Difference between revisions of "Damage mitigation"

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There are many different [[damage types]] and different [[damage sources]] in Threshold. It is important, as you grow, to understand how to deal with them. Such such ways exist, including mitigating attacks and regular [[white damage]] via armor to raise your [[Summary command|armor rating]].
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There are many different [[damage types]] and different [[damage sources]] in Threshold. It is important, as you grow, to understand how to deal with them. Such ways exist, including mitigating attacks and regular [[white damage]] via armor to raise your [[Summary command|armor rating]].
  
 
Another such way is through [[resistance]], which can be obtained in a multitude of ways, including player abilities and also as a [[Buffs|buff]] on equipment.
 
Another such way is through [[resistance]], which can be obtained in a multitude of ways, including player abilities and also as a [[Buffs|buff]] on equipment.

Latest revision as of 22:40, 28 July 2022

There are many different damage types and different damage sources in Threshold. It is important, as you grow, to understand how to deal with them. Such ways exist, including mitigating attacks and regular white damage via armor to raise your armor rating.

Another such way is through resistance, which can be obtained in a multitude of ways, including player abilities and also as a buff on equipment.

Finally, certain player abilities provide for mitigation by shielding, dodging, evading, and sometimes even returning some or all of the damage back at the attacker. It is important to note that this form of mitigation is not intended to mitigate any form of internal damage, such as poisons, or not being able to breathe, nor are they intended to mitigate against events happening on your skin, such as continuous damage damage from acid eating at your skin, or bleeding. These forms of mitigation are intended to protect from incoming damage via strikes, spells, or other effects that are coming at you. An exception to this is environmental damage, which has no evasion nor specific resistance.

Any resistance or mitigation that contravenes the above is considered a bug and should be reported.