Difference between revisions of "GMCP"
From ThresholdRPG Wiki
(→StatusVars: fixing to be json instead of Lua) |
(moving TOC to right right) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | == Client == | + | {{TOC right}} |
+ | ==Client== | ||
− | === Char === | + | ===Char=== |
− | ==== Buffs ==== | + | ====Buffs==== |
− | ===== List ===== | + | ===== List===== |
− | * Requests a list of buffs currently applied to a character | + | *Requests a list of buffs currently applied to a character |
− | * No accompanying message payload | + | *No accompanying message payload |
Example:<pre> | Example:<pre> | ||
Line 14: | Line 15: | ||
</pre> | </pre> | ||
− | ==== Debuffs ==== | + | ====Debuffs==== |
− | ===== List ===== | + | ===== List===== |
− | * Requests a list of debuffs currently applied to a character | + | *Requests a list of debuffs currently applied to a character |
− | * No accompanying message payload | + | *No accompanying message payload |
Example:<pre> | Example:<pre> | ||
Line 25: | Line 26: | ||
</pre> | </pre> | ||
− | === Core === | + | ===Core=== |
==== Hello ==== | ==== Hello ==== | ||
− | * Sends information about the MUD client and its version. | + | *Sends information about the MUD client and its version. |
− | * May only be sent before successful login. | + | *May only be sent before successful login. |
Example: | Example: | ||
Line 37: | Line 38: | ||
</pre> | </pre> | ||
− | ==== Ping ==== | + | ====Ping==== |
− | * Ensures server is listening and GMCP is enabled. | + | *Ensures server is listening and GMCP is enabled. |
− | * Message body is a number which indicates average ping time from previous requests, if available. | + | *Message body is a number which indicates average ping time from previous requests, if available. |
* Causes server to reply with a Core.Ping message in response. | * Causes server to reply with a Core.Ping message in response. | ||
Example: | Example: | ||
Line 46: | Line 47: | ||
</pre> | </pre> | ||
− | ==== Supports ==== | + | ====Supports==== |
− | ===== Set ===== | + | =====Set===== |
− | * Notifies the server about packages supported by the client. | + | *Notifies the server about packages supported by the client. |
− | * If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one. | + | *If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one. |
− | * Message body is an array of strings, each consisting of the module name and version, separated by space. | + | *Message body is an array of strings, each consisting of the module name and version, separated by space. |
− | * Module version is a positive non-zero integer. | + | *Module version is a positive non-zero integer. |
− | * Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins. | + | *Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins. |
Example: | Example: | ||
<pre> | <pre> | ||
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ] | Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ] | ||
</pre> | </pre> | ||
− | ===== Add ===== | + | =====Add===== |
− | * Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier. | + | *Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier. |
− | * If no list was sent yet, the behaviour is identical to Core.Supports.Set. | + | *If no list was sent yet, the behaviour is identical to Core.Supports.Set. |
− | * If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower. | + | *If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower. |
− | * Message body format is identical to that of Core.Supports.Set. | + | *Message body format is identical to that of Core.Supports.Set. |
Example: | Example: | ||
<pre> | <pre> | ||
Line 67: | Line 68: | ||
</pre> | </pre> | ||
− | ===== Remove ===== | + | =====Remove===== |
− | * Removes specified modules from the list of supported modules. | + | *Removes specified modules from the list of supported modules. |
− | * Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given. | + | *Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given. |
Example: | Example: | ||
<pre> | <pre> | ||
Line 75: | Line 76: | ||
</pre> | </pre> | ||
− | == Server == | + | ==Server== |
− | === Core === | + | ===Core=== |
− | ==== Goodbye ==== | + | ====Goodbye==== |
− | * Sent by server immediately before terminating a connection. | + | *Sent by server immediately before terminating a connection. |
− | * Message body is a string to be shown to the user - it can explain the reason for the disconnect. | + | *Message body is a string to be shown to the user - it can explain the reason for the disconnect. |
− | * | + | * |
Example: | Example: | ||
<pre> | <pre> | ||
Line 89: | Line 90: | ||
</pre> | </pre> | ||
− | ==== Ping ==== | + | ====Ping==== |
* Sent in reply to Core.Ping from the client. | * Sent in reply to Core.Ping from the client. | ||
− | * No message body. | + | *No message body. |
Example: | Example: | ||
<pre> | <pre> | ||
Line 97: | Line 98: | ||
</pre> | </pre> | ||
− | === Char === | + | ===Char=== |
− | ==== Afflictions==== | + | ====Afflictions==== |
Supported afflictions: | Supported afflictions: | ||
*blind | *blind | ||
Line 106: | Line 107: | ||
*mute | *mute | ||
* stun | * stun | ||
− | =====Add ===== | + | =====Add===== |
*Sent by the server when a new affliction is added to the character. | *Sent by the server when a new affliction is added to the character. | ||
*Message is a string that is the affliction which has been added. | *Message is a string that is the affliction which has been added. | ||
Line 124: | Line 125: | ||
===Buffs=== | ===Buffs=== | ||
− | ====Add==== | + | ==== Add==== |
*Sent by the server when a new temporary buff is applied to the character | *Sent by the server when a new temporary buff is applied to the character | ||
Line 138: | Line 139: | ||
</pre> | </pre> | ||
− | ==== Remove==== | + | ====Remove==== |
*Sent by the server when a temporary buff is removed from the character | *Sent by the server when a temporary buff is removed from the character | ||
Line 168: | Line 169: | ||
===Debuffs=== | ===Debuffs=== | ||
− | ====Add==== | + | ==== Add==== |
*Sent by the server when a new temporary debuff is applied to the character | *Sent by the server when a new temporary debuff is applied to the character | ||
Line 182: | Line 183: | ||
</pre> | </pre> | ||
− | ==== Remove==== | + | ====Remove==== |
*Sent by the server when a temporary debuff is removed from the character | *Sent by the server when a temporary debuff is removed from the character | ||
Line 207: | Line 208: | ||
</pre> | </pre> | ||
− | ====StatusVars==== | + | ====StatusVars ==== |
− | *Sent by server after a successful login. | + | * Sent by server after a successful login. |
*Contains a list of names of character status variables (level, race, etc) and their display captions. | *Contains a list of names of character status variables (level, race, etc) and their display captions. | ||
*Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user. | *Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user. | ||
Line 249: | Line 250: | ||
</pre> | </pre> | ||
− | ====Status ==== | + | ====Status==== |
− | * Sent by server immediately after the initial Char.StatusVars message and once every [[heartbeat]] thereafter. | + | *Sent by server immediately after the initial Char.StatusVars message and once every [[heartbeat]] thereafter. |
*Contains the values of character status variables (level, race, etc). | *Contains the values of character status variables (level, race, etc). | ||
*The full list of variables is only sent with the initial message, subsequent messages only contain changed variables. | *The full list of variables is only sent with the initial message, subsequent messages only contain changed variables. | ||
Line 257: | Line 258: | ||
<pre> | <pre> | ||
Char.Status { | Char.Status { | ||
− | age | + | "age": "510", |
− | bank | + | "bank": "314660", |
− | capacity | + | "capacity": "4792", |
− | dead | + | "dead": "0", |
− | expertise | + | "expertise": "152287", |
− | foe_foe_name | + | "foe_foe_name": "none", |
− | foe_health | + | "foe_health": "0", |
− | foe_max_health | + | "foe_max_health": "100", |
− | foe_name | + | "foe_name": "none", |
− | fullname | + | "fullname": "Karahd the Magocrat", |
− | gender | + | "gender": "female", |
− | guild | + | "guild": "mage", |
− | guild_level | + | "guild_level": "12", |
− | harmonic | + | "harmonic": "chaos", |
− | hb | + | "hb": "0", |
− | heritage | + | "heritage": "scholar", |
− | hlevel | + | "hlevel": "0", |
− | inactive | + | "inactive": "0", |
− | inactive_type | + | "inactive_type": "none", |
− | invis | + | "invis": "0", |
− | level | + | "level": "12", |
− | lodge | + | "lodge": "otter", |
− | lodge_level | + | "lodge_level": "11", |
− | max_capacity | + | "max_capacity": "5000", |
− | morality | + | "morality": "good", |
− | name | + | "name": "Karahd", |
− | primary_axis | + | "primary_axis": "harmonic", |
− | race | + | "race": "elf", |
− | session_login | + | "session_login": "1651011752", |
− | tnl | + | "tnl": "100", |
− | tummy | + | "tummy": "0", |
− | xp | + | "xp": "10056981" |
− | } | + | }</pre> |
− | </pre> | ||
− | ====Vitals==== | + | ====Vitals ==== |
− | *Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change. | + | * Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change. |
− | *Contains basic information about character's vitality (hp, sp, ep). | + | * Contains basic information about character's vitality (hp, sp, ep). |
*Message body is an object containing key-value pairs corresponding to character attributes. | *Message body is an object containing key-value pairs corresponding to character attributes. | ||
*Each variable is also included in a string in the format name: cur/max. | *Each variable is also included in a string in the format name: cur/max. | ||
Line 300: | Line 300: | ||
<pre> | <pre> | ||
Char.Vitals { | Char.Vitals { | ||
− | "hp" : 100, | + | "hp" : "100", |
− | "sp" : 100, | + | "sp" : "100", |
− | "ep" : 100, | + | "ep" : "100", |
− | "maxhp" : 200, | + | "maxhp" : "200", |
− | "maxsp" : 200, | + | "maxsp" : "200", |
− | "maxep" : 200, | + | "maxep" : "200", |
"string" : "HP: 100/200 SP: 100/200 EP: 100/200" | "string" : "HP: 100/200 SP: 100/200 EP: 100/200" | ||
} | } | ||
</pre> | </pre> |
Latest revision as of 23:14, 18 February 2024
Client
Char
Buffs
List
- Requests a list of buffs currently applied to a character
- No accompanying message payload
Example:
Char.Buffs.List
Debuffs
List
- Requests a list of debuffs currently applied to a character
- No accompanying message payload
Example:
Char.Debuffs.List
Core
Hello
- Sends information about the MUD client and its version.
- May only be sent before successful login.
Example:
Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }
Ping
- Ensures server is listening and GMCP is enabled.
- Message body is a number which indicates average ping time from previous requests, if available.
- Causes server to reply with a Core.Ping message in response.
Example:
Core.Ping 120
Supports
Set
- Notifies the server about packages supported by the client.
- If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
- Message body is an array of strings, each consisting of the module name and version, separated by space.
- Module version is a positive non-zero integer.
- Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.
Example:
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
- Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
- If no list was sent yet, the behaviour is identical to Core.Supports.Set.
- If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
- Message body format is identical to that of Core.Supports.Set.
Example:
Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
- Removes specified modules from the list of supported modules.
- Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.
Example:
Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]
Server
Core
Goodbye
- Sent by server immediately before terminating a connection.
- Message body is a string to be shown to the user - it can explain the reason for the disconnect.
Example:
Core.Goodbye "Farewell, cruel world!"
Ping
- Sent in reply to Core.Ping from the client.
- No message body.
Example:
Core.Ping
Char
Afflictions
Supported afflictions:
- blind
- deaf
- immobile
- mute
- stun
Add
- Sent by the server when a new affliction is added to the character.
- Message is a string that is the affliction which has been added.
Example:
Char.Afflictions.Add "blind"
Remove
- Sent by the server when a new affliction is removed from the character.
- Message is a string that is the affliction which has been removed.
Example:
Char.Afflictions.Remove "blind"
Buffs
Add
- Sent by the server when a new temporary buff is applied to the character
- Message is an object that contains the unique buff id, the buff name, and the buff expiration timestamp
Example:
Char.Buffs.Add { "buff_id" : "buff_1672791803550808142", "expires" : "1672792523", "name" : "Mystic Blink" }
Remove
- Sent by the server when a temporary buff is removed from the character
- Message is a string corresponding with the unique buff id of the buff that is being removed
Example:
Char.Buffs.Remove "buff_1672791803550808142"
List
- Sent by the server in response to a client message of Char.Buffs.List
- Message is an object of objects containing the expiration time and the name for each unique buff id
Example:
Char.Buffs.List { "buff_1672791803550808142" : { "expires" : "1672792523", "name" : "Mystic Blink" }, "buff_1672791928616589234" : { "expires" : "1672792828", "name" : "Plucky Lucky" } }
Debuffs
Add
- Sent by the server when a new temporary debuff is applied to the character
- Message is an object that contains the unique debuff id, the buff name, and the debuff expiration timestamp
Example:
Char.Debuffs.Add { "debuff_id" : "debuff_1672791803550889442", "expires" : "1672792643", "name" : "Astral Sickness" }
Remove
- Sent by the server when a temporary debuff is removed from the character
- Message is a string corresponding with the unique debuff id of the debuff that is being removed
Example:
Char.Buffs.Remove "debuff_1672791803550889442"
List
- Sent by the server in response to a client message of Char.Debuffs.List
- Message is an object of objects containing the expiration time and the name for each unique debuff id
Example:
Char.Debuffs.List { "debuff_1672791803550889442" : { "expires" : "1672792643", "name" : "Astral Sickness" } }
StatusVars
- Sent by server after a successful login.
- Contains a list of names of character status variables (level, race, etc) and their display captions.
- Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.
Example:
Char.StatusVars { "age": "Age", "bank": "Bank balance", "capacity": "Capacity", "dead": "Dead", "expertise": "Expertise", "foe_foe_name": "Foe's target", "foe_health": "Foe health", "foe_max_health": "Foe max health", "foe_name": "Current foe", "fullname": "Full name", "gender": "Gender", "guild": "Guild", "guild_level": "Guild level", "harmonic": "Harmonic", "hb": "Heal bank", "heritage": "Heritage", "hlevel": "Heritage level", "inactive": "Inactive", "inactive_type": "Inactive type", "invis": "Invisible", "level": "Level", "lodge": "Lodge", "lodge_level": "Lodge level", "max_capacity": "Max capacity", "morality": "Morality", "name": "Name", "primary_axis": "Primary axis", "race": "Race", "session_login": "Logged in", "tnl": "To next level", "tummy": "Fullness", "xp": "Experience" }
Status
- Sent by server immediately after the initial Char.StatusVars message and once every heartbeat thereafter.
- Contains the values of character status variables (level, race, etc).
- The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
- Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.
Example:
Char.Status { "age": "510", "bank": "314660", "capacity": "4792", "dead": "0", "expertise": "152287", "foe_foe_name": "none", "foe_health": "0", "foe_max_health": "100", "foe_name": "none", "fullname": "Karahd the Magocrat", "gender": "female", "guild": "mage", "guild_level": "12", "harmonic": "chaos", "hb": "0", "heritage": "scholar", "hlevel": "0", "inactive": "0", "inactive_type": "none", "invis": "0", "level": "12", "lodge": "otter", "lodge_level": "11", "max_capacity": "5000", "morality": "good", "name": "Karahd", "primary_axis": "harmonic", "race": "elf", "session_login": "1651011752", "tnl": "100", "tummy": "0", "xp": "10056981" }
Vitals
- Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
- Contains basic information about character's vitality (hp, sp, ep).
- Message body is an object containing key-value pairs corresponding to character attributes.
- Each variable is also included in a string in the format name: cur/max.
Example:
Char.Vitals { "hp" : "100", "sp" : "100", "ep" : "100", "maxhp" : "200", "maxsp" : "200", "maxep" : "200", "string" : "HP: 100/200 SP: 100/200 EP: 100/200" }