Difference between revisions of "Looting and experience"
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The systems described below occur ''after'' the death programming in monsters. | The systems described below occur ''after'' the death programming in monsters. | ||
− | Loot and coin each have their own processes but are nearly identical in result | + | Loot and coin each have their own processes but are nearly identical in result. |
We are gradually moving away from custom code in monsters to determine death loot, coin, and experience and converting old code to use the newer systems outlined below. | We are gradually moving away from custom code in monsters to determine death loot, coin, and experience and converting old code to use the newer systems outlined below. | ||
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** Treat killer as level 20 and grant full value from loot | ** Treat killer as level 20 and grant full value from loot | ||
* If monster is less than level 20 | * If monster is less than level 20 | ||
− | ** Killer's Level > (Monster's Level + | + | ** Killer's Level > (Monster's Level + 5) |
*** Remove the value from all items monster carries | *** Remove the value from all items monster carries | ||
*** Destruct any food items in monster and monster's containers | *** Destruct any food items in monster and monster's containers | ||
− | ** | + | ** Otherwise: |
*** Retain full value of items monster carries | *** Retain full value of items monster carries | ||
*** Retain all food items in monster and monster's containers | *** Retain all food items in monster and monster's containers | ||
Line 28: | Line 28: | ||
** Treat killer as level 20 and grant full coin | ** Treat killer as level 20 and grant full coin | ||
* If monster is less than level 20 | * If monster is less than level 20 | ||
− | ** | + | ** Killer's Level > (Monster's Level + 5) |
*** Remove all coin from the monster | *** Remove all coin from the monster | ||
− | ** | + | ** Otherwise: |
*** Retain all coin in monster | *** Retain all coin in monster | ||
Latest revision as of 12:31, 25 November 2021
Gaining loot, coins, and experience from kills depends upon your level versus the monster's level. For the purposes of this article, your level means the highest level combatant in the fight.
Quite a number of older (read: most) monsters in the game have rules in their programming to determine the max level that a monster can be killed by in determining whether it will drop loot, coin, or grant experience. If such programming exists in a monster, this will take precedence over the loot, coin, and experience systems (described below), as these systems rely on the loot and coin existing on the monster when they makes their determinations.
Generally, you can tell if such programming exists when you kill a monster and there is no loot and no coins where there would have been if you were lower level.
The systems described below occur after the death programming in monsters.
Loot and coin each have their own processes but are nearly identical in result.
We are gradually moving away from custom code in monsters to determine death loot, coin, and experience and converting old code to use the newer systems outlined below.
Loot
- If monster is level 20 or greater and killer is level 20 or greater
- Treat killer as level 20 and grant full value from loot
- If monster is less than level 20
- Killer's Level > (Monster's Level + 5)
- Remove the value from all items monster carries
- Destruct any food items in monster and monster's containers
- Otherwise:
- Retain full value of items monster carries
- Retain all food items in monster and monster's containers
- Killer's Level > (Monster's Level + 5)
Coin
- If monster is level 20 or greater and killer is level 20 or greater
- Treat killer as level 20 and grant full coin
- If monster is less than level 20
- Killer's Level > (Monster's Level + 5)
- Remove all coin from the monster
- Otherwise:
- Retain all coin in monster
- Killer's Level > (Monster's Level + 5)
Experience
Monster slaying
If the following criteria are not working, then it is likely that the monster (intentionally) has alternate death coding to determine whether XP is granted or not. The formulas only apply after the death code has run and relies on XP not having been wiped by the monster's custom death code.
- If monster is less than level 20 and killer is level 20 or greater
- Reduce XP by 15% per hegemony item worn to a maximum of 100%
- If monster is lower level than the killer
- Reduce XP by (2 * level difference)% to a maximum of 75%
Crafting
Experience reductions for crafting are similar to monster slaying, but without the hegemonic gear representation since there are no hegemonic crafting gear.
- If recipe is lower level than the crafter
- Reduce XP by (2 * level difference)% to a maximum of 75%