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	<id>https://wiki.thresholdrpg.com/index.php?action=history&amp;feed=atom&amp;title=Category%3ANeighborhoods</id>
	<title>Category:Neighborhoods - Revision history</title>
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	<updated>2026-05-22T22:49:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Category:Neighborhoods&amp;diff=4996&amp;oldid=prev</id>
		<title>Gesslar: Add explainer content to the category page itself — eligibility, moving in, commands, travel; member list auto-enumerates below</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Category:Neighborhoods&amp;diff=4996&amp;oldid=prev"/>
		<updated>2026-05-22T05:41:56Z</updated>

		<summary type="html">&lt;p&gt;Add explainer content to the category page itself — eligibility, moving in, commands, travel; member list auto-enumerates below&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Neighborhoods''' are themed residential areas across the realm&lt;br /&gt;
where established adventurers can claim a home of their own. Each&lt;br /&gt;
neighborhood has its own atmosphere, its own location, and its own&lt;br /&gt;
small community of residents.&lt;br /&gt;
&lt;br /&gt;
== Eligibility ==&lt;br /&gt;
&lt;br /&gt;
To move into any neighborhood, an adventurer must be a sufficiently&lt;br /&gt;
established member of the realm; the system is intended for players who&lt;br /&gt;
have shown ongoing commitment. Some neighborhoods carry additional&lt;br /&gt;
restrictions:&lt;br /&gt;
&lt;br /&gt;
* '''[[Levanter Landing]]''' and '''[[Setting Sun]]''' &amp;amp;mdash; both in the [[Androctonus]] desert &amp;amp;mdash; are open only to those of the [[Scorpien]] race.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Each neighborhood has a sign-marked entry point. While standing there,&lt;br /&gt;
use {{mud|movein}} to begin the residency process. You will be asked to&lt;br /&gt;
confirm your choice and to verify your password before the move is&lt;br /&gt;
completed.&lt;br /&gt;
&lt;br /&gt;
The cost of moving in can be paid in either coins from your bank&lt;br /&gt;
account or in [[ThreshCredits|Tricrowns]], depending on what you have&lt;br /&gt;
available. After moving, a cooldown applies before you can move again&lt;br /&gt;
&amp;amp;mdash; pick your neighborhood thoughtfully.&lt;br /&gt;
&lt;br /&gt;
If you already own a custom-built house elsewhere, you can convert it&lt;br /&gt;
to a neighborhood house during the move-in process, provided none of&lt;br /&gt;
the rooms are incompatible with conversion. If incompatible rooms are&lt;br /&gt;
detected, the system will tell you so and direct you to support.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
The following commands are registered at every neighborhood's entry&lt;br /&gt;
point (the sign at the front of the neighborhood):&lt;br /&gt;
&lt;br /&gt;
; {{mud|visit &amp;lt;name&amp;gt;}}&lt;br /&gt;
: Visit the home of another player who lives in this neighborhood.&lt;br /&gt;
; {{mud|home}}&lt;br /&gt;
: Return to your own house if you live in this neighborhood.&lt;br /&gt;
; {{mud|movein}}&lt;br /&gt;
: Begin the process of moving into this neighborhood.&lt;br /&gt;
&lt;br /&gt;
== Travelling home ==&lt;br /&gt;
&lt;br /&gt;
If your neighborhood is in [[Sable City]] or [[Thrace City]], you can&lt;br /&gt;
return home from anywhere with a point of interest by typing&lt;br /&gt;
{{mud|travel home}}.&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
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