Difference between revisions of "GMCP"
From ThresholdRPG Wiki
(→Vitals: fixing values for Char.Vitals) |
(moving TOC to right right) |
||
| Line 1: | Line 1: | ||
| − | == Client == | + | {{TOC right}} |
| + | ==Client== | ||
| − | === Char === | + | ===Char=== |
| − | ==== Buffs ==== | + | ====Buffs==== |
| − | ===== List ===== | + | ===== List===== |
| − | * Requests a list of buffs currently applied to a character | + | *Requests a list of buffs currently applied to a character |
| − | * No accompanying message payload | + | *No accompanying message payload |
Example:<pre> | Example:<pre> | ||
| Line 14: | Line 15: | ||
</pre> | </pre> | ||
| − | ==== Debuffs ==== | + | ====Debuffs==== |
| − | ===== List ===== | + | ===== List===== |
| − | * Requests a list of debuffs currently applied to a character | + | *Requests a list of debuffs currently applied to a character |
| − | * No accompanying message payload | + | *No accompanying message payload |
Example:<pre> | Example:<pre> | ||
| Line 25: | Line 26: | ||
</pre> | </pre> | ||
| − | === Core === | + | ===Core=== |
==== Hello ==== | ==== Hello ==== | ||
| − | * Sends information about the MUD client and its version. | + | *Sends information about the MUD client and its version. |
| − | * May only be sent before successful login. | + | *May only be sent before successful login. |
Example: | Example: | ||
| Line 37: | Line 38: | ||
</pre> | </pre> | ||
| − | ==== Ping ==== | + | ====Ping==== |
| − | * Ensures server is listening and GMCP is enabled. | + | *Ensures server is listening and GMCP is enabled. |
| − | * Message body is a number which indicates average ping time from previous requests, if available. | + | *Message body is a number which indicates average ping time from previous requests, if available. |
* Causes server to reply with a Core.Ping message in response. | * Causes server to reply with a Core.Ping message in response. | ||
Example: | Example: | ||
| Line 46: | Line 47: | ||
</pre> | </pre> | ||
| − | ==== Supports ==== | + | ====Supports==== |
| − | ===== Set ===== | + | =====Set===== |
| − | * Notifies the server about packages supported by the client. | + | *Notifies the server about packages supported by the client. |
| − | * If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one. | + | *If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one. |
| − | * Message body is an array of strings, each consisting of the module name and version, separated by space. | + | *Message body is an array of strings, each consisting of the module name and version, separated by space. |
| − | * Module version is a positive non-zero integer. | + | *Module version is a positive non-zero integer. |
| − | * Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins. | + | *Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins. |
Example: | Example: | ||
<pre> | <pre> | ||
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ] | Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ] | ||
</pre> | </pre> | ||
| − | ===== Add ===== | + | =====Add===== |
| − | * Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier. | + | *Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier. |
| − | * If no list was sent yet, the behaviour is identical to Core.Supports.Set. | + | *If no list was sent yet, the behaviour is identical to Core.Supports.Set. |
| − | * If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower. | + | *If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower. |
| − | * Message body format is identical to that of Core.Supports.Set. | + | *Message body format is identical to that of Core.Supports.Set. |
Example: | Example: | ||
<pre> | <pre> | ||
| Line 67: | Line 68: | ||
</pre> | </pre> | ||
| − | ===== Remove ===== | + | =====Remove===== |
| − | * Removes specified modules from the list of supported modules. | + | *Removes specified modules from the list of supported modules. |
| − | * Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given. | + | *Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given. |
Example: | Example: | ||
<pre> | <pre> | ||
| Line 75: | Line 76: | ||
</pre> | </pre> | ||
| − | == Server == | + | ==Server== |
| − | === Core === | + | ===Core=== |
| − | ==== Goodbye ==== | + | ====Goodbye==== |
| − | * Sent by server immediately before terminating a connection. | + | *Sent by server immediately before terminating a connection. |
| − | * Message body is a string to be shown to the user - it can explain the reason for the disconnect. | + | *Message body is a string to be shown to the user - it can explain the reason for the disconnect. |
| − | * | + | * |
Example: | Example: | ||
<pre> | <pre> | ||
| Line 89: | Line 90: | ||
</pre> | </pre> | ||
| − | ==== Ping ==== | + | ====Ping==== |
* Sent in reply to Core.Ping from the client. | * Sent in reply to Core.Ping from the client. | ||
| − | * No message body. | + | *No message body. |
Example: | Example: | ||
<pre> | <pre> | ||
| Line 97: | Line 98: | ||
</pre> | </pre> | ||
| − | === Char === | + | ===Char=== |
| − | ==== Afflictions==== | + | ====Afflictions==== |
Supported afflictions: | Supported afflictions: | ||
*blind | *blind | ||
| Line 106: | Line 107: | ||
*mute | *mute | ||
* stun | * stun | ||
| − | =====Add ===== | + | =====Add===== |
*Sent by the server when a new affliction is added to the character. | *Sent by the server when a new affliction is added to the character. | ||
*Message is a string that is the affliction which has been added. | *Message is a string that is the affliction which has been added. | ||
| Line 124: | Line 125: | ||
===Buffs=== | ===Buffs=== | ||
| − | ====Add==== | + | ==== Add==== |
*Sent by the server when a new temporary buff is applied to the character | *Sent by the server when a new temporary buff is applied to the character | ||
| Line 138: | Line 139: | ||
</pre> | </pre> | ||
| − | ==== Remove==== | + | ====Remove==== |
*Sent by the server when a temporary buff is removed from the character | *Sent by the server when a temporary buff is removed from the character | ||
| Line 168: | Line 169: | ||
===Debuffs=== | ===Debuffs=== | ||
| − | ====Add==== | + | ==== Add==== |
*Sent by the server when a new temporary debuff is applied to the character | *Sent by the server when a new temporary debuff is applied to the character | ||
| Line 182: | Line 183: | ||
</pre> | </pre> | ||
| − | ==== Remove==== | + | ====Remove==== |
*Sent by the server when a temporary debuff is removed from the character | *Sent by the server when a temporary debuff is removed from the character | ||
| Line 207: | Line 208: | ||
</pre> | </pre> | ||
| − | ====StatusVars==== | + | ====StatusVars ==== |
| − | *Sent by server after a successful login. | + | * Sent by server after a successful login. |
*Contains a list of names of character status variables (level, race, etc) and their display captions. | *Contains a list of names of character status variables (level, race, etc) and their display captions. | ||
*Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user. | *Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user. | ||
| Line 249: | Line 250: | ||
</pre> | </pre> | ||
| − | ====Status ==== | + | ====Status==== |
| − | * Sent by server immediately after the initial Char.StatusVars message and once every [[heartbeat]] thereafter. | + | *Sent by server immediately after the initial Char.StatusVars message and once every [[heartbeat]] thereafter. |
*Contains the values of character status variables (level, race, etc). | *Contains the values of character status variables (level, race, etc). | ||
*The full list of variables is only sent with the initial message, subsequent messages only contain changed variables. | *The full list of variables is only sent with the initial message, subsequent messages only contain changed variables. | ||
| Line 291: | Line 292: | ||
}</pre> | }</pre> | ||
| − | ====Vitals==== | + | ====Vitals ==== |
| − | *Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change. | + | * Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change. |
| − | *Contains basic information about character's vitality (hp, sp, ep). | + | * Contains basic information about character's vitality (hp, sp, ep). |
*Message body is an object containing key-value pairs corresponding to character attributes. | *Message body is an object containing key-value pairs corresponding to character attributes. | ||
*Each variable is also included in a string in the format name: cur/max. | *Each variable is also included in a string in the format name: cur/max. | ||
Latest revision as of 23:14, 18 February 2024
Client
Char
Buffs
List
- Requests a list of buffs currently applied to a character
- No accompanying message payload
Example:
Char.Buffs.List
Debuffs
List
- Requests a list of debuffs currently applied to a character
- No accompanying message payload
Example:
Char.Debuffs.List
Core
Hello
- Sends information about the MUD client and its version.
- May only be sent before successful login.
Example:
Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }
Ping
- Ensures server is listening and GMCP is enabled.
- Message body is a number which indicates average ping time from previous requests, if available.
- Causes server to reply with a Core.Ping message in response.
Example:
Core.Ping 120
Supports
Set
- Notifies the server about packages supported by the client.
- If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
- Message body is an array of strings, each consisting of the module name and version, separated by space.
- Module version is a positive non-zero integer.
- Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.
Example:
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
- Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
- If no list was sent yet, the behaviour is identical to Core.Supports.Set.
- If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
- Message body format is identical to that of Core.Supports.Set.
Example:
Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
- Removes specified modules from the list of supported modules.
- Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.
Example:
Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]
Server
Core
Goodbye
- Sent by server immediately before terminating a connection.
- Message body is a string to be shown to the user - it can explain the reason for the disconnect.
Example:
Core.Goodbye "Farewell, cruel world!"
Ping
- Sent in reply to Core.Ping from the client.
- No message body.
Example:
Core.Ping
Char
Afflictions
Supported afflictions:
- blind
- deaf
- immobile
- mute
- stun
Add
- Sent by the server when a new affliction is added to the character.
- Message is a string that is the affliction which has been added.
Example:
Char.Afflictions.Add "blind"
Remove
- Sent by the server when a new affliction is removed from the character.
- Message is a string that is the affliction which has been removed.
Example:
Char.Afflictions.Remove "blind"
Buffs
Add
- Sent by the server when a new temporary buff is applied to the character
- Message is an object that contains the unique buff id, the buff name, and the buff expiration timestamp
Example:
Char.Buffs.Add {
"buff_id" : "buff_1672791803550808142",
"expires" : "1672792523",
"name" : "Mystic Blink"
}
Remove
- Sent by the server when a temporary buff is removed from the character
- Message is a string corresponding with the unique buff id of the buff that is being removed
Example:
Char.Buffs.Remove "buff_1672791803550808142"
List
- Sent by the server in response to a client message of Char.Buffs.List
- Message is an object of objects containing the expiration time and the name for each unique buff id
Example:
Char.Buffs.List {
"buff_1672791803550808142" : {
"expires" : "1672792523",
"name" : "Mystic Blink"
},
"buff_1672791928616589234" : {
"expires" : "1672792828",
"name" : "Plucky Lucky"
}
}
Debuffs
Add
- Sent by the server when a new temporary debuff is applied to the character
- Message is an object that contains the unique debuff id, the buff name, and the debuff expiration timestamp
Example:
Char.Debuffs.Add {
"debuff_id" : "debuff_1672791803550889442",
"expires" : "1672792643",
"name" : "Astral Sickness"
}
Remove
- Sent by the server when a temporary debuff is removed from the character
- Message is a string corresponding with the unique debuff id of the debuff that is being removed
Example:
Char.Buffs.Remove "debuff_1672791803550889442"
List
- Sent by the server in response to a client message of Char.Debuffs.List
- Message is an object of objects containing the expiration time and the name for each unique debuff id
Example:
Char.Debuffs.List {
"debuff_1672791803550889442" : {
"expires" : "1672792643",
"name" : "Astral Sickness"
}
}
StatusVars
- Sent by server after a successful login.
- Contains a list of names of character status variables (level, race, etc) and their display captions.
- Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.
Example:
Char.StatusVars {
"age": "Age",
"bank": "Bank balance",
"capacity": "Capacity",
"dead": "Dead",
"expertise": "Expertise",
"foe_foe_name": "Foe's target",
"foe_health": "Foe health",
"foe_max_health": "Foe max health",
"foe_name": "Current foe",
"fullname": "Full name",
"gender": "Gender",
"guild": "Guild",
"guild_level": "Guild level",
"harmonic": "Harmonic",
"hb": "Heal bank",
"heritage": "Heritage",
"hlevel": "Heritage level",
"inactive": "Inactive",
"inactive_type": "Inactive type",
"invis": "Invisible",
"level": "Level",
"lodge": "Lodge",
"lodge_level": "Lodge level",
"max_capacity": "Max capacity",
"morality": "Morality",
"name": "Name",
"primary_axis": "Primary axis",
"race": "Race",
"session_login": "Logged in",
"tnl": "To next level",
"tummy": "Fullness",
"xp": "Experience"
}
Status
- Sent by server immediately after the initial Char.StatusVars message and once every heartbeat thereafter.
- Contains the values of character status variables (level, race, etc).
- The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
- Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.
Example:
Char.Status {
"age": "510",
"bank": "314660",
"capacity": "4792",
"dead": "0",
"expertise": "152287",
"foe_foe_name": "none",
"foe_health": "0",
"foe_max_health": "100",
"foe_name": "none",
"fullname": "Karahd the Magocrat",
"gender": "female",
"guild": "mage",
"guild_level": "12",
"harmonic": "chaos",
"hb": "0",
"heritage": "scholar",
"hlevel": "0",
"inactive": "0",
"inactive_type": "none",
"invis": "0",
"level": "12",
"lodge": "otter",
"lodge_level": "11",
"max_capacity": "5000",
"morality": "good",
"name": "Karahd",
"primary_axis": "harmonic",
"race": "elf",
"session_login": "1651011752",
"tnl": "100",
"tummy": "0",
"xp": "10056981"
}
Vitals
- Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
- Contains basic information about character's vitality (hp, sp, ep).
- Message body is an object containing key-value pairs corresponding to character attributes.
- Each variable is also included in a string in the format name: cur/max.
Example:
Char.Vitals {
"hp" : "100",
"sp" : "100",
"ep" : "100",
"maxhp" : "200",
"maxsp" : "200",
"maxep" : "200",
"string" : "HP: 100/200 SP: 100/200 EP: 100/200"
}