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	<id>https://wiki.thresholdrpg.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gesslar</id>
	<title>ThresholdRPG Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.thresholdrpg.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gesslar"/>
	<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/w/Special:Contributions/Gesslar"/>
	<updated>2026-05-30T12:38:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard&amp;diff=4998</id>
		<title>Template:NeighborhoodCard</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard&amp;diff=4998"/>
		<updated>2026-05-22T05:43:44Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Only categorize into Neighborhoods when used in main namespace, so template + doc pages don't end up in the category via their own example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-color: darkgray; border-radius: 15px; border-style: solid; border-width: 1px; float: right; margin: 10px; padding: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | '''{{{name|{{PAGENAME}}}}}'''&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; {{!}} [[File:{{{image}}}{{!}}200px]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{region|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} '''Region''' {{!}}{{!}} {{{region}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{restriction|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} '''Restriction''' {{!}}{{!}} {{{restriction}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{#ifeq:{{NAMESPACE}}||[[Category:Neighborhoods]]}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Neighborhoods&amp;diff=4997</id>
		<title>Neighborhoods</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Neighborhoods&amp;diff=4997"/>
		<updated>2026-05-22T05:42:01Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Redirect to Category:Neighborhoods (where the explainer + member list live)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Category:Neighborhoods&amp;diff=4996</id>
		<title>Category:Neighborhoods</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Category:Neighborhoods&amp;diff=4996"/>
		<updated>2026-05-22T05:41:56Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Add explainer content to the category page itself — eligibility, moving in, commands, travel; member list auto-enumerates below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Neighborhoods''' are themed residential areas across the realm&lt;br /&gt;
where established adventurers can claim a home of their own. Each&lt;br /&gt;
neighborhood has its own atmosphere, its own location, and its own&lt;br /&gt;
small community of residents.&lt;br /&gt;
&lt;br /&gt;
== Eligibility ==&lt;br /&gt;
&lt;br /&gt;
To move into any neighborhood, an adventurer must be a sufficiently&lt;br /&gt;
established member of the realm; the system is intended for players who&lt;br /&gt;
have shown ongoing commitment. Some neighborhoods carry additional&lt;br /&gt;
restrictions:&lt;br /&gt;
&lt;br /&gt;
* '''[[Levanter Landing]]''' and '''[[Setting Sun]]''' &amp;amp;mdash; both in the [[Androctonus]] desert &amp;amp;mdash; are open only to those of the [[Scorpien]] race.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Each neighborhood has a sign-marked entry point. While standing there,&lt;br /&gt;
use {{mud|movein}} to begin the residency process. You will be asked to&lt;br /&gt;
confirm your choice and to verify your password before the move is&lt;br /&gt;
completed.&lt;br /&gt;
&lt;br /&gt;
The cost of moving in can be paid in either coins from your bank&lt;br /&gt;
account or in [[ThreshCredits|Tricrowns]], depending on what you have&lt;br /&gt;
available. After moving, a cooldown applies before you can move again&lt;br /&gt;
&amp;amp;mdash; pick your neighborhood thoughtfully.&lt;br /&gt;
&lt;br /&gt;
If you already own a custom-built house elsewhere, you can convert it&lt;br /&gt;
to a neighborhood house during the move-in process, provided none of&lt;br /&gt;
the rooms are incompatible with conversion. If incompatible rooms are&lt;br /&gt;
detected, the system will tell you so and direct you to support.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
The following commands are registered at every neighborhood's entry&lt;br /&gt;
point (the sign at the front of the neighborhood):&lt;br /&gt;
&lt;br /&gt;
; {{mud|visit &amp;lt;name&amp;gt;}}&lt;br /&gt;
: Visit the home of another player who lives in this neighborhood.&lt;br /&gt;
; {{mud|home}}&lt;br /&gt;
: Return to your own house if you live in this neighborhood.&lt;br /&gt;
; {{mud|movein}}&lt;br /&gt;
: Begin the process of moving into this neighborhood.&lt;br /&gt;
&lt;br /&gt;
== Travelling home ==&lt;br /&gt;
&lt;br /&gt;
If your neighborhood is in [[Sable City]] or [[Thrace City]], you can&lt;br /&gt;
return home from anywhere with a point of interest by typing&lt;br /&gt;
{{mud|travel home}}.&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Whispering_Acres&amp;diff=4994</id>
		<title>Whispering Acres</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Whispering_Acres&amp;diff=4994"/>
		<updated>2026-05-22T05:37:00Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Whispering Acres neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Thrace}}&lt;br /&gt;
&lt;br /&gt;
'''Whispering Acres''' is a residential neighborhood in the north of&lt;br /&gt;
[[Thrace City]], near the city graveyard and the morgue. It is cloaked&lt;br /&gt;
in an almost eerie quietness, with willow trees casting deep shadows&lt;br /&gt;
throughout the day and into the evening. The expansive trees provide&lt;br /&gt;
shade and a sense of seclusion, making it hard to see who or what might&lt;br /&gt;
be moving beneath their sweeping branches. The proximity to the morgue&lt;br /&gt;
and cemetery adds to the tranquil &amp;amp;mdash; if somewhat somber &amp;amp;mdash;&lt;br /&gt;
atmosphere, as the soft whispers of leaves seem to carry secrets in&lt;br /&gt;
their near-constant rustle.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Whispering Acres is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Thunder_Alley_Estates&amp;diff=4993</id>
		<title>Thunder Alley Estates</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Thunder_Alley_Estates&amp;diff=4993"/>
		<updated>2026-05-22T05:36:56Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Thunder Alley Estates neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Thrace}}&lt;br /&gt;
&lt;br /&gt;
'''Thunder Alley Estates''' is a residential neighborhood in&lt;br /&gt;
[[Thrace City]], primarily home to middle-class workers. Its&lt;br /&gt;
architecture reflects a utilitarian design with just enough&lt;br /&gt;
ornamentation to break the monotony &amp;amp;mdash; modest window frames and&lt;br /&gt;
door trimmings add a touch of elegance without being flashy. The streets&lt;br /&gt;
are lined with well-kept homes that offer a sense of warmth and&lt;br /&gt;
community, perfectly suited to its hardworking residents.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Thunder Alley Estates is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Setting_Sun&amp;diff=4992</id>
		<title>Setting Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Setting_Sun&amp;diff=4992"/>
		<updated>2026-05-22T05:36:53Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Setting Sun neighborhood (scorpien-restricted)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Androctonus|restriction=Scorpien race only}}&lt;br /&gt;
&lt;br /&gt;
'''Setting Sun''' is a residential neighborhood in the [[Androctonus]]&lt;br /&gt;
desert. Its paths are lined with small white rocks and miniature cacti&lt;br /&gt;
that lead to the local residences, and the ground is covered with clay&lt;br /&gt;
gravel that matches the colours of a sunset. As the day ends, the fading&lt;br /&gt;
light highlights these colours, creating a serene setting that befits&lt;br /&gt;
the neighborhood's name.&lt;br /&gt;
&lt;br /&gt;
Like other neighborhoods in the Androctonus region, Setting Sun is open&lt;br /&gt;
only to those of the [[Scorpien]] race.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
See [[Neighborhoods]] for full details on moving in, visiting friends,&lt;br /&gt;
and managing your home. Note that Setting Sun's residency is restricted&lt;br /&gt;
to [[Scorpien|scorpiens]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Androctonus]]&lt;br /&gt;
* [[Scorpien]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Sea_Breeze_View&amp;diff=4991</id>
		<title>Sea Breeze View</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Sea_Breeze_View&amp;diff=4991"/>
		<updated>2026-05-22T05:36:49Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Sea Breeze View neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Banyee}}&lt;br /&gt;
&lt;br /&gt;
'''Sea Breeze View''' is a residential neighborhood in the small,&lt;br /&gt;
bustling fishing village of [[Banyee Village|Banyee]]. The area fairly&lt;br /&gt;
thrums with the vibrant life of its surroundings &amp;amp;mdash; voices of&lt;br /&gt;
locals and residents mingle with the rhythmic clatter of boats and the&lt;br /&gt;
calls of market sellers, while colourful banners and streamers&lt;br /&gt;
fluttering from balconies and lamp posts speak to recent festivities.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Sea Breeze View is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Banyee Village]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Overlook_Pointe&amp;diff=4990</id>
		<title>Overlook Pointe</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Overlook_Pointe&amp;diff=4990"/>
		<updated>2026-05-22T05:36:46Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Overlook Pointe neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Sable}}&lt;br /&gt;
&lt;br /&gt;
'''Overlook Pointe''' is a residential neighborhood perched on the&lt;br /&gt;
bluffs south of the west docks of [[Sable City]], with sweeping views of&lt;br /&gt;
the Regellian Sea. The sound of waves mingling with the calls of crab&lt;br /&gt;
gulls creates a serene backdrop, and the vista from here spans across&lt;br /&gt;
the glittering water in a panoramic spectacle. Apart from the occasional&lt;br /&gt;
cry of a gull, quietude envelops the area, allowing the beauty of the&lt;br /&gt;
sea to take centre stage.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Overlook Pointe is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Sable City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Majestic_Terraces&amp;diff=4989</id>
		<title>Majestic Terraces</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Majestic_Terraces&amp;diff=4989"/>
		<updated>2026-05-22T05:36:42Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Majestic Terraces neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Sable}}&lt;br /&gt;
&lt;br /&gt;
'''Majestic Terraces''' is a residential neighborhood in the opulent&lt;br /&gt;
southern quarter of [[Sable City]]. It exudes elegance with its&lt;br /&gt;
well-manicured gardens and stately homes, all carrying sophisticated&lt;br /&gt;
architectural details. The air is filled with the subtle fragrance of&lt;br /&gt;
blooming flowers, which line broad, pristine walkways. Each residence,&lt;br /&gt;
polished and grand, reflects the prosperity of its inhabitants.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Majestic Terraces is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Sable City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Levanter_Landing&amp;diff=4988</id>
		<title>Levanter Landing</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Levanter_Landing&amp;diff=4988"/>
		<updated>2026-05-22T05:36:39Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Levanter Landing neighborhood (scorpien-restricted)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Androctonus|restriction=Scorpien race only}}&lt;br /&gt;
&lt;br /&gt;
'''Levanter Landing''' is a residential neighborhood in the&lt;br /&gt;
[[Androctonus]] desert, its streets and buildings crafted from glowing&lt;br /&gt;
sandstone under brilliant skies. Its architecture &amp;amp;mdash; marked by&lt;br /&gt;
domes and archways &amp;amp;mdash; evokes the charm of traditional bazaars.&lt;br /&gt;
Scents of spices and dried herbs drift through the air, colourful&lt;br /&gt;
tapestries flutter from balconies, and intricate mosaics line the&lt;br /&gt;
pathways.&lt;br /&gt;
&lt;br /&gt;
Like other neighborhoods in the Androctonus region, Levanter Landing is&lt;br /&gt;
open only to those of the [[Scorpien]] race.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
See [[Neighborhoods]] for full details on moving in, visiting friends,&lt;br /&gt;
and managing your home. Note that Levanter Landing's residency is&lt;br /&gt;
restricted to [[Scorpien|scorpiens]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Androctonus]]&lt;br /&gt;
* [[Scorpien]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Kithain_Court&amp;diff=4987</id>
		<title>Kithain Court</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Kithain_Court&amp;diff=4987"/>
		<updated>2026-05-22T05:36:35Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Kithain Court neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Sable}}&lt;br /&gt;
&lt;br /&gt;
'''Kithain Court''' sits at the heart of one of the more disorienting&lt;br /&gt;
quarters of [[Sable City]]. The streets and buildings of Kithain mirror&lt;br /&gt;
each other in a way that makes it incredibly easy to get lost &amp;amp;mdash;&lt;br /&gt;
every turn feels like deja vu, with facades repeating in endless loops.&lt;br /&gt;
Each path looks familiar yet leads somewhere unexpected, creating a&lt;br /&gt;
mysterious, almost playful challenge for anyone trying to find their&lt;br /&gt;
way.&lt;br /&gt;
&lt;br /&gt;
The neighborhood proper, once you arrive, is its own quiet refuge in&lt;br /&gt;
the middle of the maze.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Kithain Court is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Sable City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Kelnore_Residencies&amp;diff=4986</id>
		<title>Kelnore Residencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Kelnore_Residencies&amp;diff=4986"/>
		<updated>2026-05-22T05:36:31Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Kelnore Residencies neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Kelnore}}&lt;br /&gt;
&lt;br /&gt;
'''Kelnore Residencies''' is a residential neighborhood on the north&lt;br /&gt;
edge of [[Kelnore]] village, standing in stark contrast to the besieged&lt;br /&gt;
farming community that surrounds it. Elegant homes with well-tended&lt;br /&gt;
gardens line the streets, seemingly untouched by the hardship that&lt;br /&gt;
plagues the area &amp;amp;mdash; robust doors, freshly painted shutters, and&lt;br /&gt;
flowerbeds that should not, by all rights, look this well-kept.&lt;br /&gt;
&lt;br /&gt;
The dissonance between the neighborhood and its environs is part of the&lt;br /&gt;
character of the place.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Kelnore Residencies is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Kelnore]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Imperia_Gardens&amp;diff=4985</id>
		<title>Imperia Gardens</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Imperia_Gardens&amp;diff=4985"/>
		<updated>2026-05-22T05:36:28Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Imperia Gardens neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Sable}}&lt;br /&gt;
&lt;br /&gt;
'''Imperia Gardens''' is a residential neighborhood in the slums of&lt;br /&gt;
[[Sable City]]. The remnants of grandeur persist in its weathered and&lt;br /&gt;
neglected facades &amp;amp;mdash; faded mosaics and cracked tile inlays hint at&lt;br /&gt;
an opulent past, their lustre dulled and scattered amidst overgrown&lt;br /&gt;
pathways and crumbling archways. Vines creep over ornate, now tarnished,&lt;br /&gt;
sculptures, and the air holds a musty scent of decay.&lt;br /&gt;
&lt;br /&gt;
For those who can see past the dilapidation, the bones of something&lt;br /&gt;
once proud remain.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Imperia Gardens is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Sable City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Arcus_Heights&amp;diff=4984</id>
		<title>Arcus Heights</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Arcus_Heights&amp;diff=4984"/>
		<updated>2026-05-22T05:36:24Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Arcus Heights neighborhood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Thrace}}&lt;br /&gt;
&lt;br /&gt;
'''Arcus Heights''' is a residential neighborhood perched on a hill west&lt;br /&gt;
of the centre of [[Thrace City]], named for the arcus cloud. The&lt;br /&gt;
elevation exposes it to stronger, more constant winds &amp;amp;mdash; as the&lt;br /&gt;
breezes ascend the slope they intensify, carrying a cool freshness&lt;br /&gt;
through the area. The vantage point also affords a commanding view of&lt;br /&gt;
the surroundings.&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Arcus Heights is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard/doc&amp;diff=4983</id>
		<title>Template:NeighborhoodCard/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard/doc&amp;diff=4983"/>
		<updated>2026-05-22T05:27:10Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Document new image parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{doc/start}}&lt;br /&gt;
This template creates a card to show a neighborhood's name, the region&lt;br /&gt;
it's located in, and any racial or other restriction on moving in. It&lt;br /&gt;
also adds the page to the [[:Category:Neighborhoods]] category.&lt;br /&gt;
&lt;br /&gt;
'''Example''' : &amp;lt;code&amp;gt;{{NeighborhoodCard{{!}}name=Parkside Manors{{!}}region=Thrace}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Result''' : {{NeighborhoodCard|name=Parkside Manors|region=Thrace}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{tlx|NeighborhoodCard|name|region|restriction|image}}&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
All parameters are optional. Rows for empty parameters are hidden.&lt;br /&gt;
; name&lt;br /&gt;
: When not used, the page name is shown.&lt;br /&gt;
; region&lt;br /&gt;
: The region the neighborhood is in. Examples: Thrace, Sable, Kelnore, Androctonus, Banyee.&lt;br /&gt;
; restriction&lt;br /&gt;
: Any race or heritage restriction on moving in. Omit if there are no restrictions.&lt;br /&gt;
; image&lt;br /&gt;
: Filename of an image (without ''File:'' prefix) to display in the card, sized to 200px wide. Omit if there is no image yet.&lt;br /&gt;
&lt;br /&gt;
{{doc/end}}&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard&amp;diff=4982</id>
		<title>Template:NeighborhoodCard</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard&amp;diff=4982"/>
		<updated>2026-05-22T05:27:04Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Restyle to match Deity infobox chrome (rounded border, float right, transparent bg); conditional row rendering so empty fields don't leave empty cells; add image parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-color: darkgray; border-radius: 15px; border-style: solid; border-width: 1px; float: right; margin: 10px; padding: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | '''{{{name|{{PAGENAME}}}}}'''&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; {{!}} [[File:{{{image}}}{{!}}200px]]&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{region|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} '''Region''' {{!}}{{!}} {{{region}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if:{{{restriction|}}}|&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} '''Restriction''' {{!}}{{!}} {{{restriction}}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Neighborhoods]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Parkside_Manors&amp;diff=4981</id>
		<title>Parkside Manors</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Parkside_Manors&amp;diff=4981"/>
		<updated>2026-05-22T05:22:49Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Parkside Manors neighborhood using new NeighborhoodCard template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeighborhoodCard|region=Thrace}}&lt;br /&gt;
&lt;br /&gt;
'''Parkside Manors''' is a recessed residential neighborhood in a quiet&lt;br /&gt;
suburb of [[Thrace City]], lying adjacent to the lush expanse of&lt;br /&gt;
[[Ellamere Park]]. It is a haven of sculpted greenery, where&lt;br /&gt;
meticulously trimmed hedges and vibrant flower beds are frequent sights.&lt;br /&gt;
Periodic clusters of butterflies dance among the blossoms, adding&lt;br /&gt;
colour and movement to the tranquil setting. The proximity to the park&lt;br /&gt;
invites a continuous blend of natural beauty into the area, creating a&lt;br /&gt;
peaceful retreat from the urban bustle.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
Parkside Manors can be reached by heading west from the southern end of&lt;br /&gt;
[[Ellamere Park]], in the [[Eastvine]] district of [[Thrace City]].&lt;br /&gt;
&lt;br /&gt;
== Moving in ==&lt;br /&gt;
&lt;br /&gt;
Parkside Manors is open to any adventurer who meets the standard&lt;br /&gt;
residency requirements. See [[Neighborhoods]] for full details on moving&lt;br /&gt;
in, visiting friends, and managing your home.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Ellamere Park]]&lt;br /&gt;
* [[Eastvine]]&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Neighborhoods]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard/doc&amp;diff=4980</id>
		<title>Template:NeighborhoodCard/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard/doc&amp;diff=4980"/>
		<updated>2026-05-22T05:16:43Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Documentation for Template:NeighborhoodCard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{doc/start}}&lt;br /&gt;
This template creates a card to show a neighborhood's name, the region&lt;br /&gt;
it's located in, and any racial or other restriction on moving in. It&lt;br /&gt;
also adds the page to the [[:Category:Neighborhoods]] category.&lt;br /&gt;
&lt;br /&gt;
'''Example''' : &amp;lt;code&amp;gt;{{NeighborhoodCard{{!}}name=Parkside Manors{{!}}region=Thrace}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Result''' : {{NeighborhoodCard|name=Parkside Manors|region=Thrace}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{tlx|NeighborhoodCard|name|region|restriction}}&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
All parameters are optional.&lt;br /&gt;
; name&lt;br /&gt;
: When not used, the page name is shown.&lt;br /&gt;
; region&lt;br /&gt;
: The region the neighborhood is in. Examples: Thrace, Sable, Kelnore, Androctonus, Banyee.&lt;br /&gt;
; restriction&lt;br /&gt;
: Any race or heritage restriction on moving in. Omit if there are no restrictions.&lt;br /&gt;
&lt;br /&gt;
{{doc/end}}&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard&amp;diff=4979</id>
		<title>Template:NeighborhoodCard</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:NeighborhoodCard&amp;diff=4979"/>
		<updated>2026-05-22T05:16:41Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create NeighborhoodCard template — infobox + auto-categorization for neighborhood pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-color: white; border-style: solid; border-width: 2px; background-color: black; margin-left: 10px; padding: 0px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-weight: bold; text-align: center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{ #if: {{{name|}}} | {{{name|}}} | {{PAGENAME}} }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; background-color: #DCDCDC; color: black;&amp;quot; | Region&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ #if: {{{region|}}} | {{{region|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; background-color: #DCDCDC; color: black;&amp;quot; | {{ #if: {{{restriction|}}} | Restriction }}&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | {{ #if: {{{restriction|}}} | {{{restriction|}}} }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Neighborhoods]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Eastvine&amp;diff=4978</id>
		<title>Eastvine</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Eastvine&amp;diff=4978"/>
		<updated>2026-05-22T05:05:49Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Drop misused &amp;quot;eponymous&amp;quot; — park and neighborhood share no name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Eastvine]] is a residential neighborhood in [[Thrace City]]. Built in&lt;br /&gt;
the year 358, it is named to commemorate the defeat of an unnatural host&lt;br /&gt;
of squugs and vines that nearly ripped the city to pieces.&lt;br /&gt;
&lt;br /&gt;
The neighborhood is located past what was once the East Gate of the city&lt;br /&gt;
and features several streets named for deities whose temples are located&lt;br /&gt;
on the island, chiefly Fireforge Lane for [[Belphegore]], and Pineapple&lt;br /&gt;
Lane for [[Herastia]].&lt;br /&gt;
&lt;br /&gt;
== Ellamere Park ==&lt;br /&gt;
&lt;br /&gt;
At the center of the neighborhood is '''[[Ellamere Park]]''', a tribute&lt;br /&gt;
to Ellamere &amp;amp;mdash; a sorceror and the incredibly popular mayor of the&lt;br /&gt;
time. The park is a draw for residents and visitors alike, hosting two&lt;br /&gt;
ponds, a firepit, a statue of [[Empress Misma]], and a couple of small&lt;br /&gt;
establishments tucked into its grounds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Thrace City]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Eastvine&amp;diff=4977</id>
		<title>Eastvine</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Eastvine&amp;diff=4977"/>
		<updated>2026-05-22T05:05:24Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Fix double-&amp;quot;the&amp;quot; typo; add sorceror detail to Ellamere; link to new Ellamere Park article; trim duplicated feature list (now lives on the park's own page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Eastvine]] is a residential neighborhood in [[Thrace City]]. Built in&lt;br /&gt;
the year 358, it is named to commemorate the defeat of an unnatural host&lt;br /&gt;
of squugs and vines that nearly ripped the city to pieces.&lt;br /&gt;
&lt;br /&gt;
The neighborhood is located past what was once the East Gate of the city&lt;br /&gt;
and features several streets named for deities whose temples are located&lt;br /&gt;
on the island, chiefly Fireforge Lane for [[Belphegore]], and Pineapple&lt;br /&gt;
Lane for [[Herastia]].&lt;br /&gt;
&lt;br /&gt;
== Ellamere Park ==&lt;br /&gt;
&lt;br /&gt;
At the center of the neighborhood is the eponymous '''[[Ellamere Park]]''',&lt;br /&gt;
a tribute to Ellamere &amp;amp;mdash; a sorceror and the incredibly popular mayor&lt;br /&gt;
of the time. The park is a draw for residents and visitors alike,&lt;br /&gt;
hosting two ponds, a firepit, a statue of [[Empress Misma]], and a couple&lt;br /&gt;
of small establishments tucked into its grounds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Thrace City]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Ellamere_Park&amp;diff=4976</id>
		<title>Ellamere Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Ellamere_Park&amp;diff=4976"/>
		<updated>2026-05-22T05:05:18Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Correct Tea Room location (inside the park, not outside); add Empress Misma statue, Parkside Manors link, fishing detail per code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ellamere Park''' is a lovely, well-kept green space in the&lt;br /&gt;
[[Eastvine]] district of [[Thrace City]], surrounded on all four sides&lt;br /&gt;
by upper-class housing including [[Parkside Manors]]. It was named after&lt;br /&gt;
Ellamere, a sorceror and the popular mayor of Thrace at the time the&lt;br /&gt;
neighborhood was built. Its lawns, young trees, and neatly arranged&lt;br /&gt;
flower beds suggest it is tended by a full-time staff &amp;amp;mdash; a&lt;br /&gt;
pleasant spot to sit and enjoy the day.&lt;br /&gt;
&lt;br /&gt;
The park's central firepit is sometimes lit, sometimes cold. The&lt;br /&gt;
bonfire, when it burns, is a popular gathering point.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* '''A marble statue of [[Empress Misma]]''' near the firepit.&lt;br /&gt;
* '''Two ponds''' &amp;amp;mdash; one to the north and one to the south &amp;amp;mdash;&lt;br /&gt;
  the southern of which is popular with [[Fishing|anglers]].&lt;br /&gt;
* '''A firepit''' at the heart of the park.&lt;br /&gt;
* '''[[The Tacklebox]]''', a fishing-supply hut tucked into the north&lt;br /&gt;
  end of the park, for those who arrive without their gear.&lt;br /&gt;
* '''[[The Tea Room]]''', a quiet drinks establishment in the southern&lt;br /&gt;
  half of the park, offering alcoholic and non-alcoholic refreshments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Eastvine]]&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Thrace City]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Ellamere_Park&amp;diff=4975</id>
		<title>Ellamere Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Ellamere_Park&amp;diff=4975"/>
		<updated>2026-05-22T05:02:26Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Link Eastvine as a wanted page (district context)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ellamere Park''' is a lovely, well-kept green space in the [[Eastvine]]&lt;br /&gt;
district of [[Thrace City]], surrounded on all four sides by upper-class&lt;br /&gt;
housing. It was named after Ellamere, a sorceror and former mayor of&lt;br /&gt;
Thrace. Its lawns, young trees, and neatly arranged flower beds suggest&lt;br /&gt;
it is tended by a full-time staff &amp;amp;mdash; a pleasant spot to sit and&lt;br /&gt;
enjoy the day.&lt;br /&gt;
&lt;br /&gt;
The park's central firepit is sometimes lit, sometimes cold. The bonfire,&lt;br /&gt;
when it burns, is a popular gathering point.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* '''Two ponds''' &amp;amp;mdash; one to the north and one to the south &amp;amp;mdash;&lt;br /&gt;
  both popular with [[Fishing|anglers]].&lt;br /&gt;
* '''A firepit''' at the heart of the park.&lt;br /&gt;
* '''[[The Tacklebox]]''', a fishing-supply hut tucked away in the park&lt;br /&gt;
  itself, for those who arrive without their gear.&lt;br /&gt;
&lt;br /&gt;
Just outside the park, in the surrounding [[Eastvine]] district, '''[[The&lt;br /&gt;
Tea Room]]''' offers a quiet drink for those wanting to extend a&lt;br /&gt;
relaxing afternoon.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[The Tacklebox]]&lt;br /&gt;
* [[The Tea Room]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Thrace City]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Ellamere_Park&amp;diff=4974</id>
		<title>Ellamere Park</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Ellamere_Park&amp;diff=4974"/>
		<updated>2026-05-22T05:01:57Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Ellamere Park (was on the wanted-pages list with 3 inbound links)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ellamere Park''' is a lovely, well-kept green space in the Eastvine&lt;br /&gt;
district of [[Thrace City]], surrounded on all four sides by upper-class&lt;br /&gt;
housing. It was named after Ellamere, a sorceror and former mayor of&lt;br /&gt;
Thrace. Its lawns, young trees, and neatly arranged flower beds suggest&lt;br /&gt;
it is tended by a full-time staff &amp;amp;mdash; a pleasant spot to sit and&lt;br /&gt;
enjoy the day.&lt;br /&gt;
&lt;br /&gt;
The park's central firepit is sometimes lit, sometimes cold. The bonfire,&lt;br /&gt;
when it burns, is a popular gathering point.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
* '''Two ponds''' &amp;amp;mdash; one to the north and one to the south &amp;amp;mdash;&lt;br /&gt;
  both popular with [[Fishing|anglers]].&lt;br /&gt;
* '''A firepit''' at the heart of the park.&lt;br /&gt;
* '''[[The Tacklebox]]''', a fishing-supply hut tucked away in the park&lt;br /&gt;
  itself, for those who arrive without their gear.&lt;br /&gt;
&lt;br /&gt;
Just outside the park, in the surrounding Eastvine district, '''[[The&lt;br /&gt;
Tea Room]]''' offers a quiet drink for those wanting to extend a&lt;br /&gt;
relaxing afternoon.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Thrace City]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[The Tacklebox]]&lt;br /&gt;
* [[The Tea Room]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Thrace City]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Category:Pages_to_be_moved&amp;diff=4973</id>
		<title>Category:Pages to be moved</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Category:Pages_to_be_moved&amp;diff=4973"/>
		<updated>2026-05-22T04:48:46Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Category:Pages_to_be_merged&amp;diff=4972</id>
		<title>Category:Pages to be merged</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Category:Pages_to_be_merged&amp;diff=4972"/>
		<updated>2026-05-22T04:48:36Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Category:Cleanup&amp;diff=4971</id>
		<title>Category:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Category:Cleanup&amp;diff=4971"/>
		<updated>2026-05-22T04:48:20Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Category:Candidates_for_speedy_deletion&amp;diff=4970</id>
		<title>Category:Candidates for speedy deletion</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Category:Candidates_for_speedy_deletion&amp;diff=4970"/>
		<updated>2026-05-22T04:48:04Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Negelem&amp;diff=4969</id>
		<title>Negelem</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Negelem&amp;diff=4969"/>
		<updated>2026-05-22T04:44:36Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Create page for Negelem the Grand Elementalist (was on the wanted-pages list with 5 inbound links)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Negelem the Grand Elementalist''' is an ancient gnome who can be found&lt;br /&gt;
in the courtyard of the [[Thracian Museum|Museum of Natural History]] in&lt;br /&gt;
[[Thrace]], where he offers his magical services to those who seek to&lt;br /&gt;
strengthen their gear.&lt;br /&gt;
&lt;br /&gt;
Long velvet robes of dusky indigo, golden stars, a pointed wizard's hat,&lt;br /&gt;
and a great snow-white beard mark him at a glance. He gives the impression&lt;br /&gt;
of someone who has been doing this for a very, very long time, and has&lt;br /&gt;
not entirely lost his sense of humour about it.&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&lt;br /&gt;
Negelem is best known for his work with [[elemental enchanting]]. Through&lt;br /&gt;
his craft, he is able to imbue suitable pieces of armor with resistance&lt;br /&gt;
against the four elements &amp;amp;mdash; '''fire''', '''ice''', '''thunder''',&lt;br /&gt;
and '''earth''' &amp;amp;mdash; using powerful [[Greater elemental stone|greater&lt;br /&gt;
elemental stones]] he can also combine for you from their lesser&lt;br /&gt;
components.&lt;br /&gt;
&lt;br /&gt;
When he is present, Negelem also extends the catalogue available through&lt;br /&gt;
the [[Transmogrify command|transmogrify]] system &amp;amp;mdash; adventurers who&lt;br /&gt;
consult him while transmogrifying will find more options than they would&lt;br /&gt;
elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Talking to him ==&lt;br /&gt;
&lt;br /&gt;
Negelem is happy to be asked about his work. Try asking him about&lt;br /&gt;
'''elemental stones''' or '''elemental enchanting''' to hear him explain&lt;br /&gt;
the process in his own words. He has opinions on other subjects too, if&lt;br /&gt;
you're curious.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Elemental enchanting]]&lt;br /&gt;
* [[Greater elemental stone]]&lt;br /&gt;
* [[Transmogrification]]&lt;br /&gt;
* [[Transmogrify command]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=MediaWiki:Sidebar&amp;diff=4879</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=MediaWiki:Sidebar&amp;diff=4879"/>
		<updated>2026-03-01T21:10:30Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Threshold&lt;br /&gt;
** newbies|Newbie information&lt;br /&gt;
** https://stats.uptimerobot.com/3KRx6smRV9|Game Status&lt;br /&gt;
** how to connect|Get Connected&lt;br /&gt;
** events_calendar|Events Calendar&lt;br /&gt;
** Category:Commands|Commands&lt;br /&gt;
** Terms_and_acronyms|Terms and Acronyms&lt;br /&gt;
* Utilities&lt;br /&gt;
** https://www.thresholdrpg.com/threshtime/|Time converter&lt;br /&gt;
** https://mud.gesslar.dev/|Mudlet extensions&lt;br /&gt;
** https://bloodjewel-calculator.gesslar.io/|Bloodjewel calculator&lt;br /&gt;
* Voting&lt;br /&gt;
** http://www.mudverse.com/?p=vote&amp;amp;listing_id=516|Vote for us at MudVerse!&lt;br /&gt;
* Social&lt;br /&gt;
** https://discord.gg/0rDwGcIiYEueqon1|Discord&lt;br /&gt;
** https://www.facebook.com/thresholdrpg|Facebook&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Special:WantedPages|Contribute to the Wiki!&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=MediaWiki:Sidebar&amp;diff=4878</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=MediaWiki:Sidebar&amp;diff=4878"/>
		<updated>2026-03-01T21:08:07Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Threshold&lt;br /&gt;
** newbies|Newbie information&lt;br /&gt;
** https://stats.uptimerobot.com/3KRx6smRV9|Game Status&lt;br /&gt;
** how to connect|Get Connected&lt;br /&gt;
** events_calendar|Events Calendar&lt;br /&gt;
** Category:Commands|Commands&lt;br /&gt;
** Terms_and_acronyms|Terms and Acronyms&lt;br /&gt;
* Utilities&lt;br /&gt;
** https://www.thresholdrpg.com/threshtime/|Time converter&lt;br /&gt;
** https://mud.gesslar.dev/|Mudlet extensions&lt;br /&gt;
** https://mud.gesslar.io/bloodjewel-calculator|Bloodjewel calculator&lt;br /&gt;
* Voting&lt;br /&gt;
** http://www.mudverse.com/?p=vote&amp;amp;listing_id=516|Vote for us at MudVerse!&lt;br /&gt;
* Social&lt;br /&gt;
** https://discord.gg/0rDwGcIiYEueqon1|Discord&lt;br /&gt;
** https://www.facebook.com/thresholdrpg|Facebook&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Special:WantedPages|Contribute to the Wiki!&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4757</id>
		<title>Template:Admonition</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4757"/>
		<updated>2025-02-06T23:24:46Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-left: 4px solid {{#switch: {{{type|note}}}|note=#448aff|warning=#ff9100|tip=#00bfa5|important=#ff1744|stop=#ff0000|#default=#448aff}}; background: #444444; margin: 1em 0; border-radius: 3px; width: {{{width|100%}}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{#switch: {{{type|note}}}|note=#448aff33|warning=#ff910033|tip=#00bfa533|important=#ff174433|stop=#ff000033|#default=#448aff33}}; padding: 8px 12px; font-weight: bold; color: #ffffff;&amp;quot;&amp;gt;{{#switch: {{{type|note}}}|note=📝|warning=⚠️|tip=💡|important=❗|stop=🛑|#default=📝}} {{{title|{{#switch: {{{type|note}}}|note=Note|warning=Warning|tip=Tip|important=Important|stop=STOP|#default=Note}}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px; color: #ffffff;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
Create admonition boxes with different styles.&lt;br /&gt;
&lt;br /&gt;
=== Basic Usage ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Admonition|Your message here}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== With Type ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Admonition|type=warning|Your warning message}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== With Custom Title ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Admonition|type=tip|title=Pro Tip!|Your tip message}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== With Custom Width ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Admonition|width=50%|Your message here}}&lt;br /&gt;
{{Admonition|type=warning|width=75%|Your warning message}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Types Available ===&lt;br /&gt;
* note (default) - For general information&lt;br /&gt;
* warning - For cautionary notes&lt;br /&gt;
* tip - For helpful tips&lt;br /&gt;
* important - For crucial information&lt;br /&gt;
* stop - For breaking changes or critical warnings&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
* type - The type of admonition (optional, defaults to &amp;quot;note&amp;quot;)&lt;br /&gt;
* title - Custom title (optional, defaults based on type)&lt;br /&gt;
* width - Custom width (optional, defaults to &amp;quot;100%&amp;quot;)&lt;br /&gt;
* message - The main content (required)&lt;br /&gt;
&lt;br /&gt;
=== Live Examples ===&lt;br /&gt;
{{Admonition|This is a default note at full width.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|width=50%|This is a note at 50% width.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=warning|width=75%|This is a warning message at 75% width.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=stop|width=60%|This feature is being removed in the next version. Do not use it for new development.}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4756</id>
		<title>Template:Admonition</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4756"/>
		<updated>2025-02-06T06:53:42Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-radius: 4px; border-left: 4px solid {{#switch: {{{type|note}}}|note=#448aff|warning=#ff9100|tip=#00bfa5|important=#ff1744|#default=#448aff}}; background: #444444; margin: 1em 0; border-radius: 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: {{#switch: {{{type|note}}}|note=#448aff33|warning=#ff910033|tip=#00bfa533|important=#ff174433|#default=#448aff33}}; padding: 8px 12px; font-weight: bold;&amp;quot;&amp;gt;{{#switch: {{{type|note}}}|note=📝|warning=⚠️|tip=💡|important=❗|#default=📝}} {{{title|{{#switch: {{{type|note}}}|note=Note|warning=Warning|tip=Tip|important=Important|#default=Note}}}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 12px;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template creates admonition boxes (highlighted message boxes) with different styles based on type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Admonition|type=TYPE|text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Admonition|type=TYPE|title=CUSTOM TITLE|text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Available Types ===&lt;br /&gt;
* note (default) - For general information&lt;br /&gt;
* warning - For warning messages&lt;br /&gt;
* tip - For helpful tips&lt;br /&gt;
* important - For crucial information&lt;br /&gt;
* info - For additional information&lt;br /&gt;
* question - For questions or FAQs&lt;br /&gt;
* caution - For careful consideration&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|This is a default note.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=warning|This is a warning message.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=important|This is important information.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=info|This is additional information.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=question|Have you considered this?}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=caution|Proceed with caution.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Live Examples ===&lt;br /&gt;
{{Admonition|This is a default note.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=warning|This is a warning message.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4755</id>
		<title>Template:Admonition</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4755"/>
		<updated>2025-02-06T06:44:13Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| style=&amp;quot;margin: 1.5em 0; padding: 0; border-left: 4px solid {{#switch: {{{type|note}}}&lt;br /&gt;
  | note = #448aff&lt;br /&gt;
  | warning = #ff9100&lt;br /&gt;
  | tip = #00bfa5&lt;br /&gt;
  | important = #ff1744&lt;br /&gt;
  | info = #2196f3&lt;br /&gt;
  | question = #9c27b0&lt;br /&gt;
  | caution = #ff5722&lt;br /&gt;
  | #default = #448aff&lt;br /&gt;
}}; background-color: #f8f9fa; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px 12px; background-color: {{#switch: {{{type|note}}}&lt;br /&gt;
  | note = #448aff15&lt;br /&gt;
  | warning = #ff910015&lt;br /&gt;
  | tip = #00bfa515&lt;br /&gt;
  | important = #ff174415&lt;br /&gt;
  | info = #2196f315&lt;br /&gt;
  | question = #9c27b015&lt;br /&gt;
  | caution = #ff572215&lt;br /&gt;
  | #default = #448aff15&lt;br /&gt;
}}; font-weight: bold;&amp;quot; | {{#switch: {{{type|note}}}&lt;br /&gt;
  | note = 📝&lt;br /&gt;
  | warning = ⚠️&lt;br /&gt;
  | tip = 💡&lt;br /&gt;
  | important = ❗&lt;br /&gt;
  | info = ℹ️&lt;br /&gt;
  | question = ❓&lt;br /&gt;
  | caution = 🚧&lt;br /&gt;
  | #default = 📝&lt;br /&gt;
}} {{{title|{{#switch: {{{type|note}}}&lt;br /&gt;
  | note = Note&lt;br /&gt;
  | warning = Warning&lt;br /&gt;
  | tip = Tip&lt;br /&gt;
  | important = Important&lt;br /&gt;
  | info = Info&lt;br /&gt;
  | question = Question&lt;br /&gt;
  | caution = Caution&lt;br /&gt;
  | #default = Note&lt;br /&gt;
}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 12px;&amp;quot; | {{{1}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template creates admonition boxes (highlighted message boxes) with different styles based on type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Admonition|type=TYPE|text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Admonition|type=TYPE|title=CUSTOM TITLE|text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Available Types ===&lt;br /&gt;
* note (default) - For general information&lt;br /&gt;
* warning - For warning messages&lt;br /&gt;
* tip - For helpful tips&lt;br /&gt;
* important - For crucial information&lt;br /&gt;
* info - For additional information&lt;br /&gt;
* question - For questions or FAQs&lt;br /&gt;
* caution - For careful consideration&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|This is a default note.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=warning|This is a warning message.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=important|This is important information.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=info|This is additional information.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=question|Have you considered this?}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Admonition|type=caution|Proceed with caution.}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Live Examples ===&lt;br /&gt;
{{Admonition|This is a default note.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=warning|This is a warning message.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4754</id>
		<title>Template:Admonition</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:Admonition&amp;diff=4754"/>
		<updated>2025-02-06T06:32:43Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{#switch: {{{type|note}}}   | note = {{#vardefine: icon|📝}}{{#vardefine: color|#448aff}}{{#vardefine: title|Note}}   | warning = {{#vardefine: icon|⚠️}}{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{type|note}}}&lt;br /&gt;
  | note = {{#vardefine: icon|📝}}{{#vardefine: color|#448aff}}{{#vardefine: title|Note}}&lt;br /&gt;
  | warning = {{#vardefine: icon|⚠️}}{{#vardefine: color|#ff9100}}{{#vardefine: title|Warning}}&lt;br /&gt;
  | tip = {{#vardefine: icon|💡}}{{#vardefine: color|#00bfa5}}{{#vardefine: title|Tip}}&lt;br /&gt;
  | important = {{#vardefine: icon|❗}}{{#vardefine: color|#ff1744}}{{#vardefine: title|Important}}&lt;br /&gt;
  | info = {{#vardefine: icon|ℹ️}}{{#vardefine: color|#2196f3}}{{#vardefine: title|Info}}&lt;br /&gt;
  | question = {{#vardefine: icon|❓}}{{#vardefine: color|#9c27b0}}{{#vardefine: title|Question}}&lt;br /&gt;
  | caution = {{#vardefine: icon|🚧}}{{#vardefine: color|#ff5722}}{{#vardefine: title|Caution}}&lt;br /&gt;
}}&lt;br /&gt;
{| style=&amp;quot;margin: 1.5em 0; padding: 0; border-left: 4px solid {{#var: color}}; background-color: #f8f9fa; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding: 8px 12px; background-color: {{#var: color}}15; font-weight: bold;&amp;quot; | {{#var: icon}} {{{title|{{#var: title}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 12px;&amp;quot; | {{{1}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template creates admonition boxes (highlighted message boxes) with different styles based on type.&lt;br /&gt;
&lt;br /&gt;
=== Syntax ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Admonition|type=TYPE|text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Admonition|type=TYPE|title=CUSTOM TITLE|text}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Available Types ===&lt;br /&gt;
* note (default) - For general information&lt;br /&gt;
* warning - For warning messages&lt;br /&gt;
* tip - For helpful tips&lt;br /&gt;
* important - For crucial information&lt;br /&gt;
* info - For additional information&lt;br /&gt;
* question - For questions or FAQs&lt;br /&gt;
* caution - For careful consideration&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Admonition|This is a default note.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=warning|This is a warning message.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=important|This is important information.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=info|This is additional information.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=question|Have you considered this?}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=caution|Proceed with caution.}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Live Examples ===&lt;br /&gt;
{{Admonition|This is a default note.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=warning|This is a warning message.}}&lt;br /&gt;
&lt;br /&gt;
{{Admonition|type=tip|title=Pro Tip!|This is a custom-titled tip.}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=MUD_clients&amp;diff=4716</id>
		<title>MUD clients</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=MUD_clients&amp;diff=4716"/>
		<updated>2024-08-07T18:16:20Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: Blowtorch is dead. RIP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A MUD Client is a program you download to play [[Threshold]]. There are MUD clients for PC/Windows, Mac, Linux, Android, and iOS.&lt;br /&gt;
&lt;br /&gt;
If you want to jump right in to playing Threshold without downloading anything, you can use our web client right in your web browser by visiting http://play.thresholdrpg.com/ &lt;br /&gt;
&lt;br /&gt;
==Most Popular MUD Client==&lt;br /&gt;
&lt;br /&gt;
You can see some common configuration settings by visiting the '''[[Mudlet]]''' article and install the '''[[Mudlet gui]]'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Platform !! License !! Website&lt;br /&gt;
|-&lt;br /&gt;
| [[Mudlet]] || Windows, Mac, Linux, Chromebook || Free || http://www.mudlet.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Server Information==&lt;br /&gt;
To connect with a MUD client, you will require the connection information listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Server Name !! IP Address !! Port&lt;br /&gt;
|-&lt;br /&gt;
| thresholdrpg.com || 35.160.129.187 || 3333&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Most Popular Mobile Clients==&lt;br /&gt;
&lt;br /&gt;
Threshold is playable on mobile devices as well!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Platform !! License !! Website&lt;br /&gt;
|-&lt;br /&gt;
| [[Mudrammer]] || iOS || Free || https://itunes.apple.com/ca/app/mudrammer-a-modern-mud-client/id597157072&lt;br /&gt;
|-&lt;br /&gt;
| [[DuckClient]] || Chrome (Chromebook) || Free || https://chrome.google.com/webstore/detail/duckclient/ghdjfcifcempcjefhonfpafmpelnmkho?hl=en&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other MUD Client Options==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Platform !! License !! Website&lt;br /&gt;
|-&lt;br /&gt;
| [[BeipMU]] || Windows || Free || Windows Store&lt;br /&gt;
|-&lt;br /&gt;
| [[MUSHclient]] || Windows || Free || http://www.gammon.com.au/mushclient/mushclient.htm&lt;br /&gt;
|-&lt;br /&gt;
| [[CMUD]] || Windows || Free/Shareware || http://www.zuggsoft.com/index.php?p=cmud&lt;br /&gt;
|-&lt;br /&gt;
| [[TinTin++]] || Linux || Free || http://tintin.sourceforge.net/download.php&lt;br /&gt;
|-&lt;br /&gt;
| [[WinTin++]] || Windows || Free || http://tintin.sourceforge.net/download.php&lt;br /&gt;
|-&lt;br /&gt;
| [[Savitar]] || Mac || Shareware || http://www.heynow.com/Savitar/&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlantis]] || Mac || Free || https://www.riverdark.net/atlantis/&lt;br /&gt;
|-&lt;br /&gt;
| [[Gypsum]] || Mac, Linux || Free || http://rosuav.github.io/Gypsum/INSTALL&lt;br /&gt;
|-&lt;br /&gt;
| [[Mukluk]] || Android || Free || https://play.google.com/store/apps/details?id=com.crap.mukluk&lt;br /&gt;
|-&lt;br /&gt;
| [[Pocketmud PRO]] || iOS || Not Free || https://itunes.apple.com/ca/app/pocket-mud-pro/id511678455&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[category:clients]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Loyalty&amp;diff=4702</id>
		<title>Loyalty</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Loyalty&amp;diff=4702"/>
		<updated>2024-06-03T03:51:35Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: fixing description of Double XP token to Bonus XP token&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once per day, a new loyalty reward becomes available. You may claim this reward by visiting [[Lady Peania]] near the castle of [[King Borgia]] or [[Subtribune Ola]] near the palace of [[Emperor Rendel]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:black; color: limegreen; text-align: right; font-weight: bold;&amp;quot;&lt;br /&gt;
| *1&lt;br /&gt;
| *2 &lt;br /&gt;
| *3 &lt;br /&gt;
| *4&lt;br /&gt;
| *5&lt;br /&gt;
|- style=&amp;quot;background:silver; color: black; text-align: center;&amp;quot;&lt;br /&gt;
| 1h Bonus XP token&lt;br /&gt;
| 5 orb &lt;br /&gt;
| Meal &lt;br /&gt;
| Potion Triple Pack (hp/sp/ep) &lt;br /&gt;
| 2,000 Allegiance&lt;br /&gt;
|- style=&amp;quot;background:black; color: limegreen; text-align: right; font-weight: bold;&amp;quot;&lt;br /&gt;
| *6 &lt;br /&gt;
| *7&lt;br /&gt;
| *8 &lt;br /&gt;
| 9 &lt;br /&gt;
| *10&lt;br /&gt;
|- style=&amp;quot;background:silver; color: black; text-align: center;&amp;quot;&lt;br /&gt;
| 5 Thunder Stones &lt;br /&gt;
| 5 Acumen &lt;br /&gt;
| 1h Bonus Yield token &lt;br /&gt;
| Resource Gathering Pet &lt;br /&gt;
| Potion Triple Pack (hp/sp/ep)&lt;br /&gt;
|- style=&amp;quot;background:black; color: limegreen; text-align: right; font-weight: bold;&amp;quot;&lt;br /&gt;
| *11&lt;br /&gt;
| *12 &lt;br /&gt;
| *13&lt;br /&gt;
| *14 &lt;br /&gt;
| *15&lt;br /&gt;
|- style=&amp;quot;background:silver; color: black; text-align: center;&amp;quot;&lt;br /&gt;
| Relic &lt;br /&gt;
| 5 Ice Stones &lt;br /&gt;
| Potion Triple Pack (hp/sp/ep) &lt;br /&gt;
| Meal &lt;br /&gt;
| 5 Acumen&lt;br /&gt;
|- style=&amp;quot;background:black; color: limegreen; text-align: right; font-weight: bold;&amp;quot;&lt;br /&gt;
| 16 &lt;br /&gt;
| *17 &lt;br /&gt;
| *18 &lt;br /&gt;
| *19 &lt;br /&gt;
| *20&lt;br /&gt;
|- style=&amp;quot;background:silver; color: black; text-align: center;&amp;quot;&lt;br /&gt;
| Wand &lt;br /&gt;
| 1h Bonus Yield token &lt;br /&gt;
| 5 Fire Stones &lt;br /&gt;
| 1h Bonus XP token&lt;br /&gt;
| Potion Triple Pack (hp/sp/ep)&lt;br /&gt;
|- style=&amp;quot;background:black; color: limegreen; text-align: right; font-weight: bold;&amp;quot;&lt;br /&gt;
| *21&lt;br /&gt;
| *22 &lt;br /&gt;
| *23&lt;br /&gt;
| *24 &lt;br /&gt;
| *25&lt;br /&gt;
|- style=&amp;quot;background:silver; color: black; text-align: center;&amp;quot;&lt;br /&gt;
| 5% XP to next level &lt;br /&gt;
| 5,000 Allegiance &lt;br /&gt;
| Potion Triple Pack (hp/sp/ep) &lt;br /&gt;
| 5 Earth Stones &lt;br /&gt;
| Relic&lt;br /&gt;
|- style=&amp;quot;background:black; color: limegreen; text-align: right; font-weight: bold;&amp;quot;&lt;br /&gt;
| 26 &lt;br /&gt;
| *27 &lt;br /&gt;
| 28 &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;color:teal; text-align: center;&amp;quot; | Remaining days of the month&lt;br /&gt;
|- style=&amp;quot;background:silver; color: black; text-align: center;&amp;quot;&lt;br /&gt;
| Resource Gathering Pet &lt;br /&gt;
| Meal &lt;br /&gt;
| 1 Week Forgiveness &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1 Fire Stone, 1 Earth Stone, 1 Thunder Stone, 1 Ice stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Notes==&lt;br /&gt;
* The specified rewards are granted on the day of the month shown. For days exceeding 28, the reward is one of each elemental stone.&lt;br /&gt;
* Tokens are invokable items that grant the bonus for the period described. &lt;br /&gt;
* [[Forgiveness]] is the same as a boon, but possesses an expiration date.&lt;br /&gt;
* Elemental stones go directly to special inventory.&lt;br /&gt;
* Consumables may not be stored.&lt;br /&gt;
* Members of the King's Court are eligible to crit noted (*) loyalty rewards.&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=MediaWiki:Sidebar&amp;diff=4673</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=MediaWiki:Sidebar&amp;diff=4673"/>
		<updated>2024-04-30T22:34:45Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Threshold&lt;br /&gt;
** newbies|Newbie information&lt;br /&gt;
** https://stats.uptimerobot.com/3KRx6smRV9|Game Status&lt;br /&gt;
** how to connect|Get Connected&lt;br /&gt;
** events_calendar|Events Calendar&lt;br /&gt;
** Category:Commands|Commands&lt;br /&gt;
** Terms_and_acronyms|Terms and Acronyms&lt;br /&gt;
* Utilities&lt;br /&gt;
** https://www.thresholdrpg.com/threshtime/|Time converter&lt;br /&gt;
** https://mud.gesslar.dev/|Mudlet extensions&lt;br /&gt;
** https://mud.gesslar.dev/bloodjewel_calculator|Bloodjewel calculator&lt;br /&gt;
* Voting&lt;br /&gt;
** http://www.mudverse.com/?p=vote&amp;amp;listing_id=516|Vote for us at MudVerse!&lt;br /&gt;
* Social&lt;br /&gt;
** https://discord.gg/0rDwGcIiYEueqon1|Discord&lt;br /&gt;
** https://www.facebook.com/thresholdrpg|Facebook&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Special:WantedPages|Contribute to the Wiki!&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Valid_kill&amp;diff=4666</id>
		<title>Valid kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Valid_kill&amp;diff=4666"/>
		<updated>2024-04-21T17:20:03Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A valid kill is what determines several things about the rewards you receive when you kill a monster. Such rewards include coin, the value of loot drops, food drops, bonuses to XP, and XP split.&lt;br /&gt;
&lt;br /&gt;
The baseline that Threshold uses for judging whether a kill is valid is whether the player is 4 or fewer levels higher than the level of the monster. This varies, however, from area  o area and monster to monster as many areas are generally bracketed by a level range and the max level is applied to all monsters of that area so as not to invalidate some of the  weaker monsters, requiring you to cherry pick only the higher level monsters.&lt;br /&gt;
&lt;br /&gt;
A kill could become invalid if any participants in the fight exceed the maximum level of the monster.&lt;br /&gt;
&lt;br /&gt;
You may still get XP and coin from a lower level kill, but you will not receive bonuses, nor will XP split be invoked. The value from loot drops will similarly be reduced. Both XP and coin drops/values are diminished based on the difference in level between the player and the monster.&lt;br /&gt;
&lt;br /&gt;
The following constitutes an inexhaustive list of elements that do not get applied for an invalid kill:&lt;br /&gt;
&lt;br /&gt;
* [[Acumen Jublilee]] (toggle)&lt;br /&gt;
* Automatic tithe rewards (help favor)&lt;br /&gt;
* Bloodoath Kills (toggle)&lt;br /&gt;
* Bonuses to XP (AGEC bonus)&lt;br /&gt;
* Bonuses to XP (buffs)&lt;br /&gt;
* Bonuses to XP (lodge cartouche zenith)&lt;br /&gt;
* Clan Honor (toggle)&lt;br /&gt;
* Coin Bonus (toggle)&lt;br /&gt;
* Double XP (toggle)&lt;br /&gt;
* Faithful Allegiance (toggle)&lt;br /&gt;
* Maelstrom Grind Event (toggle)&lt;br /&gt;
* XP as Clan Dominance&lt;br /&gt;
* XP Split (all)&lt;br /&gt;
* [[World drop]]&lt;br /&gt;
&lt;br /&gt;
It should be noted that there exists a mechanic for players of level 26 or higher that ignores the baseline 4 level cap on valid kills as it applies to monsters that are also level 26 and above. With few exceptions, if you are level 26 or higher and the monster is also level 26 or higher, then the kill will count as valid. This mechanic exists due to the lower number of available zones for higher levels. As more higher level areas open up, this mechanic will be reviewed and narrowed.&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=World_drop&amp;diff=4665</id>
		<title>World drop</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=World_drop&amp;diff=4665"/>
		<updated>2024-04-21T17:17:01Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The world drop system is a mechanism by which random loot drops off kills no matter where you are in the game. The loot could be potions, magical scrolls, [[Battle cards]], all sorts of different rewards.&lt;br /&gt;
&lt;br /&gt;
These drops are in addition to what may drop from a monster's [[loot table]], or a specific region's [[Zone drop]] table.&lt;br /&gt;
&lt;br /&gt;
== Drop rules ==&lt;br /&gt;
There are a few rules governing how drops will be awarded. &lt;br /&gt;
* World drops will not drop off critters&lt;br /&gt;
* You must be within an [[Valid kill|acceptable level range]] of the monster's level&lt;br /&gt;
&lt;br /&gt;
==Contributing Factors==&lt;br /&gt;
A player's world-drop chances is influenced by several factors, including his luck stat, his personal world drop bonus buffs, whether his [[lodges|lodge]] has grace, and other factors beyond his control.&lt;br /&gt;
&lt;br /&gt;
 BASE% + (max(0, luck - 15) / 5) + CARTOUCHE_GRACE_BONUS% + BONUS_WORLD_DROP_TOGGLE% + PLAYER_WORLD_DROP_BUFF%&lt;br /&gt;
&lt;br /&gt;
A monster that is considered a boss has twice as high a &amp;lt;code&amp;gt;BASE%&amp;lt;/code&amp;gt; than regular monsters.&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Lodges&amp;diff=4654</id>
		<title>Lodges</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Lodges&amp;diff=4654"/>
		<updated>2024-04-17T18:53:18Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: /* Leaving a Lodge */ updating leaving rejoin penalty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lodges of Primordiax number three in total and each are devoted to a specific ideology that governs the nature of their special abilities. The three lodges are&lt;br /&gt;
&lt;br /&gt;
* [[Badger lodge]]&lt;br /&gt;
* [[Crow lodge]]&lt;br /&gt;
* [[Otter lodge]]&lt;br /&gt;
&lt;br /&gt;
== Joining a Lodge ==&lt;br /&gt;
Joining a lodge is available once you reach level 5/5. You must be 5/5 or higher. You may not be 4/5 or 5/4. Each level, player and guild, must be 5 or higher. Seek out the Lodge you desire to join and sign up! There are no dues and probably no secret handshake. But if there were, it wouldn't be a secret if we were to put it here 😉&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
When you join a lodge, you are lodge level 1. The currency for advancing your your lodge level is [[Kingdom allegiance|Kingdom Allegiance]] (KA). KA is rewarded by donating natural resources and task vouchers, themselves rewarded by completing city tasks, to the city to which you have sworn fealty. Using the lodge command, you can see how much KA you have as well as how much you need in order to advance to a new Lodge Level.&lt;br /&gt;
&lt;br /&gt;
== Lodge Points ==&lt;br /&gt;
When you join a lodge, you are granted 1 lodge point. Lodge points can be used to learn a new ability or improve an ability you have already learned. As you improve abilities, they benefit from increased functionality, power, shorter cooldowns, the specifics of which are detailed in the abilities' help files. Lodge points are gained every lodge level, so if you are Lodge Level 5, you will have accrued 5 points. Every odd lodge level (1, 3, 5, etc) you have an opportunity to spend your new lodge point by learning a new ability. What this means is that while you gain a lodge point every level, you may only learn new abilities once every 2 levels. The number of points invested in a lodge ability, and therefore its power, is shown when you use the lodge command.&lt;br /&gt;
&lt;br /&gt;
== Cartouches ==&lt;br /&gt;
Each lodge has a cartouche which they can power up by submitting completed city tasks to city task masters. It will require a number of completed tasks for a cartouche to reach its zenith of power. A cartouche which has reached its zenith empowers the lodge by effectively increasing all abilities as if the lodge members had +1 point invested in that ability. Cartouches reset at 6AM ET.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
Some lodge powers offer new options depending upon your lodge level. It should be said that cartouche zenith does not allow you to be able to use more advanced versions of an ability, rather, you are simply more effective/powerful/etc with that ability.&lt;br /&gt;
&lt;br /&gt;
== Leaving a Lodge ==&lt;br /&gt;
You are, of course, not forced to remain with your lodge. However, should you choose to depart, the following effects will be applied:&lt;br /&gt;
&lt;br /&gt;
* You will lose all the abilities you learned while in the lodge. &lt;br /&gt;
* Your lodge points bought via registration will be preserved. &lt;br /&gt;
* You will lose your stat benefits from the lodge you've left. &lt;br /&gt;
* You may not join any Lodge for one real life week.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lodges]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Weapon_types&amp;diff=4650</id>
		<title>Weapon types</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Weapon_types&amp;diff=4650"/>
		<updated>2024-04-08T03:51:49Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: /* Handedness */ fixing typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Types ==&lt;br /&gt;
A weapon type is a broad classification that is generally the damage type it inflicts when striking. Certain guilds are prevented from wielding any weapon of a type of weapon. For example, clerics cannot wield bladed weapons, which are of the types cutting and thrusting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Types&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|blunt&lt;br /&gt;
|-&lt;br /&gt;
|cutting&lt;br /&gt;
|-&lt;br /&gt;
|flexible&lt;br /&gt;
|-&lt;br /&gt;
|missile&lt;br /&gt;
|-&lt;br /&gt;
|thrusting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sub-types ==&lt;br /&gt;
Weapon sub-types are a more specific classification.&lt;br /&gt;
&lt;br /&gt;
=== Handedness ===&lt;br /&gt;
&lt;br /&gt;
* All one-handed weapons are able to be wielded in either hand and permit dual-wielding, or a held item if the weapon is wielded in the primary hand&lt;br /&gt;
* All two-handed weapons prevent wielding a second weapon, equipping a shield, or a held item&lt;br /&gt;
* A main-hand weapon is a weapon that can only be wielded in the primary hand. This sub-type always permits a shield or a held item to be equipped, and often may include allowing a second weapon. Ordinarily, it is small main-handed weapons that permit a second weapon, however, as medium and large would be too unwieldy.&lt;br /&gt;
&lt;br /&gt;
The table below provides ''general'' weapon intentions by weapon sub-types. Some artifact weapons or special weapons may violate these, but this is uncommon.&lt;br /&gt;
&lt;br /&gt;
You can determine much about a weapon's capabilities and how it may be used by using the {{Mud|ooc}} command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Sub-types&lt;br /&gt;
!Sub-type&lt;br /&gt;
!1H&lt;br /&gt;
!MH&lt;br /&gt;
!2H&lt;br /&gt;
!2nd Weapon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Axe - Hand&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Axe - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Axe - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bostick&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|Bostick special attacks do not proc when offwielded&lt;br /&gt;
|-&lt;br /&gt;
|Cudgel - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cudgel - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Javelin&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katar&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|Only if the second weapon is also a katar&lt;br /&gt;
|-&lt;br /&gt;
|Knife&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sickle&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Some staffs do not proc special attacks based on the guild of the wielder&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wand&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whip - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whip - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Weapon_types&amp;diff=4649</id>
		<title>Weapon types</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Weapon_types&amp;diff=4649"/>
		<updated>2024-04-08T03:50:53Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Types ==&lt;br /&gt;
A weapon type is a broad classification that is generally the damage type it inflicts when striking. Certain guilds are prevented from wielding any weapon of a type of weapon. For example, clerics cannot wield bladed weapons, which are of the types cutting and thrusting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Types&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|blunt&lt;br /&gt;
|-&lt;br /&gt;
|cutting&lt;br /&gt;
|-&lt;br /&gt;
|flexible&lt;br /&gt;
|-&lt;br /&gt;
|missile&lt;br /&gt;
|-&lt;br /&gt;
|thrusting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sub-types ==&lt;br /&gt;
Weapon sub-types are a more specific classification.&lt;br /&gt;
&lt;br /&gt;
=== Handedness ===&lt;br /&gt;
&lt;br /&gt;
* All one-handed weapons are able to be wielded in either hand and permit dual-wielding, or a held item if the weapon is wielded in the primary hand&lt;br /&gt;
* All two-handed weapons prevent wielding a second weapon, equipping a shield, or a held item&lt;br /&gt;
* A main-hand weapon is a weapon that can only be wielded in the primary hand. This sub-type always permits a shield or a held item to be equipped, and often may include allowing a second weapon. Ordinarily, it is small main-handed weapons that permit a second weapon, however, as medium and large would be too unwieldy.&lt;br /&gt;
&lt;br /&gt;
The table below provides ''general'' weapon intentions by weapon sub-types. Some artifact weapons or special weapons may violate these, but is is uncommon.&lt;br /&gt;
&lt;br /&gt;
You can determine much about a weapon's capabilities and how it may be used by using the {{Mud|ooc}} command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Sub-types&lt;br /&gt;
!Sub-type&lt;br /&gt;
!1H&lt;br /&gt;
!MH&lt;br /&gt;
!2H&lt;br /&gt;
!2nd Weapon&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Axe&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Axe - Hand&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Axe - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Axe - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bostick&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|Bostick special attacks do not proc when offwielded&lt;br /&gt;
|-&lt;br /&gt;
|Cudgel - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cudgel - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Javelin&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Katar&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|Only if the second weapon is also a katar&lt;br /&gt;
|-&lt;br /&gt;
|Knife&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mace - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scythe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sickle&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Staff&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|Some staffs do not proc special attacks based on the guild of the wielder&lt;br /&gt;
|-&lt;br /&gt;
|Trident&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wand&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whip&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whip - 2H&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Whip - MH&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=All_tasks&amp;diff=4641</id>
		<title>All tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=All_tasks&amp;diff=4641"/>
		<updated>2024-03-17T01:07:10Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: /* Levels 5-10 */ updating task levels for Where's the Beef&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|Tasks}}&lt;br /&gt;
&lt;br /&gt;
== City Tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1-4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Chick Magnet&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back samples of chick blood.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dust Magic Dust&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Search the corpses of brownies to find their pixie dust.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Face Off&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back gingerbread man parts.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fish Babie&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|Search for fish eggs from fish caught anywhere&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Kobold Toes&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back kobold toes specimens.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Power Puffin&lt;br /&gt;
|Thrace&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back appropriate puffin feathers from Banyee.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Royal Egging&lt;br /&gt;
|Thrace&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Search the banyee docks for pelican nests containing eggs.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Scared Stiff&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Slay skeletons at the farm south of Sable.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wild Wild East&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Search the Sunswift Plains for wild thistles.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 5-10 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Figgy Pudding&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Bring back samples of figs.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Slimed Sable&lt;br /&gt;
|Sable&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|Sample the bodies of nasty slimes.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Slimed Thrace&lt;br /&gt;
|Thrace&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|Sample the bodies of nasty slimes.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Where's the Beef&lt;br /&gt;
|Sable&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|Find some strange animals and return with samples of their flesh.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Poach This&lt;br /&gt;
|Thrace&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|Slay vile poachers in the Nyormai Forest.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pesky Pests&lt;br /&gt;
|Sable&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Test the a bontanist's pests in the fields of Kelnore. (evil only)&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Silver Showers&lt;br /&gt;
|Sable&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Test the Gamwich Rainmaker EB22-C in the fields of Kelnore. (good only)&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Spore Hard&lt;br /&gt;
|Thrace&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|Bring back spore samples from the fungoids in the Thracian Sewers.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 11-14 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Golden Acorns&lt;br /&gt;
|Sable&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|Search the Ironwoods for golden acorns.&lt;br /&gt;
|Search&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Assassins' Daggers&lt;br /&gt;
|Thrace&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|Find the assassins' dagger on Romali vagabond thieves corpse.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Squeeze the Shaman&lt;br /&gt;
|Sable&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|Find shaman amulets and return for a commission.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Groovy Grub&lt;br /&gt;
|Thrace&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|Bring back belladonnic sacs.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Poker Face&lt;br /&gt;
|Thrace&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|Search the bodies of giant hornets for intact stingers.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 15-19 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Cobra Tears&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|Collect samples of cobra eyes.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hole in my Bucket&lt;br /&gt;
|Sable&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|Search for handfuls of Everwood moss.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lobster Buffet&lt;br /&gt;
|Thrace&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|Bring back delicious lobster meats.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dying for Dye&lt;br /&gt;
|Thrace&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|Collect samples of sand dye.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wolf's Clothing&lt;br /&gt;
|Sable&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|Bring back flawless wolverine pelts.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 20+ ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City/NPC&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Dust to Dust&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Sample mist moth dusts for a local alchemist.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Flyer&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Bring back samples of giant, silver dragonfly wings.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Kicking Back&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Kick in every grimket hive you can find&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wampur Blood&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Collect samples of wampur blood for Mindrin the Mystic.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wampur Stomper&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Slay wampur for the AGEC on behalf of the King of Sable.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Humming Hummer&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Sample the remains of grimkets.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Suck It&lt;br /&gt;
|Sable&lt;br /&gt;
|26&lt;br /&gt;
|36&lt;br /&gt;
|Draw whispins into an enchanted lantern.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shredded Meat&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Thalric&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|Bury the bodies of any dead amborels you find in an evil or chaotic manner.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Respectful Disposition&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Thalric&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|Bury the bodies of any dead amborels you find in a good or orderly manner.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tasks share the same cooldown. You must pick one or the other.&lt;br /&gt;
&lt;br /&gt;
=== Level 30+ ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Beach Comber&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Cull the creatures on the West Thracian Beach.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Little Pricks&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Sample some mosquito stingers&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Puff Puff&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Collect samples of puffer fish spines.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine Shower&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Cull the creatures of The Sanguine Isle&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Scrubbing Bubbles&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Test an alchemical powder on any blob.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Suffer No Wrath&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Slay a Wrathful Beast&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|WItchy Woman&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Find evidence of magic findings on witch corpses.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion Tasks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Min Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrimage&lt;br /&gt;
|5&lt;br /&gt;
|Appease the deities of the Aether... again.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shriner's Duty&lt;br /&gt;
|5&lt;br /&gt;
|Clean up the Shrine of the Aether.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Defense of Faith&lt;br /&gt;
|15&lt;br /&gt;
|Check on the status of the Obelisks.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Tasks]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Substitution_tokens&amp;diff=4637</id>
		<title>Substitution tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Substitution_tokens&amp;diff=4637"/>
		<updated>2024-03-11T01:29:44Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: fixing wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Substitution tokens]] are used in a variety of player-submitted content such as autoloads, signature items, etc. They are English-language specific and are used to be automatically replaced by the English words that they represent.&lt;br /&gt;
&lt;br /&gt;
When submitting proposals for autoload clothing items, autoload weapons, etc, you will be expected to provide substitution tokens in place of things like your name, your item name, gendered pronouns, etc.&lt;br /&gt;
&lt;br /&gt;
== Possessive vs Objective ==&lt;br /&gt;
Be wary of the difference between possessive and objective when you want the viewer (or yourself) to see the word &amp;quot;her,&amp;quot; since both POSS/VPOSS and OBJ/VOBJ for female results in &amp;quot;her&amp;quot;. As a possessive, the meaning is that the thing belongs to or is in the possession of that individual, whereas the objective is the target of a verb.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
NAME blasts POSS with the WNAME.&lt;br /&gt;
&lt;br /&gt;
Could look like: &lt;br /&gt;
&lt;br /&gt;
King Borgia blasts her with the staff.&lt;br /&gt;
&lt;br /&gt;
Other people might see &amp;quot;your&amp;quot; and &amp;quot;you&amp;quot; depending on their perspective and whether possessive or objective substitution is used. Just be careful is all. Ask someone if you don't know.🤗&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
The following table represents the available substitution tokens and what they mean.&lt;br /&gt;
&lt;br /&gt;
''Note: For the purposes of these examples, the name King Borgia is being used as&amp;quot;You&amp;quot; and &amp;quot;Emperor Rendel&amp;quot; is being used as the target.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Substitution&lt;br /&gt;
!Your perspective&lt;br /&gt;
!Target's Perspective&lt;br /&gt;
!Room's Perspective&lt;br /&gt;
|-&lt;br /&gt;
|NAME&lt;br /&gt;
|you&lt;br /&gt;
|King Borgia&lt;br /&gt;
|King Borgia&lt;br /&gt;
|-&lt;br /&gt;
|VNAME&lt;br /&gt;
|Emperor Rendel&lt;br /&gt;
|you&lt;br /&gt;
|Emperor Rendel&lt;br /&gt;
|-&lt;br /&gt;
|POSS&lt;br /&gt;
|your&lt;br /&gt;
|his/her&lt;br /&gt;
|his/her&lt;br /&gt;
|-&lt;br /&gt;
|VPOSS&lt;br /&gt;
|his/her&lt;br /&gt;
|your&lt;br /&gt;
|his/her&lt;br /&gt;
|-&lt;br /&gt;
|SUB&lt;br /&gt;
|you&lt;br /&gt;
|he/she&lt;br /&gt;
|he/she&lt;br /&gt;
|-&lt;br /&gt;
|VSUB&lt;br /&gt;
|he/she&lt;br /&gt;
|you&lt;br /&gt;
|he/she&lt;br /&gt;
|-&lt;br /&gt;
|OBJ&lt;br /&gt;
|you&lt;br /&gt;
|him/her&lt;br /&gt;
|him/her&lt;br /&gt;
|-&lt;br /&gt;
|VOBJ&lt;br /&gt;
|him/her&lt;br /&gt;
|you&lt;br /&gt;
|him/her&lt;br /&gt;
|-&lt;br /&gt;
|WNAME&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The weapon/item's name, which is not always the short description.&lt;br /&gt;
|-&lt;br /&gt;
|SHORT&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The item's short description.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Substitution_tokens&amp;diff=4636</id>
		<title>Substitution tokens</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Substitution_tokens&amp;diff=4636"/>
		<updated>2024-03-11T01:28:38Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Substitution tokens]] are used in a variety of player-submitted content such as autoloads, signature items, etc. They are English-language specific and are used to be automatically replaced by the English words that they represent.&lt;br /&gt;
&lt;br /&gt;
When submitting proposals for autoload clothing items, autoload weapons, etc, you will be expected to provide substitution tokens in place of things like your name, your item name, gendered pronouns, etc.&lt;br /&gt;
&lt;br /&gt;
== Possessive vs Objective ==&lt;br /&gt;
Be wary of the difference between possessive and objective, when you want the viewer (or yourself) to see the word &amp;quot;her,&amp;quot; since both POSS/VPOSS and OBJ/VOBJ for female results in &amp;quot;her&amp;quot;. As a possessive, the meaning is that the thing belongs to or is in the possession of that individual, whereas the objective is the target of verb.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
NAME blasts POSS with the WNAME.&lt;br /&gt;
&lt;br /&gt;
Could look like: &lt;br /&gt;
&lt;br /&gt;
King Borgia blasts her with the staff.&lt;br /&gt;
&lt;br /&gt;
Other people might see &amp;quot;your&amp;quot; and &amp;quot;you&amp;quot; depending on their perspective and whether possessive or objective substitution is used. Just be careful is all. Ask someone if you don't know.🤗&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
The following table represents the available substitution tokens and what they mean.&lt;br /&gt;
&lt;br /&gt;
''Note: For the purposes of these examples, the name King Borgia is being used as&amp;quot;You&amp;quot; and &amp;quot;Emperor Rendel&amp;quot; is being used as the target.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Substitution&lt;br /&gt;
!Your perspective&lt;br /&gt;
!Target's Perspective&lt;br /&gt;
!Room's Perspective&lt;br /&gt;
|-&lt;br /&gt;
|NAME&lt;br /&gt;
|you&lt;br /&gt;
|King Borgia&lt;br /&gt;
|King Borgia&lt;br /&gt;
|-&lt;br /&gt;
|VNAME&lt;br /&gt;
|Emperor Rendel&lt;br /&gt;
|you&lt;br /&gt;
|Emperor Rendel&lt;br /&gt;
|-&lt;br /&gt;
|POSS&lt;br /&gt;
|your&lt;br /&gt;
|his/her&lt;br /&gt;
|his/her&lt;br /&gt;
|-&lt;br /&gt;
|VPOSS&lt;br /&gt;
|his/her&lt;br /&gt;
|your&lt;br /&gt;
|his/her&lt;br /&gt;
|-&lt;br /&gt;
|SUB&lt;br /&gt;
|you&lt;br /&gt;
|he/she&lt;br /&gt;
|he/she&lt;br /&gt;
|-&lt;br /&gt;
|VSUB&lt;br /&gt;
|he/she&lt;br /&gt;
|you&lt;br /&gt;
|he/she&lt;br /&gt;
|-&lt;br /&gt;
|OBJ&lt;br /&gt;
|you&lt;br /&gt;
|him/her&lt;br /&gt;
|him/her&lt;br /&gt;
|-&lt;br /&gt;
|VOBJ&lt;br /&gt;
|him/her&lt;br /&gt;
|you&lt;br /&gt;
|him/her&lt;br /&gt;
|-&lt;br /&gt;
|WNAME&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The weapon/item's name, which is not always the short description.&lt;br /&gt;
|-&lt;br /&gt;
|SHORT&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |The item's short description.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=Template:TOC_right&amp;diff=4616</id>
		<title>Template:TOC right</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=Template:TOC_right&amp;diff=4616"/>
		<updated>2024-02-19T04:15:21Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: creating right TOC template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;clear: {{{clear|right}}}; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: none; width: {{{width|{{{1|auto}}}}}};&amp;quot; {{#if:{{{limit|}}}|class=&amp;quot;toclimit-{{{limit}}}&amp;quot;}}&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- EDIT TEMPLATE DOCUMENTATION BELOW THIS LINE --&amp;gt;&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
# This template forces the auto-generated Table of Contents for an article to appear in a table that is floated to the right side of the page, in order to improve article layout.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* http://en.wikipedia.org/wiki/Template:TOC_right&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=GMCP&amp;diff=4615</id>
		<title>GMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=GMCP&amp;diff=4615"/>
		<updated>2024-02-19T04:14:25Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: moving TOC to right right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
==Client==&lt;br /&gt;
&lt;br /&gt;
===Char===&lt;br /&gt;
&lt;br /&gt;
====Buffs====&lt;br /&gt;
&lt;br /&gt;
===== List=====&lt;br /&gt;
&lt;br /&gt;
*Requests a list of buffs currently applied to a character&lt;br /&gt;
*No accompanying message payload&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.List&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Debuffs====&lt;br /&gt;
&lt;br /&gt;
===== List=====&lt;br /&gt;
&lt;br /&gt;
*Requests a list of debuffs currently applied to a character&lt;br /&gt;
*No accompanying message payload&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Debuffs.List&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
==== Hello ====&lt;br /&gt;
&lt;br /&gt;
*Sends information about the MUD client and its version.&lt;br /&gt;
*May only be sent before successful login.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Hello { &amp;quot;client&amp;quot;: &amp;quot;MyMUDClient&amp;quot;, &amp;quot;version&amp;quot;: &amp;quot;1.2.34&amp;quot; }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ping====&lt;br /&gt;
*Ensures server is listening and GMCP is enabled.&lt;br /&gt;
*Message body is a number which indicates average ping time from previous requests, if available.&lt;br /&gt;
* Causes server to reply with a Core.Ping message in response.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Ping 120&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Supports====&lt;br /&gt;
=====Set=====&lt;br /&gt;
*Notifies the server about packages supported by the client.&lt;br /&gt;
*If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.&lt;br /&gt;
*Message body is an array of strings, each consisting of the module name and version, separated by space.&lt;br /&gt;
*Module version is a positive non-zero integer.&lt;br /&gt;
*Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Supports.Set [ &amp;quot;Char 1&amp;quot;, &amp;quot;Char.Skills 1&amp;quot;, &amp;quot;Char.Items 1&amp;quot; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=====Add=====&lt;br /&gt;
*Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.&lt;br /&gt;
*If no list was sent yet, the behaviour is identical to Core.Supports.Set.&lt;br /&gt;
*If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.&lt;br /&gt;
*Message body format is identical to that of Core.Supports.Set.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Supports.Add [ &amp;quot;Char.Vitals 1&amp;quot;, &amp;quot;Char.Status 1&amp;quot; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Remove=====&lt;br /&gt;
*Removes specified modules from the list of supported modules.&lt;br /&gt;
*Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Supports.Remove [ &amp;quot;Char&amp;quot;, &amp;quot;Char.Skills&amp;quot;, &amp;quot;Char.Items&amp;quot; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server==&lt;br /&gt;
&lt;br /&gt;
===Core===&lt;br /&gt;
&lt;br /&gt;
====Goodbye====&lt;br /&gt;
&lt;br /&gt;
*Sent by server immediately before terminating a connection.&lt;br /&gt;
*Message body is a string to be shown to the user - it can explain the reason for the disconnect.&lt;br /&gt;
*&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Goodbye &amp;quot;Farewell, cruel world!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ping====&lt;br /&gt;
* Sent in reply to Core.Ping from the client.&lt;br /&gt;
*No message body.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Ping&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Char===&lt;br /&gt;
&lt;br /&gt;
====Afflictions====&lt;br /&gt;
Supported afflictions:&lt;br /&gt;
*blind&lt;br /&gt;
*deaf&lt;br /&gt;
*immobile&lt;br /&gt;
*mute&lt;br /&gt;
* stun&lt;br /&gt;
=====Add=====&lt;br /&gt;
*Sent by the server when a new affliction is added to the character.&lt;br /&gt;
*Message is a string that is the affliction which has been added.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Afflictions.Add &amp;quot;blind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Remove=====&lt;br /&gt;
*Sent by the server when a new affliction is removed from the character.&lt;br /&gt;
*Message is a string that is the affliction which has been removed.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Afflictions.Remove &amp;quot;blind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
==== Add====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a new temporary buff is applied to the character&lt;br /&gt;
*Message is an object that contains the unique buff id, the buff name, and the buff expiration timestamp&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.Add {&lt;br /&gt;
    &amp;quot;buff_id&amp;quot; : &amp;quot;buff_1672791803550808142&amp;quot;,&lt;br /&gt;
    &amp;quot;expires&amp;quot; : &amp;quot;1672792523&amp;quot;,&lt;br /&gt;
    &amp;quot;name&amp;quot; : &amp;quot;Mystic Blink&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Remove====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a temporary buff is removed from the character&lt;br /&gt;
*Message is a string corresponding with the unique buff id of the buff that is being removed&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.Remove &amp;quot;buff_1672791803550808142&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====List====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server in response to a client message of Char.Buffs.List&lt;br /&gt;
*Message is an object of objects containing the expiration time and the name for each unique buff id&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.List {&lt;br /&gt;
    &amp;quot;buff_1672791803550808142&amp;quot; : {&lt;br /&gt;
      &amp;quot;expires&amp;quot; : &amp;quot;1672792523&amp;quot;,&lt;br /&gt;
      &amp;quot;name&amp;quot; : &amp;quot;Mystic Blink&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;buff_1672791928616589234&amp;quot; : {&lt;br /&gt;
      &amp;quot;expires&amp;quot; : &amp;quot;1672792828&amp;quot;,&lt;br /&gt;
      &amp;quot;name&amp;quot; : &amp;quot;Plucky Lucky&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Debuffs===&lt;br /&gt;
&lt;br /&gt;
==== Add====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a new temporary debuff is applied to the character&lt;br /&gt;
*Message is an object that contains the unique debuff id, the buff name, and the debuff expiration timestamp&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Debuffs.Add {&lt;br /&gt;
    &amp;quot;debuff_id&amp;quot; : &amp;quot;debuff_1672791803550889442&amp;quot;,&lt;br /&gt;
    &amp;quot;expires&amp;quot; : &amp;quot;1672792643&amp;quot;,&lt;br /&gt;
    &amp;quot;name&amp;quot; : &amp;quot;Astral Sickness&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Remove====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a temporary debuff is removed from the character&lt;br /&gt;
*Message is a string corresponding with the unique debuff id of the debuff that is being removed&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.Remove &amp;quot;debuff_1672791803550889442&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====List====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server in response to a client message of Char.Debuffs.List&lt;br /&gt;
*Message is an object of objects containing the expiration time and the name for each unique debuff id&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Debuffs.List {&lt;br /&gt;
      &amp;quot;debuff_1672791803550889442&amp;quot; : {&lt;br /&gt;
      &amp;quot;expires&amp;quot; : &amp;quot;1672792643&amp;quot;,&lt;br /&gt;
      &amp;quot;name&amp;quot; : &amp;quot;Astral Sickness&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====StatusVars ====&lt;br /&gt;
* Sent by server after a successful login.&lt;br /&gt;
*Contains a list of names of character status variables (level, race, etc) and their display captions.&lt;br /&gt;
*Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.StatusVars {&lt;br /&gt;
  &amp;quot;age&amp;quot;: &amp;quot;Age&amp;quot;,&lt;br /&gt;
  &amp;quot;bank&amp;quot;: &amp;quot;Bank balance&amp;quot;,&lt;br /&gt;
  &amp;quot;capacity&amp;quot;: &amp;quot;Capacity&amp;quot;,&lt;br /&gt;
  &amp;quot;dead&amp;quot;: &amp;quot;Dead&amp;quot;,&lt;br /&gt;
  &amp;quot;expertise&amp;quot;: &amp;quot;Expertise&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_foe_name&amp;quot;: &amp;quot;Foe's target&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_health&amp;quot;: &amp;quot;Foe health&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_max_health&amp;quot;: &amp;quot;Foe max health&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_name&amp;quot;: &amp;quot;Current foe&amp;quot;,&lt;br /&gt;
  &amp;quot;fullname&amp;quot;: &amp;quot;Full name&amp;quot;,&lt;br /&gt;
  &amp;quot;gender&amp;quot;: &amp;quot;Gender&amp;quot;,&lt;br /&gt;
  &amp;quot;guild&amp;quot;: &amp;quot;Guild&amp;quot;,&lt;br /&gt;
  &amp;quot;guild_level&amp;quot;: &amp;quot;Guild level&amp;quot;,&lt;br /&gt;
  &amp;quot;harmonic&amp;quot;: &amp;quot;Harmonic&amp;quot;,&lt;br /&gt;
  &amp;quot;hb&amp;quot;: &amp;quot;Heal bank&amp;quot;,&lt;br /&gt;
  &amp;quot;heritage&amp;quot;: &amp;quot;Heritage&amp;quot;,&lt;br /&gt;
  &amp;quot;hlevel&amp;quot;: &amp;quot;Heritage level&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive&amp;quot;: &amp;quot;Inactive&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive_type&amp;quot;: &amp;quot;Inactive type&amp;quot;,&lt;br /&gt;
  &amp;quot;invis&amp;quot;: &amp;quot;Invisible&amp;quot;,&lt;br /&gt;
  &amp;quot;level&amp;quot;: &amp;quot;Level&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge&amp;quot;: &amp;quot;Lodge&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge_level&amp;quot;: &amp;quot;Lodge level&amp;quot;,&lt;br /&gt;
  &amp;quot;max_capacity&amp;quot;: &amp;quot;Max capacity&amp;quot;,&lt;br /&gt;
  &amp;quot;morality&amp;quot;: &amp;quot;Morality&amp;quot;,&lt;br /&gt;
  &amp;quot;name&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
  &amp;quot;primary_axis&amp;quot;: &amp;quot;Primary axis&amp;quot;,&lt;br /&gt;
  &amp;quot;race&amp;quot;: &amp;quot;Race&amp;quot;,&lt;br /&gt;
  &amp;quot;session_login&amp;quot;: &amp;quot;Logged in&amp;quot;,&lt;br /&gt;
  &amp;quot;tnl&amp;quot;: &amp;quot;To next level&amp;quot;,&lt;br /&gt;
  &amp;quot;tummy&amp;quot;: &amp;quot;Fullness&amp;quot;,&lt;br /&gt;
  &amp;quot;xp&amp;quot;: &amp;quot;Experience&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Status====&lt;br /&gt;
*Sent by server immediately after the initial Char.StatusVars message and once every [[heartbeat]] thereafter.&lt;br /&gt;
*Contains the values of character status variables (level, race, etc).&lt;br /&gt;
*The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.&lt;br /&gt;
*Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Status {&lt;br /&gt;
  &amp;quot;age&amp;quot;: &amp;quot;510&amp;quot;,&lt;br /&gt;
  &amp;quot;bank&amp;quot;: &amp;quot;314660&amp;quot;,&lt;br /&gt;
  &amp;quot;capacity&amp;quot;: &amp;quot;4792&amp;quot;,&lt;br /&gt;
  &amp;quot;dead&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;expertise&amp;quot;: &amp;quot;152287&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_foe_name&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_health&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_max_health&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_name&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
  &amp;quot;fullname&amp;quot;: &amp;quot;Karahd the Magocrat&amp;quot;,&lt;br /&gt;
  &amp;quot;gender&amp;quot;: &amp;quot;female&amp;quot;,&lt;br /&gt;
  &amp;quot;guild&amp;quot;: &amp;quot;mage&amp;quot;,&lt;br /&gt;
  &amp;quot;guild_level&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
  &amp;quot;harmonic&amp;quot;: &amp;quot;chaos&amp;quot;,&lt;br /&gt;
  &amp;quot;hb&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;heritage&amp;quot;: &amp;quot;scholar&amp;quot;,&lt;br /&gt;
  &amp;quot;hlevel&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive_type&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
  &amp;quot;invis&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;level&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge&amp;quot;: &amp;quot;otter&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge_level&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
  &amp;quot;max_capacity&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
  &amp;quot;morality&amp;quot;: &amp;quot;good&amp;quot;,&lt;br /&gt;
  &amp;quot;name&amp;quot;: &amp;quot;Karahd&amp;quot;,&lt;br /&gt;
  &amp;quot;primary_axis&amp;quot;: &amp;quot;harmonic&amp;quot;,&lt;br /&gt;
  &amp;quot;race&amp;quot;: &amp;quot;elf&amp;quot;,&lt;br /&gt;
  &amp;quot;session_login&amp;quot;: &amp;quot;1651011752&amp;quot;,&lt;br /&gt;
  &amp;quot;tnl&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
  &amp;quot;tummy&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;xp&amp;quot;: &amp;quot;10056981&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Vitals ====&lt;br /&gt;
* Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.&lt;br /&gt;
* Contains basic information about character's vitality (hp, sp, ep).&lt;br /&gt;
*Message body is an object containing key-value pairs corresponding to character attributes.&lt;br /&gt;
*Each variable is also included in a string in the format name: cur/max.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Vitals {&lt;br /&gt;
    &amp;quot;hp&amp;quot; : &amp;quot;100&amp;quot;,&lt;br /&gt;
    &amp;quot;sp&amp;quot; : &amp;quot;100&amp;quot;,&lt;br /&gt;
    &amp;quot;ep&amp;quot; : &amp;quot;100&amp;quot;,&lt;br /&gt;
    &amp;quot;maxhp&amp;quot; : &amp;quot;200&amp;quot;,&lt;br /&gt;
    &amp;quot;maxsp&amp;quot; : &amp;quot;200&amp;quot;,&lt;br /&gt;
    &amp;quot;maxep&amp;quot; : &amp;quot;200&amp;quot;,&lt;br /&gt;
    &amp;quot;string&amp;quot; : &amp;quot;HP: 100/200 SP: 100/200 EP: 100/200&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=GMCP&amp;diff=4614</id>
		<title>GMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=GMCP&amp;diff=4614"/>
		<updated>2024-02-19T04:11:17Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: /* Vitals */ fixing values for Char.Vitals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Char ===&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
&lt;br /&gt;
===== List =====&lt;br /&gt;
&lt;br /&gt;
* Requests a list of buffs currently applied to a character&lt;br /&gt;
* No accompanying message payload&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.List&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
&lt;br /&gt;
===== List =====&lt;br /&gt;
&lt;br /&gt;
* Requests a list of debuffs currently applied to a character&lt;br /&gt;
* No accompanying message payload&lt;br /&gt;
&lt;br /&gt;
Example:&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Debuffs.List&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
==== Hello ====&lt;br /&gt;
&lt;br /&gt;
* Sends information about the MUD client and its version.&lt;br /&gt;
* May only be sent before successful login.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Hello { &amp;quot;client&amp;quot;: &amp;quot;MyMUDClient&amp;quot;, &amp;quot;version&amp;quot;: &amp;quot;1.2.34&amp;quot; }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ping ====&lt;br /&gt;
* Ensures server is listening and GMCP is enabled.&lt;br /&gt;
* Message body is a number which indicates average ping time from previous requests, if available.&lt;br /&gt;
* Causes server to reply with a Core.Ping message in response.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Ping 120&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Supports ====&lt;br /&gt;
===== Set =====&lt;br /&gt;
* Notifies the server about packages supported by the client.&lt;br /&gt;
* If another Core.Supports.* package has been received earlier, the list is deleted and replaced with the new one.&lt;br /&gt;
* Message body is an array of strings, each consisting of the module name and version, separated by space.&lt;br /&gt;
* Module version is a positive non-zero integer.&lt;br /&gt;
* Most client implementations will only need to send Set once and won't need Add/Remove; exceptions are module implementations provided by plug-ins.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Supports.Set [ &amp;quot;Char 1&amp;quot;, &amp;quot;Char.Skills 1&amp;quot;, &amp;quot;Char.Items 1&amp;quot; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===== Add =====&lt;br /&gt;
* Similar to Core.Supports.Set, but appends the supported module list to the one sent earlier.&lt;br /&gt;
* If no list was sent yet, the behaviour is identical to Core.Supports.Set.&lt;br /&gt;
* If the list includes module names that were already included earlier, the new version number takes precedence over the previously sent one, even if the newly sent number is lower.&lt;br /&gt;
* Message body format is identical to that of Core.Supports.Set.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Supports.Add [ &amp;quot;Char.Vitals 1&amp;quot;, &amp;quot;Char.Status 1&amp;quot; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Remove =====&lt;br /&gt;
* Removes specified modules from the list of supported modules.&lt;br /&gt;
* Message body format is similar to Core.Supports.Set, except that module version numbers are optional and ignored if given.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Supports.Remove [ &amp;quot;Char&amp;quot;, &amp;quot;Char.Skills&amp;quot;, &amp;quot;Char.Items&amp;quot; ]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
==== Goodbye ====&lt;br /&gt;
&lt;br /&gt;
* Sent by server immediately before terminating a connection.&lt;br /&gt;
* Message body is a string to be shown to the user - it can explain the reason for the disconnect.&lt;br /&gt;
* &lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Goodbye &amp;quot;Farewell, cruel world!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ping ====&lt;br /&gt;
* Sent in reply to Core.Ping from the client.&lt;br /&gt;
* No message body.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Core.Ping&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Char ===&lt;br /&gt;
&lt;br /&gt;
==== Afflictions====&lt;br /&gt;
Supported afflictions:&lt;br /&gt;
*blind&lt;br /&gt;
*deaf&lt;br /&gt;
*immobile&lt;br /&gt;
*mute&lt;br /&gt;
* stun&lt;br /&gt;
=====Add =====&lt;br /&gt;
*Sent by the server when a new affliction is added to the character.&lt;br /&gt;
*Message is a string that is the affliction which has been added.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Afflictions.Add &amp;quot;blind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Remove=====&lt;br /&gt;
*Sent by the server when a new affliction is removed from the character.&lt;br /&gt;
*Message is a string that is the affliction which has been removed.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Afflictions.Remove &amp;quot;blind&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
&lt;br /&gt;
====Add====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a new temporary buff is applied to the character&lt;br /&gt;
*Message is an object that contains the unique buff id, the buff name, and the buff expiration timestamp&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.Add {&lt;br /&gt;
    &amp;quot;buff_id&amp;quot; : &amp;quot;buff_1672791803550808142&amp;quot;,&lt;br /&gt;
    &amp;quot;expires&amp;quot; : &amp;quot;1672792523&amp;quot;,&lt;br /&gt;
    &amp;quot;name&amp;quot; : &amp;quot;Mystic Blink&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Remove====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a temporary buff is removed from the character&lt;br /&gt;
*Message is a string corresponding with the unique buff id of the buff that is being removed&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.Remove &amp;quot;buff_1672791803550808142&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====List====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server in response to a client message of Char.Buffs.List&lt;br /&gt;
*Message is an object of objects containing the expiration time and the name for each unique buff id&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.List {&lt;br /&gt;
    &amp;quot;buff_1672791803550808142&amp;quot; : {&lt;br /&gt;
      &amp;quot;expires&amp;quot; : &amp;quot;1672792523&amp;quot;,&lt;br /&gt;
      &amp;quot;name&amp;quot; : &amp;quot;Mystic Blink&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;buff_1672791928616589234&amp;quot; : {&lt;br /&gt;
      &amp;quot;expires&amp;quot; : &amp;quot;1672792828&amp;quot;,&lt;br /&gt;
      &amp;quot;name&amp;quot; : &amp;quot;Plucky Lucky&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Debuffs===&lt;br /&gt;
&lt;br /&gt;
====Add====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a new temporary debuff is applied to the character&lt;br /&gt;
*Message is an object that contains the unique debuff id, the buff name, and the debuff expiration timestamp&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Debuffs.Add {&lt;br /&gt;
    &amp;quot;debuff_id&amp;quot; : &amp;quot;debuff_1672791803550889442&amp;quot;,&lt;br /&gt;
    &amp;quot;expires&amp;quot; : &amp;quot;1672792643&amp;quot;,&lt;br /&gt;
    &amp;quot;name&amp;quot; : &amp;quot;Astral Sickness&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Remove====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server when a temporary debuff is removed from the character&lt;br /&gt;
*Message is a string corresponding with the unique debuff id of the debuff that is being removed&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Buffs.Remove &amp;quot;debuff_1672791803550889442&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====List====&lt;br /&gt;
&lt;br /&gt;
*Sent by the server in response to a client message of Char.Debuffs.List&lt;br /&gt;
*Message is an object of objects containing the expiration time and the name for each unique debuff id&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Debuffs.List {&lt;br /&gt;
      &amp;quot;debuff_1672791803550889442&amp;quot; : {&lt;br /&gt;
      &amp;quot;expires&amp;quot; : &amp;quot;1672792643&amp;quot;,&lt;br /&gt;
      &amp;quot;name&amp;quot; : &amp;quot;Astral Sickness&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====StatusVars====&lt;br /&gt;
*Sent by server after a successful login.&lt;br /&gt;
*Contains a list of names of character status variables (level, race, etc) and their display captions.&lt;br /&gt;
*Message body is an object with keys containing the names of the status variables and values containing the captions to be displayed to the user.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.StatusVars {&lt;br /&gt;
  &amp;quot;age&amp;quot;: &amp;quot;Age&amp;quot;,&lt;br /&gt;
  &amp;quot;bank&amp;quot;: &amp;quot;Bank balance&amp;quot;,&lt;br /&gt;
  &amp;quot;capacity&amp;quot;: &amp;quot;Capacity&amp;quot;,&lt;br /&gt;
  &amp;quot;dead&amp;quot;: &amp;quot;Dead&amp;quot;,&lt;br /&gt;
  &amp;quot;expertise&amp;quot;: &amp;quot;Expertise&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_foe_name&amp;quot;: &amp;quot;Foe's target&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_health&amp;quot;: &amp;quot;Foe health&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_max_health&amp;quot;: &amp;quot;Foe max health&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_name&amp;quot;: &amp;quot;Current foe&amp;quot;,&lt;br /&gt;
  &amp;quot;fullname&amp;quot;: &amp;quot;Full name&amp;quot;,&lt;br /&gt;
  &amp;quot;gender&amp;quot;: &amp;quot;Gender&amp;quot;,&lt;br /&gt;
  &amp;quot;guild&amp;quot;: &amp;quot;Guild&amp;quot;,&lt;br /&gt;
  &amp;quot;guild_level&amp;quot;: &amp;quot;Guild level&amp;quot;,&lt;br /&gt;
  &amp;quot;harmonic&amp;quot;: &amp;quot;Harmonic&amp;quot;,&lt;br /&gt;
  &amp;quot;hb&amp;quot;: &amp;quot;Heal bank&amp;quot;,&lt;br /&gt;
  &amp;quot;heritage&amp;quot;: &amp;quot;Heritage&amp;quot;,&lt;br /&gt;
  &amp;quot;hlevel&amp;quot;: &amp;quot;Heritage level&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive&amp;quot;: &amp;quot;Inactive&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive_type&amp;quot;: &amp;quot;Inactive type&amp;quot;,&lt;br /&gt;
  &amp;quot;invis&amp;quot;: &amp;quot;Invisible&amp;quot;,&lt;br /&gt;
  &amp;quot;level&amp;quot;: &amp;quot;Level&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge&amp;quot;: &amp;quot;Lodge&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge_level&amp;quot;: &amp;quot;Lodge level&amp;quot;,&lt;br /&gt;
  &amp;quot;max_capacity&amp;quot;: &amp;quot;Max capacity&amp;quot;,&lt;br /&gt;
  &amp;quot;morality&amp;quot;: &amp;quot;Morality&amp;quot;,&lt;br /&gt;
  &amp;quot;name&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
  &amp;quot;primary_axis&amp;quot;: &amp;quot;Primary axis&amp;quot;,&lt;br /&gt;
  &amp;quot;race&amp;quot;: &amp;quot;Race&amp;quot;,&lt;br /&gt;
  &amp;quot;session_login&amp;quot;: &amp;quot;Logged in&amp;quot;,&lt;br /&gt;
  &amp;quot;tnl&amp;quot;: &amp;quot;To next level&amp;quot;,&lt;br /&gt;
  &amp;quot;tummy&amp;quot;: &amp;quot;Fullness&amp;quot;,&lt;br /&gt;
  &amp;quot;xp&amp;quot;: &amp;quot;Experience&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Status ====&lt;br /&gt;
* Sent by server immediately after the initial Char.StatusVars message and once every [[heartbeat]] thereafter.&lt;br /&gt;
*Contains the values of character status variables (level, race, etc).&lt;br /&gt;
*The full list of variables is only sent with the initial message, subsequent messages only contain changed variables.&lt;br /&gt;
*Message body is an object with keys containing the names of the variables, as defined by the Char.StatusVars message, and values containing the values of the variables.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Status {&lt;br /&gt;
  &amp;quot;age&amp;quot;: &amp;quot;510&amp;quot;,&lt;br /&gt;
  &amp;quot;bank&amp;quot;: &amp;quot;314660&amp;quot;,&lt;br /&gt;
  &amp;quot;capacity&amp;quot;: &amp;quot;4792&amp;quot;,&lt;br /&gt;
  &amp;quot;dead&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;expertise&amp;quot;: &amp;quot;152287&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_foe_name&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_health&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_max_health&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
  &amp;quot;foe_name&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
  &amp;quot;fullname&amp;quot;: &amp;quot;Karahd the Magocrat&amp;quot;,&lt;br /&gt;
  &amp;quot;gender&amp;quot;: &amp;quot;female&amp;quot;,&lt;br /&gt;
  &amp;quot;guild&amp;quot;: &amp;quot;mage&amp;quot;,&lt;br /&gt;
  &amp;quot;guild_level&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
  &amp;quot;harmonic&amp;quot;: &amp;quot;chaos&amp;quot;,&lt;br /&gt;
  &amp;quot;hb&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;heritage&amp;quot;: &amp;quot;scholar&amp;quot;,&lt;br /&gt;
  &amp;quot;hlevel&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;inactive_type&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
  &amp;quot;invis&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;level&amp;quot;: &amp;quot;12&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge&amp;quot;: &amp;quot;otter&amp;quot;,&lt;br /&gt;
  &amp;quot;lodge_level&amp;quot;: &amp;quot;11&amp;quot;,&lt;br /&gt;
  &amp;quot;max_capacity&amp;quot;: &amp;quot;5000&amp;quot;,&lt;br /&gt;
  &amp;quot;morality&amp;quot;: &amp;quot;good&amp;quot;,&lt;br /&gt;
  &amp;quot;name&amp;quot;: &amp;quot;Karahd&amp;quot;,&lt;br /&gt;
  &amp;quot;primary_axis&amp;quot;: &amp;quot;harmonic&amp;quot;,&lt;br /&gt;
  &amp;quot;race&amp;quot;: &amp;quot;elf&amp;quot;,&lt;br /&gt;
  &amp;quot;session_login&amp;quot;: &amp;quot;1651011752&amp;quot;,&lt;br /&gt;
  &amp;quot;tnl&amp;quot;: &amp;quot;100&amp;quot;,&lt;br /&gt;
  &amp;quot;tummy&amp;quot;: &amp;quot;0&amp;quot;,&lt;br /&gt;
  &amp;quot;xp&amp;quot;: &amp;quot;10056981&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Vitals====&lt;br /&gt;
*Sent by server whenever a prompt is displayed to the player and whenever the character's vitals change.&lt;br /&gt;
*Contains basic information about character's vitality (hp, sp, ep).&lt;br /&gt;
*Message body is an object containing key-value pairs corresponding to character attributes.&lt;br /&gt;
*Each variable is also included in a string in the format name: cur/max.&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Char.Vitals {&lt;br /&gt;
    &amp;quot;hp&amp;quot; : &amp;quot;100&amp;quot;,&lt;br /&gt;
    &amp;quot;sp&amp;quot; : &amp;quot;100&amp;quot;,&lt;br /&gt;
    &amp;quot;ep&amp;quot; : &amp;quot;100&amp;quot;,&lt;br /&gt;
    &amp;quot;maxhp&amp;quot; : &amp;quot;200&amp;quot;,&lt;br /&gt;
    &amp;quot;maxsp&amp;quot; : &amp;quot;200&amp;quot;,&lt;br /&gt;
    &amp;quot;maxep&amp;quot; : &amp;quot;200&amp;quot;,&lt;br /&gt;
    &amp;quot;string&amp;quot; : &amp;quot;HP: 100/200 SP: 100/200 EP: 100/200&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
	<entry>
		<id>https://wiki.thresholdrpg.com/index.php?title=All_tasks&amp;diff=4606</id>
		<title>All tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.thresholdrpg.com/index.php?title=All_tasks&amp;diff=4606"/>
		<updated>2024-02-14T04:38:04Z</updated>

		<summary type="html">&lt;p&gt;Gesslar: /* Levels 20+ */ adding new warren tasks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See|Tasks}}&lt;br /&gt;
&lt;br /&gt;
== City Tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Levels 1-4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Chick Magnet&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back samples of chick blood.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dust Magic Dust&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Search the corpses of brownies to find their pixie dust.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Face Off&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back gingerbread man parts.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Fish Babie&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|Search for fish eggs from fish caught anywhere&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Kobold Toes&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back kobold toes specimens.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Power Puffin&lt;br /&gt;
|Thrace&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Bring back appropriate puffin feathers from Banyee.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Royal Egging&lt;br /&gt;
|Thrace&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Search the banyee docks for pelican nests containing eggs.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Scared Stiff&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Slay skeletons at the farm south of Sable.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wild Wild East&lt;br /&gt;
|Sable&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Search the Sunswift Plains for wild thistles.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 5-10 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Figgy Pudding&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|Bring back samples of figs.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Slimed Sable&lt;br /&gt;
|Sable&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|Sample the bodies of nasty slimes.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Slimed Thrace&lt;br /&gt;
|Thrace&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|Sample the bodies of nasty slimes.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Poach This&lt;br /&gt;
|Thrace&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|Slay vile poachers in the Nyormai Forest.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Pesky Pests&lt;br /&gt;
|Sable&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Test the a bontanist's pests in the fields of Kelnore. (evil only)&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Silver Showers&lt;br /&gt;
|Sable&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Test the Gamwich Rainmaker EB22-C in the fields of Kelnore. (good only)&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Spore Hard&lt;br /&gt;
|Thrace&lt;br /&gt;
|8&lt;br /&gt;
|13&lt;br /&gt;
|Bring back spore samples from the fungoids in the Thracian Sewers.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 11-14 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Golden Acorns&lt;br /&gt;
|Sable&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|Search the Ironwoods for golden acorns.&lt;br /&gt;
|Search&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Where's the Beef&lt;br /&gt;
|Sable&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|Find some strange animals and return with samples of their flesh.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Assassins' Daggers&lt;br /&gt;
|Thrace&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|Find the assassins' dagger on Romali vagabond thieves corpse.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Squeeze the Shaman&lt;br /&gt;
|Sable&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|Find shaman amulets and return for a commission.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Groovy Grub&lt;br /&gt;
|Thrace&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|Bring back belladonnic sacs.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Poker Face&lt;br /&gt;
|Thrace&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|Search the bodies of giant hornets for intact stingers.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 15-19 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Cobra Tears&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|Collect samples of cobra eyes.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Hole in my Bucket&lt;br /&gt;
|Sable&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|Search for handfuls of Everwood moss.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Lobster Buffet&lt;br /&gt;
|Thrace&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|Bring back delicious lobster meats.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Dying for Dye&lt;br /&gt;
|Thrace&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|Collect samples of sand dye.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wolf's Clothing&lt;br /&gt;
|Sable&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|Bring back flawless wolverine pelts.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Levels 20+ ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City/NPC&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Dust to Dust&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Sample mist moth dusts for a local alchemist.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Flyer&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Bring back samples of giant, silver dragonfly wings.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Kicking Back&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Kick in every grimket hive you can find&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wampur Blood&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Collect samples of wampur blood for Mindrin the Mystic.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Wampur Stomper&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Slay wampur for the AGEC on behalf of the King of Sable.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Humming Hummer&lt;br /&gt;
|Sable&lt;br /&gt;
|20&lt;br /&gt;
|29&lt;br /&gt;
|Sample the remains of grimkets.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Suck It&lt;br /&gt;
|Sable&lt;br /&gt;
|26&lt;br /&gt;
|36&lt;br /&gt;
|Draw whispins into an enchanted lantern.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shredded Meat&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Thalric&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|Bury the bodies of any dead amborels you find in an evil or chaotic manner.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Respectful Disposition&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Thalric&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|Bury the bodies of any dead amborels you find in a good or orderly manner.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Tasks share the same cooldown. You must pick one or the other.&lt;br /&gt;
&lt;br /&gt;
=== Level 30+ ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!City&lt;br /&gt;
!Min Level&lt;br /&gt;
!Max Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Beach Comber&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Cull the creatures on the West Thracian Beach.&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Little Pricks&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Sample some mosquito stingers&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Puff Puff&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Collect samples of puffer fish spines.&lt;br /&gt;
|Sample&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Sanguine Shower&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Cull the creatures of The Sanguine Isle&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Scrubbing Bubbles&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Test an alchemical powder on any blob.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Suffer No Wrath&lt;br /&gt;
|Sable/Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Slay a Wrathful Beast&lt;br /&gt;
|Slay&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|WItchy Woman&lt;br /&gt;
|Thrace&lt;br /&gt;
|30&lt;br /&gt;
|60&lt;br /&gt;
|Find evidence of magic findings on witch corpses.&lt;br /&gt;
|Search&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Religion Tasks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Min Level&lt;br /&gt;
!Description&lt;br /&gt;
!Type&lt;br /&gt;
!Repeatable&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrimage&lt;br /&gt;
|5&lt;br /&gt;
|Appease the deities of the Aether... again.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Shriner's Duty&lt;br /&gt;
|5&lt;br /&gt;
|Clean up the Shrine of the Aether.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Defense of Faith&lt;br /&gt;
|15&lt;br /&gt;
|Check on the status of the Obelisks.&lt;br /&gt;
|Special&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Tasks]]&lt;/div&gt;</summary>
		<author><name>Gesslar</name></author>
	</entry>
</feed>