<?xml version="1.0"?>
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	<id>https://wiki.thresholdrpg.com/index.php?action=history&amp;feed=atom&amp;title=Resource_skills</id>
	<title>Resource skills - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.thresholdrpg.com/index.php?action=history&amp;feed=atom&amp;title=Resource_skills"/>
	<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;action=history"/>
	<updated>2026-05-02T01:06:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.3</generator>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4300&amp;oldid=prev</id>
		<title>Gesslar: added some words</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4300&amp;oldid=prev"/>
		<updated>2023-03-10T15:48:59Z</updated>

		<summary type="html">&lt;p&gt;added some words&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:48, 10 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level, not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level, not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty, which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. The colour of the arrow indicates the difference between your unbuffed skill and the skill required to 100% gather the node. If the arrow is bold green ([[File:Full resource marker.png]]), then you will not skill up. The message printed will tell you the likelihood of being able to gather the resource, with a 100% chance to gather being represented by the message &amp;quot;Have fun gathering the splendors of this natural resource!&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty, which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. The colour of the arrow indicates the difference between your unbuffed skill and the skill required to 100% gather the node. If the arrow is bold green ([[File:Full resource marker.png]]), then you will not skill up. The message printed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;references your buffed skill and &lt;/ins&gt;will tell you the likelihood of being able to gather the resource, with a 100% chance to gather being represented by the message &amp;quot;Have fun gathering the splendors of this natural resource!&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4299&amp;oldid=prev</id>
		<title>Gesslar: adding some distinction language to the gather message printed on nodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4299&amp;oldid=prev"/>
		<updated>2023-03-10T15:43:22Z</updated>

		<summary type="html">&lt;p&gt;adding some distinction language to the gather message printed on nodes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:43, 10 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters of player level 8 and lower enjoy a bonus to their chance of gathering.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters of player level 8 and lower enjoy a bonus to their chance of gathering.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green ([[File:Full resource marker.png]]), then you will not skill up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The colour of the arrow indicates the difference between your unbuffed skill and the skill required to 100% gather the node&lt;/ins&gt;. If the arrow is bold green ([[File:Full resource marker.png]]), then you will not skill up. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The message printed will tell you the likelihood of being able to gather the resource, with a 100% chance to gather being represented by the message &amp;quot;Have fun gathering the splendors of this natural resource!&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key com_threshold_wiki:diff::1.12:old-4298:rev-4299 --&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4298&amp;oldid=prev</id>
		<title>Gesslar: added text to reflect update to resource skillup marker</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4298&amp;oldid=prev"/>
		<updated>2023-03-10T15:38:35Z</updated>

		<summary type="html">&lt;p&gt;added text to reflect update to resource skillup marker&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:38, 10 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level and not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level and not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with them message &amp;quot;Have fun gathering the splendors of this natural &lt;/del&gt;resource.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;then you will not skill up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on this node UNLESS you are benefiting from a buff which artificially raises your skill to that success rate, in which case the standard chances to level up apply&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;([[File:Full &lt;/ins&gt;resource &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;marker&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png]]), &lt;/ins&gt;then you will not skill up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4296&amp;oldid=prev</id>
		<title>Gesslar: fixing wording</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=4296&amp;oldid=prev"/>
		<updated>2023-03-10T15:01:37Z</updated>

		<summary type="html">&lt;p&gt;fixing wording&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:01, 10 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level and not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level and not your buffed skill level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green with them message &amp;quot;Have fun gathering the splendors of this natural resource.&amp;quot; then you will not skill up on this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plant &lt;/del&gt;UNLESS you are benefiting from a buff which artificially raises your skill to that success rate, in which case the standard chances to level up apply.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green with them message &amp;quot;Have fun gathering the splendors of this natural resource.&amp;quot; then you will not skill up on this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;node &lt;/ins&gt;UNLESS you are benefiting from a buff which artificially raises your skill to that success rate, in which case the standard chances to level up apply.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:resources]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=3957&amp;oldid=prev</id>
		<title>Gesslar: updating gather syntax</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=3957&amp;oldid=prev"/>
		<updated>2021-12-12T19:11:41Z</updated>

		<summary type="html">&lt;p&gt;updating gather syntax&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:11, 12 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill           !! Nodes                   !! Basic Tool         !! Command&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill           !! Nodes                   !! Basic Tool         !! Command&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| furrier         || skins from critters     || skinning knife     || {{Mud|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skin &lt;/del&gt;&amp;lt;node&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| furrier         || skins from critters     || skinning knife     |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| rowspan=&amp;quot;4&amp;quot; &lt;/ins&gt;| {{Mud|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gather &lt;/ins&gt;&amp;lt;node&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| herbalist       || various plants          || gardening shears   &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|| {{Mud|clip &amp;lt;node&amp;gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| herbalist       || various plants          || gardening shears    &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| lumberjack      || trees and bushes        || bronze hatchet     &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|| {{Mud|chop &amp;lt;node&amp;gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| lumberjack      || trees and bushes        || bronze hatchet      &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| miner           || rocky outcroppings      || iron pick          &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|| {{Mud|mine &amp;lt;node&amp;gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| miner           || rocky outcroppings      || iron pick           &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key com_threshold_wiki:diff::1.12:old-3857:rev-3957 --&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=3857&amp;oldid=prev</id>
		<title>Gesslar: correcting links</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=3857&amp;oldid=prev"/>
		<updated>2021-11-23T07:14:16Z</updated>

		<summary type="html">&lt;p&gt;correcting links&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:14, 23 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resource gathering is done by way of a gathering skill which can be learned from [[Peeki]] or [[Foroni]] in [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thrace|&lt;/del&gt;Thrace City]] or [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sable|&lt;/del&gt;Sable City]]. In order to gather a [[resources|resource]], you must have learned a resource gathering skill by either of the above NPCs AND have a [[resource tools|resource gathering tool]]. The cost for learning a gathering skill is dependent upon your level and for the most part, the decision of your gathering skill is meant to be permanent. However, for a few [[Threshcredits|ThreshCredits]] you can unlearn your current gathering skill and choose a new one.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resource gathering is done by way of a gathering skill which can be learned from [[Peeki]] or [[Foroni]] in [[Thrace City]] or [[Sable City]]. In order to gather a [[resources|resource]], you must have learned a resource gathering skill by either of the above NPCs AND have a [[resource tools|resource gathering tool]]. The cost for learning a gathering skill is dependent upon your level and for the most part, the decision of your gathering skill is meant to be permanent. However, for a few [[Threshcredits|ThreshCredits]] you can unlearn your current gathering skill and choose a new one.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key com_threshold_wiki:diff::1.12:old-3645:rev-3857 --&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=3645&amp;oldid=prev</id>
		<title>Gesslar: command-ized the commands in the table</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=3645&amp;oldid=prev"/>
		<updated>2021-08-26T05:32:06Z</updated>

		<summary type="html">&lt;p&gt;command-ized the commands in the table&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:32, 26 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill           !! Nodes                   !! Basic Tool         !! Command&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Skill           !! Nodes                   !! Basic Tool         !! Command&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| furrier         || skins from critters     || skinning knife     || skin &amp;lt;node&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| furrier         || skins from critters     || skinning knife     |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| {{Mud&lt;/ins&gt;|skin &amp;lt;node&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| herbalist       || various plants          || gardening shears   || clip &amp;lt;node&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| herbalist       || various plants          || gardening shears   |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| {{Mud&lt;/ins&gt;|clip &amp;lt;node&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| lumberjack      || trees and bushes        || bronze hatchet     || chop &amp;lt;node&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| lumberjack      || trees and bushes        || bronze hatchet     |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| {{Mud&lt;/ins&gt;|chop &amp;lt;node&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| miner           || rocky outcroppings      || iron pick          || mine &amp;lt;node&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| miner           || rocky outcroppings      || iron pick          |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| {{Mud&lt;/ins&gt;|mine &amp;lt;node&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=2888&amp;oldid=prev</id>
		<title>Gesslar: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=2888&amp;oldid=prev"/>
		<updated>2021-07-18T16:02:49Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 18 July 2021&lt;/td&gt;
				&lt;/tr&gt;
&lt;!-- diff cache key com_threshold_wiki:diff::1.12:old-2887:rev-2888 --&gt;
&lt;/table&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=2887&amp;oldid=prev</id>
		<title>Gesslar: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Resource_skills&amp;diff=2887&amp;oldid=prev"/>
		<updated>2021-05-26T00:54:33Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Resource gathering is done by way of a gathering skill which can be learned from [[Peeki]] or [[Foroni]] in [[Thrace|Thrace City]] or [[Sable|Sable City]]. In order to gather a [[resources|resource]], you must have learned a resource gathering skill by either of the above NPCs AND have a [[resource tools|resource gathering tool]]. The cost for learning a gathering skill is dependent upon your level and for the most part, the decision of your gathering skill is meant to be permanent. However, for a few [[Threshcredits|ThreshCredits]] you can unlearn your current gathering skill and choose a new one. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Skill           !! Nodes                   !! Basic Tool         !! Command&lt;br /&gt;
|-&lt;br /&gt;
| furrier         || skins from critters     || skinning knife     || skin &amp;lt;node&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| herbalist       || various plants          || gardening shears   || clip &amp;lt;node&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| lumberjack      || trees and bushes        || bronze hatchet     || chop &amp;lt;node&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| miner           || rocky outcroppings      || iron pick          || mine &amp;lt;node&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Characters of player level 8 and lower enjoy a bonus to their chance of gathering.&lt;br /&gt;
&lt;br /&gt;
Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level and not your buffed skill level.&lt;br /&gt;
&lt;br /&gt;
You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green with them message &amp;quot;Have fun gathering the splendors of this natural resource.&amp;quot; then you will not skill up on this plant UNLESS you are benefiting from a buff which artificially raises your skill to that success rate, in which case the standard chances to level up apply.&lt;br /&gt;
&lt;br /&gt;
[[category:resources]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
</feed>