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	<title>Subguilds - Revision history</title>
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	<updated>2026-05-02T00:57:37Z</updated>
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		<title>Gesslar: 1 revision imported</title>
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		<updated>2021-07-18T16:02:51Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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		<author><name>Gesslar</name></author>
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		<id>https://wiki.thresholdrpg.com/index.php?title=Subguilds&amp;diff=2989&amp;oldid=prev</id>
		<title>Gesslar: 1 revision imported</title>
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		<updated>2021-05-26T00:54:37Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There appear to be some misconceptions about sub-guilds like rangers,&lt;br /&gt;
paladins, necromancers, etc. Some people seem to think the purpose of these&lt;br /&gt;
guilds is to be everything that the sub-guild's &amp;quot;base&amp;quot; guild is, plus a lot&lt;br /&gt;
of special abilities to make them much cooler, more powerful, or drastically&lt;br /&gt;
more interesting. &lt;br /&gt;
&lt;br /&gt;
That is an extremely erroneous conclusion for many reasons.&lt;br /&gt;
&lt;br /&gt;
1) That would be bad game design. If the sub-guilds worked like that people&lt;br /&gt;
would never want to be members of the base guild. They would forever feel&lt;br /&gt;
gimped or inferior if they were &amp;quot;just a fighter&amp;quot; or &amp;quot;just a mage.&amp;quot; Considering&lt;br /&gt;
the fact that these sub-guilds are designed to be small, that would be a&lt;br /&gt;
titanically bad situation as it would mean most people would be unhappy with&lt;br /&gt;
their guild. If anything, I would be more inclined to make sub-guilds weaker&lt;br /&gt;
so as to deter people from wanting to join them unless they REALLY wanted to&lt;br /&gt;
play a character with that sub-guilds' theme.&lt;br /&gt;
&lt;br /&gt;
2) Nowhere in any help files or documents does it say that these sub-guilds&lt;br /&gt;
are better than the base guild, nor do any help files say the sub-guilds have&lt;br /&gt;
a lot of unique abilities. &lt;br /&gt;
&lt;br /&gt;
3) The sub-guilds are all designed for role play purposes. That is why they&lt;br /&gt;
have extremely difficult and time-consuming role play requirements to get&lt;br /&gt;
into them. The focus is on the RP, not powergaming.&lt;br /&gt;
&lt;br /&gt;
4) Guild balance would be shot to hell if there were guilds that were &lt;br /&gt;
deliberately or intentionally more powerful than other guilds. Characters in&lt;br /&gt;
those guilds would have advancement or PK advantages that would really screw&lt;br /&gt;
up guild balance. That would be an enormously bad thing.&lt;br /&gt;
&lt;br /&gt;
If you wish to pursue membership in a sub-guild, you should be doing so for&lt;br /&gt;
100% role play motivations. You should not be doing so to get special or&lt;br /&gt;
fancy powers. You should not be doing it to be &amp;quot;different&amp;quot; from people in&lt;br /&gt;
the base guild you are currently a part of. Rangers or Paladins who seek&lt;br /&gt;
that guild so they can be different, cooler, more powerful, or more&lt;br /&gt;
interesting than a fighter are NOT the types of people who deserve to join&lt;br /&gt;
those sub-guilds. In fact, people who make character evolution decisions for&lt;br /&gt;
those reasons are powergamers, not role players, and that type of behavior&lt;br /&gt;
is not acceptable on Threshold.&lt;br /&gt;
&lt;br /&gt;
==Subguilds in Threshold==&lt;br /&gt;
* [[Necromancers]]&lt;br /&gt;
* [[Paladins]]&lt;br /&gt;
* [[Rangers]]&lt;br /&gt;
* [[Templars]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
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