Difference between revisions of "Retraining"

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Latest revision as of 12:02, 18 July 2021

Retraining is available to tradesman wishing to switch trades. Retraining is like remorting except that your guild does not change. If a tradesman tires of his current trade, the option exists to retrain in the Trade Courtyard.

Character Effects

  • Character's levels are set to 1/1.
  • Character's skills and spells are reset.
  • Character keeps clan.
  • Character keeps religion.
  • Character keeps house.
  • Character keeps bloodoath.
  • Character spends 50 orb to retrain. The coin must be in the bank.
  • Character's tribute is reset to 0.
  • Character's shop cut is reset to 0.
  • From whatever is remaining after the 50 orb retraining cost, character donates all but 5,000 coins to the crafting guild.
  • Character will lose bloodjewels and belt.
  • If the character is a hegemon, he/she will lose that status.
  • Character will lose all current abilities that are not related to his new trade, general guild commands, church, race, clan, or bloodoath.
  • Hegemon characters remorting lose the benefits of being famous.

Autoload Weapon Effects

  • You will receive your autoload again when you reach level 20.
  • You may opt to have your autoload recoded as an autoload held item (recoding fees apply). This item should reflect your character's primary trade.
  • You will have the option to donate your autoload to the game if you wish to do so.
  • If you donate your autoload weapon to the game, you will be allowed to pay the autoload recode fee and receive a unique recipe for your crafter at level 20/20. The unique recipe MUST fit your character's primary trade.

Important Notes

  • RETRAINING IS AVAILABLE TO ALL CRAFTERS WHO CAN AFFORD TO DO SO.
  • YOU ARE EXPRESSLY FORBIDDEN FROM ACCEPTING COINS FROM ANYBODY ELSE IN ORDER TO RETRAIN.
  • RETRAINING DOES NOT REQUIRE ADMIN PERMISSION.