Difference between revisions of "GMCP"
From ThresholdRPG Wiki
(updating supported packages) |
(Updating values for Char.StatusVars and Char.Status) |
||
Line 82: | Line 82: | ||
<pre> | <pre> | ||
Char.StatusVars { | Char.StatusVars { | ||
− | + | age = "Age", | |
− | + | capacity = "Capacity", | |
− | + | expertise = "Expertise", | |
− | + | foe_health = "Current foe's health", | |
− | + | foe_name = "Current foe", | |
− | + | fullname = "Full name", | |
− | + | guild = "Guild", | |
− | + | guild_level = "Guild level", | |
− | + | hb = "Heal Bank", | |
− | + | heritage = "Heritage", | |
− | + | hlevel = "Heritage level", | |
− | + | level = "Level", | |
− | + | max_capacity = "Max capacity", | |
+ | mounted = "Mounted", | ||
+ | name = "Name", | ||
+ | race = "Race", | ||
+ | resting = "Resting", | ||
+ | sailing = "Sailing", | ||
+ | session_login = "Logged in", | ||
+ | tnl = "To next level", | ||
+ | tummy = "Fullness", | ||
+ | xp = "Experience" | ||
} | } | ||
</pre> | </pre> | ||
Line 106: | Line 115: | ||
<pre> | <pre> | ||
Char.Status { | Char.Status { | ||
− | + | age = "505", | |
− | + | capacity = "3036", | |
− | + | expertise = "1586551", | |
− | + | foe_health = "0", | |
− | + | foe_name = "none", | |
− | + | fullname = "Karahd the Magocrat", | |
− | + | gender = "female", | |
− | + | guild = "mage", | |
− | + | guild_level = "15", | |
− | + | hb = "0", | |
− | + | heritage = "scholar", | |
− | + | hlevel = "0", | |
− | + | inactive = "0", | |
+ | inactive_type = "none", | ||
+ | level = "15", | ||
+ | max_capacity = "5000", | ||
+ | mounted = "false", | ||
+ | name = "Karahd", | ||
+ | race = "elf", | ||
+ | sailing = "false", | ||
+ | session_login = "1637812345", | ||
+ | tnl = "60", | ||
+ | tummy = "0", | ||
+ | xp = "1747967" | ||
} | } | ||
</pre> | </pre> |
Revision as of 22:56, 24 November 2021
Client
Core
Hello
- Sends information about the MUD client and its version.
- May only be sent before successful login.
Example:
Core.Hello { "client": "MyMUDClient", "version": "1.2.34" }
Ping
- Ensures server is listening and GMCP is enabled.
- Message body is a number which indicates average ping time from previous requests, if available.
- Causes server to reply with a Core.Ping message in response.
Example:
Core.Ping 120
Supports
Set
- Notifies the server about packages supported by the client.
- If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.
- Message body is an array of strings, each consisting of the module name and version, separated by space.
- Module version is a positive non-zero integer.
- Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.
Example:
Core.Supports.Set [ "Char 1", "Char.Skills 1", "Char.Items 1" ]
Add
- Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.
- If no list was sent yet, the behaviour is identical to Core.Supports.Set.
- If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.
- Message body format is identical to that of Core.Supports.Set.
Example:
Core.Supports.Add [ "Char.Vitals 1", "Char.Status 1" ]
Remove
- Removes specified modules from the list of supported modules.
- Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.
Example:
Core.Supports.Remove [ "Char", "Char.Skills", "Char.Items" ]
Server
Core
Goodbye
- Sent by server immediately before terminating a connection.
- Message body is a string to be shown to the user - it can explain the reason for the disconnect.
Example:
Core.Goodbye "Farewell, cruel world!"
Ping
- Sent in reply to Core.Ping from the client.
- No message body.
Example:
Core.Ping
Char
StatusVars
- Sent by server after a successful login.
- Contains a list of names of character status variables (level, race, etc) and their display captions.
- Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.
Example:
Char.StatusVars { age = "Age", capacity = "Capacity", expertise = "Expertise", foe_health = "Current foe's health", foe_name = "Current foe", fullname = "Full name", guild = "Guild", guild_level = "Guild level", hb = "Heal Bank", heritage = "Heritage", hlevel = "Heritage level", level = "Level", max_capacity = "Max capacity", mounted = "Mounted", name = "Name", race = "Race", resting = "Resting", sailing = "Sailing", session_login = "Logged in", tnl = "To next level", tummy = "Fullness", xp = "Experience" }
Status
- Sent by server immediately after the initial Char.StatusVars message and whenever the value of a variable changes.
- Contains the values of character status variables (level, race, etc).
- The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.
- Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.
Example:
Char.Status { age = "505", capacity = "3036", expertise = "1586551", foe_health = "0", foe_name = "none", fullname = "Karahd the Magocrat", gender = "female", guild = "mage", guild_level = "15", hb = "0", heritage = "scholar", hlevel = "0", inactive = "0", inactive_type = "none", level = "15", max_capacity = "5000", mounted = "false", name = "Karahd", race = "elf", sailing = "false", session_login = "1637812345", tnl = "60", tummy = "0", xp = "1747967" }
Vitals
- Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.
- Contains basic information about character's vitality (hp, sp, ep).
- Message body is an object containing key-value pairs corresponding to character attributes.
- Each variable is also included in a string in the format name:cur/max.
Example:
Char.Vitals { "hp" : 100, "sp" : 100, "ep" : 100, "maxhp" : 200, "maxsp" : 200, "maxep" : 200, "string" : "HP: 100/200 SP: 100/200 EP: 100/200" }
Afflictions
Supported afflictions:
- blind
- deaf
- immobile
- mute
- stun
Add
- Sent by the server when a new affliction is added to the character.
- Message is a string that is the affliction which has been added.
Example:
Char.Afflictions.Add "blind"
Remove
- Sent by the server when a new affliction is removed from the character.
- Message is a string that is the affliction which has been removed.
Example:
Char.Afflictions.Remove "blind"