent before successful login.
Example:
Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }
Ping
- Ensures server is listening and GMCP is enabled.
- Message body is a number which indicates average ping time from previous requests, if available.
- Causes server to reply with a Core.Ping message in response.
Example:
Core.Ping 120
Supports
Set
- Notifies the server about packages supported by the client.
- If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
- Message body is an array of strings, each consisting of the module name and version, separated by space.
- Module version is a positive non-zero integer.
- Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.
Example:
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
- Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
- If no list was sent yet, the behaviour is identical to Core.Supports.Set.
- If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
- Message body format is identical to that of Core.Supports.Set.
Example:
Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
- Removes specified modules from the list of supported modules.
- Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.
Example:
Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]
Server
Core
Goodbye
- Sent by server immediately before terminating a connection.
- Message body is a string to be shown to the user - it can explain the reason for the disconnect.
Example:
Core.Goodbye "Farewell, cruel world!"
Ping
- Sent in reply to Core.Ping from the client.
- No message body.
Example:
Core.Ping
Char
Afflictions
Supported afflictions:
- blind
- deaf
- immobile
- mute
- stun
Add
- Sent by the server when a new affliction is added to the character.
- Message is a string that is the affliction which has been added.
Example:
Char.Afflictions.Add "blind"
Remove
- Sent by the server when a new affliction is removed from the character.
- Message is a string that is the affliction which has been removed.
Example:
Char.Afflictions.Remove "blind"
Buffs
Add
- Sent by the server when a new temporary buff is applied to the character
- Message is an object that contains the buff name and the buff expiration timestamp
Example:
Char.Buffs.Add { expires: 1665432700, name: "Mystic Blink" }
Remove
- Sent by the server when a temporary buff is removed from the character
- Message is a string corresponding with the name of the buff that is being removed
Example:
Char.Buffs.Remove "Mystic Blink"
List
- Sent by the server in response to a client message of Char.Buffs.List
- Message is an object of string and number pairs representing the names and expirations of the buffs applied to the character
Example:
Char.Buffs.List { "Mystic Blink" : 1665433372, "Plucky Lucky" : 1665434073 }
Debuffs
Add
- Sent by the server when a new temporary debuff is applied to the character
- Message is an object that contains the buff name and the debuff expiration timestamp
Example:
Char.Debuffs.Add { expires: 1665432700, name: "Astral Sickness" }
Remove
- Sent by the server when a temporary debuff is removed from the character
- Message is a string corresponding with the name of the debuff that is being removed
Example:
Char.Buffs.Remove "Astral Sickness"
List
- Sent by the server in response to a client message of Char.Debuffs.List
- Message is an object of string and number pairs representing the names and expirations of the debuffs applied to the character
Example:
Char.Debuffs.List { "Astral Sickness" : 1665432820 }
StatusVars
- Sent by server after a successful login.
- Contains a list of names of character status variables (level, race, etc) and their display captions.
- Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.
Example:
Char.StatusVars {
age = "Age",
bank = "Bank balance",
capacity = "Capacity",
dead = "Dead",
expertise = "Expertise",
foe_foe_name = "Foe's target",
foe_health = "Foe health",
foe_max_health = "Foe max health",
foe_name = "Current foe",
fullname = "Full name",
gender = "Gender",
guild = "Guild",
guild_level = "Guild level",
harmonic = "Harmonic",
hb = "Heal bank",
heritage = "Heritage",
hlevel = "Heritage level",
inactive = "Inactive",
inactive_type = "Inactive type",
invis = "Invisible",
level = "Level",
lodge = "Lodge",
lodge_level = "Lodge level",
max_capacity = "Max capacity",
morality = "Morality",
name = "Name",
primary_axis = "Primary axis",
race = "Race",
session_login = "Logged in",
tnl = "To next level",
tummy = "Fullness",
xp = "Experience"
}
Status
- Sent by server immediately after the initial Char.StatusVars message and once every heartbeat thereafter.
- Contains the values of character status variables (level, race, etc).
- The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
- Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.
Example:
Char.Status {
age = "510",
bank = "314660",
capacity = "4792",
dead = "0",
expertise = "152287",
foe_foe_name = "none",
foe_health = "0",
foe_max_health = "100",
foe_name = "none",
fullname = "Karahd the Magocrat",
gender = "female",
guild = "mage",
guild_level = "12",
harmonic = "chaos",
hb = "0",
heritage = "scholar",
hlevel = "0",
inactive = "0",
inactive_type = "none",
invis = "0",
level = "12",
lodge = "otter",
lodge_level = "11",
max_capacity = "5000",
morality = "good",
name = "Karahd",
primary_axis = "harmonic",
race = "elf",
session_login = "1651011752",
tnl = "100",
tummy = "0",
xp = "10056981"
}
Vitals
- Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
- Contains basic information about character's vitality (hp, sp, ep).
- Message body is an object containing key-value pairs corresponding to character attributes.
- Each variable is also included in a string in the format name: cur/max.
Example:
Char.Vitals {
"hp" : 100,
"sp" : 100,
"ep" : 100,
"maxhp" : 200,
"maxsp" : 200,
"maxep" : 200,
"string" : "HP: 100/200 SP: 100/200 EP: 100/200"
}